Letsplayrift Posted December 29, 2011 Share Posted December 29, 2011 are mastercraft mods just a critical or are they a schematic from RE? made like 30 advanced mods and didn't get mastercraft, but I haven't RE them Link to comment Share on other sites More sharing options...
Splaktar Posted December 29, 2011 Share Posted December 29, 2011 Thanks a lot for the great guide. I've seen a lot of this stuff but I wasn't quite sure how it all fit together. Link to comment Share on other sites More sharing options...
Vrock Posted December 29, 2011 Share Posted December 29, 2011 I added/edited mine to yours, in that case. I'm still hoping to finish my "all 15 purples" project, but after that I can help fill in any gaps we might have as far as your spreadsheet; just let me know what you need. I think if we can fill in all the empty slots we'll be able to figure out the pattern for how much armor increases with each upgrade of recipe. I've been looking on the global market too to find items to fill in some of the data.... Link to comment Share on other sites More sharing options...
Vrock Posted December 29, 2011 Share Posted December 29, 2011 Couple questions... Implants from the Biochem skill The Green 150S recipes seem to follow: Hyperneural Skill Package (green) ---> Overkill Hyperneural skill package (blue) ---> Redoubt Hyperneural skill package (blue) so I'm assuming there will be a Critical as well so the schematic reverse enginering on Implants is the same? (just need confirmation) As far as I've seen, if it follows the prefix upgrade path (Overkill, Redoubt, and Critical) it will have all three available (with enough patience and REing, that is ) It would appear that equipable items (Armor, Weapons, Implants) follow the prefix path and non-equipable items (Mods, Augments, Crystals, etc) follow the linear path. and the next one involves the found skematics I purchased 2 schematics: Tactile Mastery D (blue) Tactile Response D (blue) and I've only gotten Overkill Tactile Mastery D and Overkill Response D (purple) will these also provide the other Redoubt and Critical? and then even FURTHER for the 2nd tier of stats (the +shield, +alacrity, etc) They should since you've found the Overkill version....maybe another Biochem player can confirm? Link to comment Share on other sites More sharing options...
Hydrolix Posted December 29, 2011 Share Posted December 29, 2011 (edited) Great, guide. I stumbled upon this after realizing many of the things I've discovered personally only opened up more questions. This has been very helpful in sorting out the prefix bit for me. Pretty much everything I've read corresponds with my own tinkering. I have a couple of contributions. First, I did RE a T2 purple from a blue, so I know that's possible. Second, I have orange bracers, but I don't think they were crafted. I'm pretty sure they came out of a slicing mission reward. My main question right now is, do orange products have any inherent stats or are the stats derived solely from the installed mods? And, are there any mods that have the expertise attribute? The idea behind these questions is in an attempt to have a custom crafted set of PVP gear. Edited December 29, 2011 by Hydrolix Link to comment Share on other sites More sharing options...
Vrock Posted December 29, 2011 Share Posted December 29, 2011 are mastercraft mods just a critical or are they a schematic from RE? made like 30 advanced mods and didn't get mastercraft, but I haven't RE them Mods follow the linear path...so you start with a Premium recipe that can be upgraded to a Prototype recipe with the same name. If you upgrade that again it will create an Artifact recipe with "Advanced" in front of the name. I'm not sure if it's possible to get "Mastercraft" in front of it...or what happens on a crit build of a Mod.... Link to comment Share on other sites More sharing options...
DamienStark Posted December 29, 2011 Share Posted December 29, 2011 Second, I have orange bracers, but I don't think they were crafted. I'm pretty sure they came out of a slicing mission reward. My main question right now is, do orange products have any inherent stats or are the stats derived solely from the installed mods? And, are there any mods that have the expertise attribute? The idea behind these questions is in an attempt to have a custom crafted set of PVP gear. You got a schematic to make orange bracers from a Slicing mission, or you got the actual bracers themselves? The Orange item stats work like this: - Some do have base level stats, but those are completely overridden by the mods you put in them (though there's a bug where the tool-tip doesn't update that number correctly sometimes) - They have a base type, which does modify the stats of the mods you put in. Meaning that Orange Light Armor will have less Armor than Orange Heavy Armor even with the same Armoring mod in it. Ditto for Blaster Pistols vs Rifles or Sniper Rifles. - That said, two different Orange Light Armor with identical mods in them will have identical stats. TL;DR - The stats of the orange gear is completely determined by their mods AND their type (light vs medium vs heavy, pistol vs rifle, etc) Link to comment Share on other sites More sharing options...
Hydrolix Posted December 29, 2011 Share Posted December 29, 2011 I got the actual bracers...not a schematic. Link to comment Share on other sites More sharing options...
Untwist Posted December 29, 2011 Share Posted December 29, 2011 I'm trying to get all 15 possible T2 recipes from a single starting recipe. I'm at 11/15 so far and keeping track with a graphic to mimic yours: http://oi44.tinypic.com/2wdrp1l.jpg P.S. Don't ask how many REs I've done to get this far. It's a lot. This graphic was very useful in demonstrating the RE outcomes. It might be useful to add into the guide when complete. Link to comment Share on other sites More sharing options...
Hydrolix Posted December 29, 2011 Share Posted December 29, 2011 (edited) disregard, this post, I was half asleep when I posted it. Edited December 29, 2011 by Hydrolix Link to comment Share on other sites More sharing options...
GeekGrrly Posted December 29, 2011 Share Posted December 29, 2011 If I'm not mistaken, an Orange Mastercrafted does get an augment slot. I can't be positive but I'm pretty sure I've done it before. Also, though my Cyber crafter just started, I'm to the point where I can craft some ship mods. I have NOT been able to reverse engineer that mod, however. I'll be sure to keep this thread posted on what I find there with further experimentation. Link to comment Share on other sites More sharing options...
Hydrolix Posted December 29, 2011 Share Posted December 29, 2011 Ok, so I looked at the graphic and am trying to understand why I'm not necessarily seeing the same linear type progression. In each example in the graphic the prefix adds a single previously missing stat and they build. That happened for me in the following example. Neural Shield Gen. +7 str +18 end +63 fp Critical Neural Sh. Gen. +7 str +18 end +63 fp +6 crit Leadership Neural Sh. Gen [superior] +7 str +18 end +63 fp +7 crit +7 pres So I can see that each level adds a stat according to prefix and then the next level keeps that stat and builds on it. Base stats have not changed. But then I see this. Insensate Shield Gen. +20 str +41 end +110 fp +8 def rating Redoubt Insensate Sh. Gen. +20 Str +41 end +110 fp +25 def rating I have not been able to get a purple in either T1 or T2 yet. The huge bump in def rating is interesting. I can only assume it is because redoubt must be a def rating prefix, but it still seems like a large bump. If my theory here is correct, custom pieces that get a prefix for an already existing stat may end up being epic gear at T2. I'll keep trying, but would love some commentary on this. Link to comment Share on other sites More sharing options...
Untwist Posted December 29, 2011 Share Posted December 29, 2011 So I can see that each level adds a stat according to prefix and then the next level keeps that stat and builds on it. Base stats have not changed. But then I see this. Insensate Shield Gen. +20 str +41 end +110 fp +8 def rating Redoubt Insensate Sh. Gen. +20 Str +41 end +110 fp +25 def rating Redoubt does add defense. From the guide: Redoubt (+Defense) -General (+Defense, +Presence) -Veracity (+Defense, +Shield) -Anti-Armor (+Defense, +Surge) -Exactitude (+Defense, +Accuracy) - ???? Critical (+Critical) -Leadership (+Critical, +Presence) -Tempest (+Critical, +Shield) -Fervor (+Critical, +Accuracy) -Endowment (+Critical, +Surge) -Supremacy (+Critical, +Alacrity) Overkill (+Power) -Vehemence (+Power, +Alacrity) -Rampart (+Power, +Shield) -Commander (+Power, +Presence) - Expert (+Power, +Surge) - Hawkeye (+Power, +Accuracy) Link to comment Share on other sites More sharing options...
moomf Posted December 30, 2011 Share Posted December 30, 2011 A question, has anyone seen orange waist and braces? And can you crit on orange schematics and get an augment slot? I have in the bank, orange JK-Only wrist armor (not schematic) -> Battle Expulsor's Armguards with 1 Mod & 1 Armor slot, no base stats, if that answers Q (in part)? I don't remember where from, sadly, but it wasn't a slicing mission - maybe a loot crate? Link to comment Share on other sites More sharing options...
GeekGrrly Posted December 30, 2011 Share Posted December 30, 2011 Anyone had any luck reverse engineering Oranges since the patch? I've tried without mods, with mods, bound, unbound. No luck. It just tells me "That item cannot be reverse engineered." =\ Link to comment Share on other sites More sharing options...
Obrienne Posted December 30, 2011 Share Posted December 30, 2011 Artifice. Confirmed Mods only have single progresion Green->Blue->Purple(see 1post). Confirmed Wieldables can be complex progresion(see 1post). Still need to confirm if some one can learn(with Re-ing) some saber/mod recipe not included in trainer. Still need to confirm where i can find a orange recipe for Artifice, only on schematics or i can Re-ing?. Thanks to Tsypo for his response. Link to comment Share on other sites More sharing options...
Mastermavrick Posted December 30, 2011 Share Posted December 30, 2011 (edited) Love this, great read. Edited December 30, 2011 by Mastermavrick Link to comment Share on other sites More sharing options...
Delrusant Posted December 30, 2011 Share Posted December 30, 2011 I only read the first post, my question is the following, as there are no confirmation of RE orange (moddable gear) and orange schematics gives you blue lines in crafting window. What would you try, continue RE green in hope of gaining the orange, RE blue, or RE purple? (I have one armor level 15 that I liked the look, but only produce blue and one purple bby RE, level 34 now). IF the devs would give us a yes or no in the current build for being able to gain orange from RE, it would be great. Link to comment Share on other sites More sharing options...
Kilrach Posted December 30, 2011 Share Posted December 30, 2011 Can I only proc 1 purple schematic? I have been trying to proc over 30 blue ones with no results after already proccing 1 purple schematic, it's really frustrating. Link to comment Share on other sites More sharing options...
HopeaRotta Posted December 30, 2011 Share Posted December 30, 2011 Kilrach, it depends on whether it's linear or complex path craftable. If it's linear, it's 1:1:1 progression from green to blue to purple. Complex, it's 1:3:15 progression... Link to comment Share on other sites More sharing options...
skidrows Posted December 30, 2011 Share Posted December 30, 2011 Interesting guide but only thing that happens for me at least yet is i get some Scavenging mats when i Reverse engineer things. Link to comment Share on other sites More sharing options...
Kilrach Posted December 30, 2011 Share Posted December 30, 2011 (edited) Thanks, I am crafting implants (biochem) and it should follow the complex system. I can craft 3 different blue types but I can't seem to proc more than 1 purple type. Edited December 30, 2011 by Kilrach Link to comment Share on other sites More sharing options...
pSyToR Posted December 30, 2011 Share Posted December 30, 2011 Can I only proc 1 purple schematic? I have been trying to proc over 30 blue ones with no results after already proccing 1 purple schematic, it's really frustrating. What Crew Skill ? Link to comment Share on other sites More sharing options...
Kilrach Posted December 30, 2011 Share Posted December 30, 2011 What Crew Skill ? Biochem but I'm trying to proc implants. Link to comment Share on other sites More sharing options...
Vrock Posted December 30, 2011 Share Posted December 30, 2011 Thanks, I am crafting implants (biochem) and it should follow the complex system. I can craft 3 different blue types but I can't seem to proc more than 1 purple type. Yeah...you should be able to find 15 purple recipes; 5 for each blue. For Armormech it takes between 20 and 30 RE attempts on a blue item before I get a purple. For Artifice it was MUCH higher then that... Link to comment Share on other sites More sharing options...
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