FMLDestroyer Posted June 2, 2012 Share Posted June 2, 2012 A very enlightened post by one, Gillybear, really struck home with me, and I'm willing to do him one better. So long as the AC scoundrel/operative remains in the game I will consider it to be OP. Even though every single dps scoundrel/op on my server has either quit the game or rerolled, I suspect that this AC still lurks on other servers. They are OP and this entire AC should be removed and the healing tree should become a sniper spec, only then will scoundrel/op be balanced in this game. Constructive feedback only please. Jack Link to comment Share on other sites More sharing options...
TheGreatFrosty Posted June 2, 2012 Share Posted June 2, 2012 A very enlightened post by one, Gillybear, really struck home with me, and I'm willing to do him one better. So long as the AC scoundrel/operative remains in the game I will consider it to be OP. Even though every single dps scoundrel/op on my server has either quit the game or rerolled, I suspect that this AC still lurks on other servers. They are OP and this entire AC should be removed and the healing tree should become a sniper spec, only then will scoundrel/op be balanced in this game. Constructive feedback only please. Jack Problem with these posts is that they put far too much faith in the community to realise that it is a joke. Link to comment Share on other sites More sharing options...
NilanVoid Posted June 2, 2012 Share Posted June 2, 2012 I see what you did there. Link to comment Share on other sites More sharing options...
Goldenstar Posted June 2, 2012 Share Posted June 2, 2012 A very enlightened post by one, Gillybear, really struck home with me, and I'm willing to do him one better. So long as the AC scoundrel/operative remains in the game I will consider it to be OP. Even though every single dps scoundrel/op on my server has either quit the game or rerolled, I suspect that this AC still lurks on other servers. They are OP and this entire AC should be removed and the healing tree should become a sniper spec, only then will scoundrel/op be balanced in this game. Constructive feedback only please. Jack How can you ask for constructive feedback when you provide no constructive reasoning as to why one of the most underpowered classes is OP Link to comment Share on other sites More sharing options...
finetop Posted June 2, 2012 Share Posted June 2, 2012 How can you ask for constructive feedback when you provide no constructive reasoning as to why one of the most underpowered classes is OP It is pretty obvious. Ops has stuns and swtor is a stunfest, therefore Ops OP. Link to comment Share on other sites More sharing options...
FMLDestroyer Posted June 3, 2012 Author Share Posted June 3, 2012 I may have forgotten to mention that removing this AC will also allow all the baddie sorc/mercs to 1v1 PTs, Sins, and Maras which should result in most of the nerf threads being dropped. As for juggs (the only AC that has yet to be mentioned) they seem to be perfectly balanced with their aoe that can crit for 5.5-7k per person and hopping around the WZ like frogs on crack and putting up top dmg numbers, I'm convinced that Jugg is in fact the real stealth class as it almost entirely escapes notice. Once scoundrel/op AC is removed, they can reroll Jugg and dominate from the "shadows" and enjoy their new perfectly balanced dmg. Link to comment Share on other sites More sharing options...
Ardim Posted June 3, 2012 Share Posted June 3, 2012 What is this, I don't even... Link to comment Share on other sites More sharing options...
Ntranced Posted June 3, 2012 Share Posted June 3, 2012 I totally agree with the original post. Can we also get rid of sage/sorc though? They look funny. Most of the other classes too. In an ideal world the game will just be perfectly balanced Maras versus Sents. And the rest of us whose accounts no longer exist can all be having more fun in GW2. [for the avoidance of all doubt I play an Op, a Sorc, and a Trooper] Link to comment Share on other sites More sharing options...
FMLDestroyer Posted June 3, 2012 Author Share Posted June 3, 2012 I totally agree with the original post. Can we also get rid of sage/sorc though? They look funny. Most of the other classes too. In an ideal world the game will just be perfectly balanced Maras versus Sents. And the rest of us whose accounts no longer exist can all be having more fun in GW2. [for the avoidance of all doubt I play an Op, a Sorc, and a Trooper] I appreciate your perspective sir and concur that they do indeed look funny. Link to comment Share on other sites More sharing options...
lpsmash Posted June 3, 2012 Share Posted June 3, 2012 Buff warriors. Link to comment Share on other sites More sharing options...
KantaUO Posted June 3, 2012 Share Posted June 3, 2012 I read leaked 1.4 notes that op scr is indeed being removed due to making too many people unsub. Bw decided to remove the class completely because even if they reduce their damage by a 200% multiplier they are still op. Link to comment Share on other sites More sharing options...
ShadowOfVey Posted June 3, 2012 Share Posted June 3, 2012 Smuggler hats need to be nerfed as the brim is larger than what is achievable on other classes. Link to comment Share on other sites More sharing options...
Campaigner Posted June 3, 2012 Share Posted June 3, 2012 I read leaked 1.4 notes that op scr is indeed being removed due to making too many people unsub. Bw decided to remove the class completely because even if they reduce their damage by a 200% multiplier they are still op. They intended to do so at launch but simply didn't have the time. Link to comment Share on other sites More sharing options...
kuey Posted June 3, 2012 Share Posted June 3, 2012 But I like my stunlock + forced unsubscribe combo! Link to comment Share on other sites More sharing options...
SupermassiveVH Posted June 3, 2012 Share Posted June 3, 2012 Was I suppose to laugh at this post? Link to comment Share on other sites More sharing options...
Squatdog_nz Posted June 3, 2012 Share Posted June 3, 2012 Teams of Operatives are stunlocking people to death and causing them to QUIT THE GAME!!!!11 Link to comment Share on other sites More sharing options...
Drakinor Posted June 3, 2012 Share Posted June 3, 2012 Really OP? I play a shield tech PT and typically lay waste to scoundrels..If anything I think my tank speced PT is OP lol. I almost always top the scoreboards (only with that class) and scoundrels dont stand a chance. In all honesty, its how the class is played, balance is FINE, F I N E lol. People need to quit whining about this before the homogenization starts. There will always be someone better than you, deal with it. Link to comment Share on other sites More sharing options...
Giladd Posted June 3, 2012 Share Posted June 3, 2012 Thanks Jack for seeing my thread regarding how broken OP operatives are. I concur with your points entirely. It's pretty lame that they can cast deflection and kill the entire enemy team due to their blades doing one-shots if they hit a vital spot in an opponent. Let alone that any damage they suffer they have these personal healing nano-bots that go around and mend their wounds faster than they can acquire them. Ops are truly overpowered and deserve a nerf now before they make more subscribers unsub due to how blatantly overpowered they are. Link to comment Share on other sites More sharing options...
amnie Posted June 3, 2012 Share Posted June 3, 2012 I'm convinced that Jugg is in fact the real stealth class as it almost entirely escapes notice. you sir, are my new favourite person Link to comment Share on other sites More sharing options...
Cempa Posted June 3, 2012 Share Posted June 3, 2012 I have 12xx Expertise and got hit with 47xx from Operative....1 attack. Link to comment Share on other sites More sharing options...
Druru Posted June 3, 2012 Share Posted June 3, 2012 At point blank range a knife is as deadly as a gun, not 2xguns. Link to comment Share on other sites More sharing options...
Cempa Posted June 3, 2012 Share Posted June 3, 2012 Just got hit for: 5k + 4.7k opener by a smuggler I have 12xx Expertise... lol Snared rooted and dead.... Link to comment Share on other sites More sharing options...
trevdar Posted June 3, 2012 Share Posted June 3, 2012 (edited) FWIW I've heard that Gillybear character is ALWAYS correct so I have no choice but to agree with everything you've said, OP. Also Tankassins are easy to kill, Pyrotech Powertechs put out some pretty terrible damage numbers in WZ's and 31 point Seer Sages are nearly impossible to kill. Edited June 3, 2012 by trevdar Link to comment Share on other sites More sharing options...
Xblackheart Posted June 3, 2012 Share Posted June 3, 2012 It's not so much that OP/Scoundrels are so overpowered. It's that they can still occasionally kill people through the computer by inducing stress heart attacks by stunning them. The devs are worried that they can't pay their subscription fees while dead. Link to comment Share on other sites More sharing options...
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