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Artificial load times: Please remove em.


Miyuki

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Load times between planets, zones, instances etc.

 

They are all artificial. No HDD or network activity of note is occuring during these load times. No memory usage increase, no gpu memory increase.

 

Why would devs put in this artificial time sink? it's annoying and is the only game in my history of gaming (since 286 era) that has such an issue. Fix it.

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Load times between planets, zones, instances etc.

 

They are all artificial. No HDD or network activity of note is occuring during these load times. No memory usage increase, no gpu memory increase.

 

Why would devs put in this artificial time sink? it's annoying and is the only game in my history of gaming (since 286 era) that has such an issue. Fix it.

 

i think the artificial pause / wait time is only on the elevator transition screen (black screen pause)

 

the other load screen really load something from disk to RAM

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I wish they'd get rid of the orbital space stations between planets - but then they wouldn't have a place to set up surprise ambushes when they tell you to report to the airlock outside your ship.

 

or at least give them a purpose, a mini news reel playing, random events, even a few harvesting nodes?!?!

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Nothing is happening on your computer, but there is something definitely happening on the servers. Every time you go through a load screen, your information can be transferred to a different physical machine where the game is running. From a system management POV, it makes sense to have multiple instances of Alderaan running on a single physical machine, so the code can be shared. When you leave, and go to another planet, then all of your character information may be transferred.

 

I agree that it takes too long, but the issue is server-side, and nothing to do with your PC.

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Nothing is happening on your computer, but there is something definitely happening on the servers. Every time you go through a load screen, your information can be transferred to a different physical machine where the game is running. From a system management POV, it makes sense to have multiple instances of Alderaan running on a single physical machine, so the code can be shared. When you leave, and go to another planet, then all of your character information may be transferred.

 

I agree that it takes too long, but the issue is server-side, and nothing to do with your PC.

 

prolly rite. odd tho that every other game lets client process some of the load. my ssd raid0 is wasted in tor.

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Alright, i did some focus testing - looks like during load times to planets from my ship 1 of 8 cores peaks around 85%, while the rest drop off to almost 0 activity. before loading the planet and immediately after the cpu kicks in 5 or so cores all at roughly 30-40% or so.

 

I saw a marginal memory use spike (something like 200mb of 24gb).

 

In all tests I saw no significant HDD activity. I am wondering that because i'm using SSD in raid 0 that the read time is actually fast enough to finish between the 2 second intervals the widget has been set to for tracking data....

 

Still feel strongly there is an artifical delay going on tho. many others in my guild also feel the same way (and they dont have SSD raid0 arrays, or SSD at all. :(

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