MouseNoFour Posted May 12, 2012 Share Posted May 12, 2012 I created an exact duplicate of my 50 Assassin in my new Shadow and i expected it to be the same thing in terms of playstyle and mechanics. But ive noticed the animation of Project hindering the speed with which a Shadow deals damage to an enemy in comparison to an Assassin. If i attack something from stealth with Shock, the damage is instant. The same cannot be said about the Shadow equivalent, Project as its animation delays the damage by half a second. It is probably not that big of a deal. I would just like to know how this is balanced between the two classes. If i hit a weak enemy with Shock from stealth, it is immediately stunned and has no time to attack before being stunned. If i attack a weak enemy from stealth with Project however, i take damage between the ''object'' hits and therefore stuns the target. Is this difference balanced in some way with some other ability or talent? Perhaps some ability later on or talent further up one of the trees? Link to comment Share on other sites More sharing options...
Humankeg Posted May 12, 2012 Share Posted May 12, 2012 Might want to post in the various other threads about this topic. I call for a moderator to lock this thread. Link to comment Share on other sites More sharing options...
MouseNoFour Posted May 12, 2012 Author Share Posted May 12, 2012 There are other threads about this topic? Link to comment Share on other sites More sharing options...
Humankeg Posted May 12, 2012 Share Posted May 12, 2012 Yes, including one epicly long thread that highlighted many of the imbalances found in game that favored the imps over the pubes. Link to comment Share on other sites More sharing options...
MouseNoFour Posted May 12, 2012 Author Share Posted May 12, 2012 Yes, including one epicly long thread that highlighted many of the imbalances found in game that favored the imps over the pubes. Ahh but you misunderstand what i have said so far. It is ok, i will re-iterate. I am asking whether there is in fact balances already made to both classes so that the delay in Project does not make Shadow as a class imbalanced with Assassins. I know the delay is there, and i am not asking for a ''fix'' or offering my own. I am asking IF it is in fact balanced with that delay. Link to comment Share on other sites More sharing options...
Humankeg Posted May 12, 2012 Share Posted May 12, 2012 If you take a look at the epic thread, you will see that people were/are screaming bloody murder because it is not balanced and favors the imps. Link to comment Share on other sites More sharing options...
Elaril Posted May 12, 2012 Share Posted May 12, 2012 I like the delay, it actually helps your burst b/c your GCD has already begun while your rock is in flight. Link to comment Share on other sites More sharing options...
MouseNoFour Posted May 12, 2012 Author Share Posted May 12, 2012 I like the delay, it actually helps your burst b/c your GCD has already begun while your rock is in flight. This is what i was asking about. Perhaps this is how it is balanced? Link to comment Share on other sites More sharing options...
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