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Posted

It's an outdated concept. This game and others (one notably dominated by a green skinned, blue-eyed Shaman Jesus) have multiple specs for a reason: to be used! Many players don't want to tank all the time, or heal all the time, or pvp all the time. A high respec cost is not a necessary gold sink - all it does is discourage us from trying different playstyles. Dual-spec would go a long way, but if that's a serious programming hurdle, just add a skill mentor to each planet and nix the respec costs. Boom. Problem solved.

 

It should be noted that that other MMO has even dumped dual-spec in favor of letting you change talents at will. I'm not opposed to keeping a fee for letting us respec in the field thru legacy, but there's no good reason to penalize us for wanting to switch things up. Get rid of respec costs, please.

Posted
Filler content. Mod remove prices, filler content. I would be willing to bet that after awhile these prices will be drastically lowered, or removed entirely as the game expands, and real things to do are added in.
Posted
Filler content. Mod remove prices, filler content. I would be willing to bet that after awhile these prices will be drastically lowered, or removed entirely as the game expands, and real things to do are added in.

 

Sadly enough, these pointless and disgustingly expensive credit sinks are making us not want to try new things and ultimately adding to the long list of things that will-have driven people away from the game. 75k+ just to remove armor-mods-enhancements from 1 piece of gear just so I don't have to stand looking at its ugly design? That is unacceptable.

Posted
It's an outdated concept. This game and others (one notably dominated by a green skinned, blue-eyed Shaman Jesus) have multiple specs for a reason: to be used! Many players don't want to tank all the time, or heal all the time, or pvp all the time. A high respec cost is not a necessary gold sink - all it does is discourage us from trying different playstyles. Dual-spec would go a long way, but if that's a serious programming hurdle, just add a skill mentor to each planet and nix the respec costs. Boom. Problem solved.

 

Wow, I do hope you're trolling, or else I'd suggest you do some better research.

 

First of all, the MMO you're talking about notably didn't have dual-spec until it's second expansion.

And secondly, what high respec cost? The cost is goes down again each week. Sure the more you respec in that week, the more expensive it becomes, but if you only respec once, and you don't like it, you can respec back a week later for free. I for one would think that encourages people to try different playstyles. There are indeed MMO's that become more expensive each time and don't lower their prices after a certain amount of time (one notably comes to mind) but this isn't one of them.

Posted (edited)

You're assuming people only want to respec twice a week. When I play that other MMO, I respec at least twice a day. One for soloing/questing and one for dungeons/raids. Can you imagine doing that in this game?

 

And yes, I am well aware of when dual-spec was released. Trying to do quests and dungeons with the same spec was doable, but it could get really painful.

Edited by Kupo
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