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[Suggestion] Ways to improve Space Combat


EeuwigLijden

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First, take the ship off rails. Or, alteratively, place a free flying section during the rails in which you can fly around as you wish within a certain area. I haven't really played any dog fighting type games so I don't know what the best system for the above would be. Feel free to give an example for me readers.

 

Second, add in a on foot section that we could put dialog choices in. For instance, there's always some capital ships and/or stations in these Space Combats, they could have your ship board one of them at the end and fight your way to the bridge or the reactor or some other objective and throw a few dialog in choices along the way.

 

Both of these would go a long way to fixing what is probably TOR's only real weakness.

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personally, I don't think the rails is a problem... but I think the space combat could do so much more.

 

maybe in a separate system like a "pvp" type mode (keeping the pve on rails), you could have an open space (ha) with outer limits that cause exhaustion. I think a few games that would be nice would be something like escort missions or even just a single all out brawl where you have to attack the enemy mothership. First ship to fall is the loser. I guess they could take some tips from Battlefront, but I think there are plenty of warzone type encounters that are viable. heck, even some group pve combat raids would be nice too!

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personally, I don't think the rails is a problem... but I think the space combat could do so much more.

 

maybe in a separate system like a "pvp" type mode (keeping the pve on rails), you could have an open space (ha) with outer limits that cause exhaustion. I think a few games that would be nice would be something like escort missions or even just a single all out brawl where you have to attack the enemy mothership. First ship to fall is the loser. I guess they could take some tips from Battlefront, but I think there are plenty of warzone type encounters that are viable. heck, even some group pve combat raids would be nice too!

 

Rails aren't good because of how they are predictable after the first time and how they remove control from the player, it's more fun to have a bit of randomness when playing any game, and dogfighting games are no exception. That, and the fact that completing your objective doesn't work all that well when you are constantly forced to be driven away from it, only getting occasional glimpses of it.

 

Otherwise, excellent ideas Saltybill

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I enjoy it currently. I do alot of space missions.

 

I would also love a free flying set-up. I'm a big fan of flight sims (Red Barron all the way up to flight sim Pacific theater and beyond).

 

Currently though, I'm thinking pump the primary resources into the next few patches to maintain and enhance the main game, then at a later date play around with a flight sim. Something I would surely look forward to.

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First, take the ship off rails. Or, alteratively, place a free flying section during the rails in which you can fly around as you wish within a certain area. I haven't really played any dog fighting type games so I don't know what the best system for the above would be. Feel free to give an example for me readers.

 

Second, add in a on foot section that we could put dialog choices in. For instance, there's always some capital ships and/or stations in these Space Combats, they could have your ship board one of them at the end and fight your way to the bridge or the reactor or some other objective and throw a few dialog in choices along the way.

 

Both of these would go a long way to fixing what is probably TOR's only real weakness.

 

First part won't happen, your prolly an ex swg player like me. I miss my old starship like the dickens. But I'm very happy with how space combat is in the game. It's a mini game that is optional. And your second part of ur post would defy the purpose of a space mission, though the idea is cool. Maybe a class story mission like that.

This was posted by someone else but space raids and PvP will never happen either, if it did it would be dreadful. I like having spec be an option don't got make it a requirement to have the best stuff.

 

I'd like to see:

Different color bolts depending on gun (if it's not already like that I rarely do space)

Customization kits for the starship, it's practically a companion lets give it some love

 

 

Though it would be neat, but unlikely, if they made the area around your factions fleet a free fly area . It would just take a lot of work.

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One issue with making space combat free-flying is that you'd have to totally revamp what the missions are and their objectives. If I could free-fly, it would make every other than "kill X fighters" trivial. The difficulty in hitting cap ship shield gens or bridges is mostly due to the amount of time you are allowed to have such targets on-screen. If I could just make run after run at such targets, it would be trivial. You'd have to do something else to make it harder, like having more and more fighters come at you, or having many more hardened turrets to have to pare down.

 

Mind you, that could be interesting, but my point is that you have to create completely new missions with free-flying as part of the design.

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One issue with making space combat free-flying is that you'd have to totally revamp what the missions are and their objectives. If I could free-fly, it would make every other than "kill X fighters" trivial. The difficulty in hitting cap ship shield gens or bridges is mostly due to the amount of time you are allowed to have such targets on-screen. If I could just make run after run at such targets, it would be trivial. You'd have to do something else to make it harder, like having more and more fighters come at you, or having many more hardened turrets to have to pare down.

 

Mind you, that could be interesting, but my point is that you have to create completely new missions with free-flying as part of the design.

 

Easy, add in missions instead of altering the old ones that much, which they're probably going to do anyway.

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First part won't happen, your prolly an ex swg player like me. I miss my old starship like the dickens. But I'm very happy with how space combat is in the game. It's a mini game that is optional. And your second part of ur post would defy the purpose of a space mission, though the idea is cool. Maybe a class story mission like that.

This was posted by someone else but space raids and PvP will never happen either, if it did it would be dreadful. I like having spec be an option don't got make it a requirement to have the best stuff.

 

I'd like to see:

Different color bolts depending on gun (if it's not already like that I rarely do space)

Customization kits for the starship, it's practically a companion lets give it some love

 

 

Though it would be neat, but unlikely, if they made the area around your factions fleet a free fly area . It would just take a lot of work.

 

No, I'm actually not ex SWG. As for the rest, the free flying would make the space missions more intense and interesting, and if you've ever read a review about SWTOR the main complaint about the space missions is how boring they really are, and that they lack the dialog choice elements that the rest of the game has, which makes the space missions feel like they don't really belong in the game. I agree with them, and I just want these things to be addressed so TOR doesn't have any weaknesses.

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No, I'm actually not ex SWG. As for the rest, the free flying would make the space missions more intense and interesting, and if you've ever read a review about SWTOR the main complaint about the space missions is how boring they really are, and that they lack the dialog choice elements that the rest of the game has, which makes the space missions feel like they don't really belong in the game. I agree with them, and I just want these things to be addressed so TOR doesn't have any weaknesses.

 

My point was this game wasn't developed for intense space combat. It's an optional mini game. I mean my favorite part of swg (ik u said u never played but I did) was piloting. It was so cool and fun and intense. Would I like to see it in swtor, hell ya! But the chances are slim unless they make it an expansion theme like swg did

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