JediDuckling Posted May 18, 2012 Share Posted May 18, 2012 To be completely honest, I cannot see a difference between a sorcerer with 1200 expertise and another with 1100 expertise. IMHO, I don't even think War Hero gear is worth grinding out at all since most of the gear (for me at least) downgrades my BM stat and it doesn't make any sense. I just want to ask, is there any benefit to have over 1100 expertise in PvP at all? A lot of people on my server say anything more is not necessary and they usually stick with that and replace some gear with PvE gear because of higher stats. I want to know if this is true or not, since I'm not the only one who sees no difference above 1100. some of the WH gear is actualy worse than the BM stuff. who ever designed the WH gear/stats is realy bad. Link to comment Share on other sites More sharing options...
LancelotOC Posted May 18, 2012 Share Posted May 18, 2012 Someone should make an online calculator where you can put in your stats and expertise then input the stats off 2 different items to see your gains comparitvely. Too many seem to be stumbling with the math. Toss a viagra add on the calculator page.. get 10 cents per view. 1.5 million swtor subscriber.. instant $150,000 for coding a calculator. Soon after you will be logging in from a pink sand beach in the Bahamas with one of those tropical drinks with an umbrella. Link to comment Share on other sites More sharing options...
L-RANDLE Posted May 18, 2012 Share Posted May 18, 2012 Someone should make an online calculator where you can put in your stats and expertise then input the stats off 2 different items to see your gains comparitvely. Too many seem to be stumbling with the math. Toss a viagra add on the calculator page.. get 10 cents per view. 1.5 million swtor subscriber.. instant $150,000 for coding a calculator. Soon after you will be logging in from a pink sand beach in the Bahamas with one of those tropical drinks with an umbrella. This works fine for me... http://www.askmrrobot.com/ Link to comment Share on other sites More sharing options...
Sookster Posted May 18, 2012 Share Posted May 18, 2012 (edited) I have a matrix cube in one of the relic slots, I use an augmented orange weapon with desired mods rather than being pigeonholed into using the crappy BM/WH weapon mods (sans the barrel/hilt), as others said once you pass 1100 expertise, you gain a bit more from pve mods. Edited May 18, 2012 by Sookster Link to comment Share on other sites More sharing options...
LancelotOC Posted May 18, 2012 Share Posted May 18, 2012 Wow I never realised it was that good. Thank you. Link to comment Share on other sites More sharing options...
L-RANDLE Posted May 18, 2012 Share Posted May 18, 2012 Wow I never realised it was that good. Thank you. yep, my only gripe is that it can't show stims on the builds, but everything else at least give you an idea of what the tradeoffs are. Some of the items are off slightly, but at least you get an idea.... Link to comment Share on other sites More sharing options...
mikedee Posted May 18, 2012 Share Posted May 18, 2012 For pugs, having guard is enough. For 8 man premades is not going to be. This is true. You guys act like you know... Link to comment Share on other sites More sharing options...
Pekish Posted May 18, 2012 Share Posted May 18, 2012 (edited) the only reasonable doubt for a PURE DPS CLASS come from that piece that has as much power as expertise and i know only one the CRYSTAL +41 power for a pure DPS class and only for a PURE DPS CLASS may be a better choise (according to playstyle) then a +41 expertise this is the only 1 place that after you got your expertise at at LEAST 1080-1100 where you can think about going with +POWER any other place it's wrong. (to my knowledge but if someone can show me any other piece that give as much power as expertise I may change my mind) That why more or less people argue between 1200 exp or 1100 exp because adding 2 crystal + power or +expertise move those +82 exp back and forward and if u are strickly offensive DPS it may be an advantage to go +power every other piece YOU HAVE TO GO PVP EXPERTISE IF YOU PVP obviously u can play around with mods like i did in my signature picture i use 3 different set mixed up (and i go with a craftet bracer because it give me +50 power +28 surge while the PVP piece (THAT I RECONIZE IS BETTER OVERALL) less adapt to my playstyle As tanksin i have already a pretty good resistance almost too good but my DPS fall a little short thats why using DPS gear and sometimes to extreme (read that crafted bracer with +50power+28surge that i critted with augment as well and the datacron cube that give me +24 crit) those are personal choise and make sense only because my resistance is already over the top thats why i can allow myself to push a little bit the damage with power/crit/surge instead of going FULL EXPERTISE but this is just my class my playstyle and i already have 1087 expertise but people with 700 expertise half PVE half PVP and some even with 400 just make me cry. Edited May 18, 2012 by Pekish Link to comment Share on other sites More sharing options...
ZDProletariat Posted May 18, 2012 Share Posted May 18, 2012 The real question I want answered is whether Expertise crystals or Power crystals are better. Link to comment Share on other sites More sharing options...
Pekish Posted May 18, 2012 Share Posted May 18, 2012 (edited) depend form your playstyle if you play strickly in GROUP you run in couple you find yourself 2vs1 more often then not you are good enough in disappearing when under focus fire and you are geared for MAX_DPS POWER is the right choise in any other case... you play PUG you like to be center of attenction you never run away from a fight you find yuorself SOLO_CAP tower 1vs2 (and you think u are good enough to take down 2 at the same time) etcetc go EXPERTISE because 2 people focusing on you the quantity of DAMAGE you RESIST with expertise is DOUBLED! on the other hand the damage you do unless u are AOE (But pure DPS are not AOE) it's still only single and lets be real we are talking about difference in damage of +20 damage over 2000 so go whatever you like the most of u find it cheaper really CRYSTAL is about LOOK first of all in my opinion you like Magenta go POWER you like PURLPE go Expertise you like ORANGE with black core it's only PVE (POWER) the PVP one is ranked and not usable till they dont open RANKED PVP so CRYSTAL is mainly about LOOK as it should be as long as is +41something, something that make sense with your built obviosuly that the only real choise all the rest mix BM-PVP set at least 10/12 only expection due to playstyle is DATACRON CUBE and the other one low expertise piece wrist/belt Edited May 18, 2012 by Pekish Link to comment Share on other sites More sharing options...
Astarica Posted May 18, 2012 Share Posted May 18, 2012 Even at 1 Power to 1 Expertise, going for Power decreases your own TTK more than the enemy's TTK. That is, while the enemy will die slightly faster if you go for Power over Expertise, you'll die even faster if he fights back. The keyword here is 'if he fights back'. If you're always getting the jump on the enemy without them noticing you, you might not care about the retaliation, especially if you're an Op where if your opening strike ddin't kill them you're probably dead anyway, so you might as well go all-in on offense in this case. For any class that is expected to be attacked at all, expertise is better. Note that this has nothing to do with class power. A Marauder or a Tankasin wins most fights, but their victim is usually quite aware of their presence and is definitely going to fight back. Link to comment Share on other sites More sharing options...
Swijr Posted May 18, 2012 Share Posted May 18, 2012 The real question I want answered is whether Expertise crystals or Power crystals are better. And I guess reading the post above yours was too much? Swijr Link to comment Share on other sites More sharing options...
SinnedWill Posted May 18, 2012 Share Posted May 18, 2012 (edited) To be completely honest, I cannot see a difference between a sorcerer with 1200 expertise and another with 1100 expertise. IMHO, I don't even think War Hero gear is worth grinding out at all since most of the gear (for me at least) downgrades my BM stat and it doesn't make any sense. I just want to ask, is there any benefit to have over 1100 expertise in PvP at all? A lot of people on my server say anything more is not necessary and they usually stick with that and replace some gear with PvE gear because of higher stats. I want to know if this is true or not, since I'm not the only one who sees no difference above 1100. Classes with abilities that have high base damage benefit more than sorc does from expertise currently (in terms of damage dealing). However, you'll notice a significant drop in survivability as sorc. if you choose pve gear over pvp gear and still maintained ~1200 expertise. End-game (enemies in full WH gear, sorc. in full WH gear), you'll find that sorc. dps role is lacking when compared to other classes/specs that benefit more heavily from expertise for damage, though you can't ever really replace everything that the sorc. dps role might fill. Healing gets pretty huge for sorcerers as you gear up (5k+ dark infusion crits from my NON-heal specced sorcerer even with pvp heal debuff - I can only imagine how well I'd perform if I were heal-specced, but I'm not gunna' bother). You'll still perform well enough end-game as DPS sorc, and I don't foresee any lack of invites to ranked warzone groups, but you certainly don't scale as well (and survivability drops significantly end-game as sorc. - snipers/slingers become an issue despite the fact that madness sorc is probably the best counter to them, for example). As to mixing/matching stats/expertise for optimal performance, I haven't noticed any significant advantages to trading expertise for stats in terms of damage being dealt (as madness sorc.), but I certainly notice it has much more significance on my heal values (despite not having any heal-spec) and survivability (against classes with big damage in full WH gear, particularly). Edited May 18, 2012 by SinnedWill Link to comment Share on other sites More sharing options...
Pekish Posted May 18, 2012 Share Posted May 18, 2012 (edited) Even at 1 Power to 1 Expertise, going for Power decreases your own TTK more than the enemy's TTK. That is, while the enemy will die slightly faster if you go for Power over Expertise, you'll die even faster if he fights back. The keyword here is 'if he fights back'. If you're always getting the jump on the enemy without them noticing you, you might not care about the retaliation, especially if you're an Op where if your opening strike ddin't kill them you're probably dead anyway, so you might as well go all-in on offense in this case. For any class that is expected to be attacked at all, expertise is better. Note that this has nothing to do with class power. A Marauder or a Tankasin wins most fights, but their victim is usually quite aware of their presence and is definitely going to fight back. exactly but let's remember the difference between +82 power 1.89% (82x0.23=1.89%) and +82 expertise 1.6% or 1.7% (between 1100-1200) it's 0.2% or 0.3% guys we are talking about 4/6 damage more or less (over 2000) I doubt this will make you WIN or LOSE pick the CRYSTAL FOR THE COLOR YOU LIKE THE MOST some color are only power some color only epxertise!!!!!!! Edited May 18, 2012 by Pekish Link to comment Share on other sites More sharing options...
SinnedWill Posted May 18, 2012 Share Posted May 18, 2012 The real question I want answered is whether Expertise crystals or Power crystals are better. 41 Expertise is significant enough to have an impact on survivability that you should use them. You'll end up losing a little bit of damage overall, though - hell, if you're heal-specced, you'll probably find that you increased your healing fairly significantly on your stronger heals but lost a bit on your HoT and weaker ones. Link to comment Share on other sites More sharing options...
dcgregorya Posted May 18, 2012 Share Posted May 18, 2012 As a healer, increasing my healing is better than increasing my mitigation, especially when guarded by my token tank, but to each his own i guess P.S. If this were pve ... we would not be having this conversation as expertise is useless. Until you get stunned or need to help doing damage. PVP != PVE - you don't or shouldn't just stick to spamming your heals. In reality you get interrupted, stunned, or your team needs more DPS to down someone important fast. Damage reduction is always good because it prolongs your time to kill, giving other healers a chance to keep you up and other players a chance to peel off of you. For PVP expertise is essential and a good player will perform better by stacking it. Link to comment Share on other sites More sharing options...
funkiestj Posted May 18, 2012 Share Posted May 18, 2012 (edited) quite the opposite: healers benefit very poorly from experise because of a steep diminishing return. For dps expertise is BIS. Here's the graph. http://mmo-mechanics.com/swtor/forums/attachment.php?aid=282 That is a very pretty graph. Is there an accompanying article that explains it? E.g. what does the "1.2 trauma" line tell me? Presumably the X-axis is expertise but what does 1.2-trauma(2400) ~= 20% mean? For each line (function), what is the methodology used to generate it? EDIT: also, for the x-axis (expertise), is this the expertise diferential? I.e. if, as a defender and my expertise is 1700 and yours (attacker) is 1400, should I be looking at the X = 300 area of the graph? Edited May 18, 2012 by funkiestj Link to comment Share on other sites More sharing options...
Lymain Posted May 18, 2012 Share Posted May 18, 2012 If you don't believe in Expertise, at least get a Campaign relic. Those are better than your Matrix Cube. Laughing because Matrix Cubes are a big thing on my server Link to comment Share on other sites More sharing options...
SweetOldBob Posted May 18, 2012 Share Posted May 18, 2012 quite the opposite: healers benefit very poorly from experise because of a steep diminishing return. For dps expertise is BIS. Here's the graph. http://mmo-mechanics.com/swtor/forums/attachment.php?aid=282 Interesting! If I'm reading this right, for 1.2 the slope for damage has some reduction as expertise increases, but not much at all. As a practical matter, in the range shown damage as a function of expertise is pretty damn linear. Very informative. Thanks! Link to comment Share on other sites More sharing options...
L-RANDLE Posted May 18, 2012 Share Posted May 18, 2012 Interesting! If I'm reading this right, for 1.2 the slope for damage has some reduction as expertise increases, but not much at all. As a practical matter, in the range shown damage as a function of expertise is pretty damn linear. Very informative. Thanks! What I would give for a chart for expertise(x) v. damage bonus(y)..... Link to comment Share on other sites More sharing options...
Groncho Posted May 18, 2012 Share Posted May 18, 2012 (edited) That is a very pretty graph. Is there an accompanying article that explains it? E.g. what does the "1.2 trauma" line tell me? Presumably the X-axis is expertise but what does 1.2-trauma(2400) ~= 20% mean? For each line (function), what is the methodology used to generate it? EDIT: also, for the x-axis (expertise), is this the expertise diferential? I.e. if, as a defender and my expertise is 1700 and yours (attacker) is 1400, should I be looking at the X = 300 area of the graph? Ur not gonna get an answer 4 the rest ...STACK EXPERTISE Edited May 18, 2012 by Groncho Link to comment Share on other sites More sharing options...
Orangerascal Posted May 18, 2012 Share Posted May 18, 2012 (edited) The graph was taken from this thread: http://mmo-mechanics.com/swtor/forums/Thread-SWTOR-formula-list?page=50 Also I wrote an attribute calculator once upon a time, but I didn't update it for 1.2. Steal the code and update it if you guys want: http://www.jedilace.com/2012/02/21/swtor-attribute-calculator/ Until you get stunned or need to help doing damage. PVP != PVE - you don't or shouldn't just stick to spamming your heals. In reality you get interrupted, stunned, or your team needs more DPS to down someone important fast. Damage reduction is always good because it prolongs your time to kill, giving other healers a chance to keep you up and other players a chance to peel off of you. For PVP expertise is essential and a good player will perform better by stacking it. Like I said to each their own, I notice noticable healing numbers when I stack the matric relic. Your experiences may vary. My tanks want me to heal, and I want them to guard me and prolong the fight. The 5% I actually dps, is not worth going past 1100 expertise for me. Lastly, when I dps, stack experitise heavily. That is a very pretty graph. Is there an accompanying article that explains it? E.g. what does the "1.2 trauma" line tell me? Presumably the X-axis is expertise but what does 1.2-trauma(2400) ~= 20% mean? For each line (function), what is the methodology used to generate it? EDIT: also, for the x-axis (expertise), is this the expertise diferential? I.e. if, as a defender and my expertise is 1700 and yours (attacker) is 1400, should I be looking at the X = 300 area of the graph? I didn't create the graph, but it's pretty obvious what is shows. You can answer the differential question by reading this article: http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/ I've pasted where the graph and the formulas were obtained above. The graph is simply a plot of the formulas. It's a 50+ page of theorycrafring and analysis. Edited May 19, 2012 by Ellvaan Rude Link to comment Share on other sites More sharing options...
funkiestj Posted May 18, 2012 Share Posted May 18, 2012 (edited) I didn't create the graph, but it's pretty obvious what is shows. You can answer the differential question by reading this article: http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/ I've pasted where the graph and the formulas were obtained above. The graph is simply a plot of the formulas. Thanks! EDIT: I'm part way through this article now. It is an awesome resource! Thanks again for posting the link Edited May 18, 2012 by funkiestj Link to comment Share on other sites More sharing options...
Pekish Posted May 18, 2012 Share Posted May 18, 2012 (edited) the curve of healing is lower because it DOESNT CANCEL OUT i hit an enemy for 1500 + expertise (mine) - expertise (his) = more or less the same 1500 if the 2 are equally geared i heal a friend for 1500 + expertise = 1700 or more so obviously the curve CANNOT FOLLOW DAMAGE on the other hand is intresting the fact that before we said POWER is not worth too much because there is PROTECTION here on healing POWER get a little bit a revenge since there is no protection so talking about HEAL obviously POWER is better on the other hand when you are healing you still are under enemy focus fire and POWER doesn't help you to stay alive while EXPERTISE HELP YOU BIG TIME so teorically power is better for healing but an healer need to stay alive and GUARD alone is not enough if 3 people are focusing on him/her EXPERTISE make the difference! as usual and as the other guys said you dont need to go 1200 expertise and 0 power people need to learn to balance stuff 1000 expertise and 200 power or 1100 expertise and 100 power make more sence then going extreme (in both direction top power is silly top expertise may not bet the best either but still the balance have to be 11:1 or 10:2 in favor of expertise) Edited May 18, 2012 by Pekish Link to comment Share on other sites More sharing options...
thegreebler Posted May 29, 2012 Share Posted May 29, 2012 I shall not greeble over which is better. Power is now the big thing for many, this may include heals too. Also, expertise does add dmg reduction. Since our cry is always "kill the healers," mitigation is our friend:) What I am currently greebling over is more over tank issues; stacking your tank specs mitigations and expertise. Also since we do greeble them with walloping punches... dmg output can also be important. However, for tank specifically I would focus alot on endurance. In fact, I focus alot on endurance even as healer for obvious reasons - when the healer gets focused he becomes a tank:) I suspect though, that power is the winner out of the whole "what stat after my mains?" regardless ill tend to go with expertise, endurance, mainstat, power, crit surge... in that order. I can always be wrong though. In parting I will leave you with this thought; GREEBLE GROBBLE! Link to comment Share on other sites More sharing options...
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