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Idea for future expansions (at least 3.0)


Agemnon

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Because these are too epic to be in the next one and should be saved. If time travel is permissible in the Star Wars Universe then having 3,000+ years in the future environments from just after the time of the movies and the Legacy era (maybe introduce Legacy in 3.3?). For the Empire here's a list of raid bosses (all in the same dungeon and needed strategies). These would be after the introduction of 40 man raids.

 

Leia Organa: Can do massive healing (including AoE for adds), so abilities that reduce a target's healing percentage wouldn't be optional here. She would telegraph force quake (two hits of which would take out fully geared non-tanks), but fast, so you'll need at least two healers with lightning reflexes to put down the AoE heals in the same spot (she snares everyone in the circle and it cannot be cleansed or countered) to mitigate the damage. Tanks would need all available force shield buffs.

 

Luke Skywalker: Tougher than Leia, and he can strike down any non-buffed tank at will. His force leap has unlimited range and is so fast you'd think he has teleportation powers! He has a powerful force shield that he throws up every now and then, which is a time to stay away! Force and energy should be saved for healing the tanks while other healers reserve their force for reviving, while the third group of healers focus on buffing tanks' defense.

 

Cade Skywalker (final boss of a later raid): Hits harder than Luke (though gear upgrades offset it), but is more difficult because of extra attacks with unlimited range. He also has some smuggler and sage powers, making him far more deadly, versatile, and unpredictable. Slightly undergeared tanks die in one hit, while fully geared tanks are brought down to triple or low 1,000s HP, and would need to be healed during Cade's attacking animation, not after or (obviously) before, and wrong timing of the heal means a dead tank. If you needed lightspeed reflexes for Luke, then you'll need warp 10 reflexes for Cade. If a healer blinks then bye bye tank, and all tanks would need to be alive at all times. He also wouldn't have any adds, being difficult enough on his own.

Edited by Agemnon
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Because these are too epic to be in the next one and should be saved. If time travel is permissible in the Star Wars Universe then having 3,000+ years in the future environments from just after the time of the movies and the Legacy era (maybe introduce Legacy in 3.3?). For the Empire here's a list of raid bosses (all in the same dungeon and needed strategies). These would be after the introduction of 40 man raids.

 

Leia Organa: Can do massive healing (including AoE for adds), so abilities that reduce a target's healing percentage wouldn't be optional here. She would telegraph force quake (two hits of which would take out fully geared non-tanks), but fast, so you'll need at least two healers with lightning reflexes to put down the AoE heals in the same spot (she snares everyone in the circle and it cannot be cleansed or countered) to mitigate the damage. Tanks would need all available force shield buffs.

 

Luke Skywalker: Tougher than Leia, and he can strike down any non-buffed tank at will. His force leap has unlimited range and is so fast you'd think he has teleportation powers! He has a powerful force shield that he throws up every now and then, which is a time to stay away! Force and energy should be saved for healing the tanks while other healers reserve their force for reviving, while the third group of healers focus on buffing tanks' defense.

 

Cade Skywalker (final boss of a later raid): Hits harder than Luke (though gear upgrades offset it), but is more difficult because of extra attacks with unlimited range. He also has some smuggler and sage powers, making him far more deadly, versatile, and unpredictable. Slightly undergeared tanks die in one hit, while fully geared tanks are brought down to triple or low 1,000s HP, and would need to be healed during Cade's attacking animation, not after or (obviously) before, and wrong timing of the heal means a dead tank. If you needed lightspeed reflexes for Luke, then you'll need warp 10 reflexes for Cade. If a healer blinks then bye bye tank, and all tanks would need to be alive at all times. He also wouldn't have any adds, being difficult enough on his own.

 

Sorry but no, time-travel, no no no no and NO! that Flow Walking stuff they put in Legacy was bad enough.

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No, lets have some new bosses rather than recycling old ideas, plus even if bioware wanted to do this George Lucas wouldn't let them kill luke skywalker

 

He wouldn't canonically be dead but merely defeated.

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Instead of all that, how about:

3D SPACE COMBATTTTTTTTTTTTTTTTTT!!!!!

 

:D

 

I agree, but that should come much, much sooner than 3.1. Also, I forgot about Chewie (first boss in the Luke and Leia dungeon) and Han (third boss, after Leia, and before Luke), and the Millennium Falcon would play a part in the second from last boss fight as Han would ride it at times.

Edited by Agemnon
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