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Cover is STILL bugged


Spiderbubble

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Every time there's patch notes, I hope to read something along the lines of "An issue that caused cover to sometimes fail to activate has been resolved for Imperial Agents and Smugglers".

 

It's been over a week and there's been three little patches since then. Where's the bug fix? It's gamebreaking, and it still has not been addressed!

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Sorry Immortal... the crouch in place function is buggy out the wazzoo (as much or more than roll to cover). I'm getting crouch in place disfunction over 80-90% of the time, even when not moving while crouching. That is certainly Not more reliable, and would presume a hardcore fix quickly in order for people experiencing this much of a problem to keep paying for it.

 

However, it's obvious there are lots of people (since I ask around on my server) not experiencing these issues, nor do many care there is a problem eventhough they experience it.

 

Some people, just don't have the luxury of fast computers/high broadband/low latency to continue to pay for bad functionality in a game when the bug is the primary use of the class, and when the bug generates more slowed reaction times than any other class.

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Sorry Immortal... the crouch in place function is buggy out the wazzoo (as much or more than roll to cover). I'm getting crouch in place disfunction over 80-90% of the time, even when not moving while crouching. That is certainly Not more reliable, and would presume a hardcore fix quickly in order for people experiencing this much of a problem to keep paying for it.

 

However, it's obvious there are lots of people (since I ask around on my server) not experiencing these issues, nor do many care there is a problem eventhough they experience it.

 

Some people, just don't have the luxury of fast computers/high broadband/low latency to continue to pay for bad functionality in a game when the bug is the primary use of the class, and when the bug generates more slowed reaction times than any other class.

 

90%? :rolleyes: Look who is exaggerating.

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90%? :rolleyes: Look who is exaggerating.

 

nope, that's NO exaggeration. it happens practically every other time i crouch/cover now, running or standing still. for a day or two after the last weeks patch, it slowed down, but now it's near constant.

 

if i could record videos while pvp'ing (without hard core lag) then i would just to show dev how bad that is. and yes, i've tried running videos, but the only good ones are of when i'm doing pve, and dev didn't even care to look at them.

 

but i'm glad you aren't experiencing it. so mock it if you like, but at least you can enjoy the game more fully whereas some of us can't.

Edited by Scrinnick
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nope, that's NO exaggeration. it happens practically every other time i crouch/cover now, running or standing still. for a day or two after the last weeks patch, it slowed down, but now it's near constant.

 

if i could record videos while pvp'ing (without hard core lag) then i would just to show dev how bad that is. and yes, i've tried running videos, but the only good ones are of when i'm doing pve, and dev didn't even care to look at them.

 

but i'm glad you aren't experiencing it. so mock it if you like, but at least you can enjoy the game more fully whereas some of us can't.

 

wouldnt every other time be 50%.....and practically every other time would be less than that 33% maybe

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I have no problems with crouch in place for both PVE (did both KP HM and EV HM with no problems) and PVP after the fix. I am an east coast player on a west coast server, so yeah, my latency is higher than it could be and that's not creating any issue either.

 

Sorry to hear you are having trouble, but speak for yourself and not the rest of the IA players as I'm pretty sure you are in the minority currently.

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I believe they fixed the bug related to taking cover while moving. However, cover is still bugged and simply does not activate at times - this was particularly frustrating in my Hard Modes last night.
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I have no problems with crouch in place for both PVE (did both KP HM and EV HM with no problems) and PVP after the fix. I am an east coast player on a west coast server, so yeah, my latency is higher than it could be and that's not creating any issue either.

 

Sorry to hear you are having trouble, but speak for yourself and not the rest of the IA players as I'm pretty sure you are in the minority currently.

 

speaking for other players? the OP stated... "Every time there's patch notes, I hope to read something along the lines of "An issue that caused cover to sometimes fail to activate has been resolved for Imperial Agents and Smugglers". (this is assuming she/he added both IA/Smugglers since he/she knows they are mirrored classes having the same issues with this bug still, and besides that... aren't forums for all people to comment on regardless of specifics or generalities)

 

But if you still think you're being inaccurately accounted for in this forum post about IA/smuggler bugs... then why not post a new one thanking Bioware for actually fixing the cover bug most people were having which caused Bioware to implement their 1.2.3 patch? Instead you'd rather sound like your upset at you being included in a general topic about IA/smuggler bugs on a forum for such? Good to know every patch works perfectly for everyone, and any so called "in the minority" shouldn't raise their voice to the contrary.

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wouldnt every other time be 50%.....and practically every other time would be less than that 33% maybe

 

Well, since we need specifics, instead of colloqiallism's... for the mathmaticians, I ran some generic unscientific tests after todays nonassociated patch 5/16/2012, that spanned a rough 30-40 min's period... (meaning it actually took longer since I had to take notes). So if some wants to calculate the incident vs. time factor for a percentage, they will have to replicate these similar tests on their own.

 

Note: I only looked for the 1 second countdown pause generated after the crouch/cover is used, (and also whether the toon was still standing after a cover/shield is animated/positioned) for each occurance of the bug. There are a couple other factors associated with this but I tried to keep it simple and fast.

 

This accuracy of the incidents of the bug accuring varies depending on the action prior to the initiation of the cover function along with which cover function is used (roll to/crouch to... cover). Which is why the patch last week specifically stated....

 

1.2.3 • Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving

 

Basic Test results are:

Speeder movement crouch to cover: 20 out of 20 times = 100%

 

Running to crouch cover: 10-12 out of 20 times = +- 60%

 

Standing in place crouch to cover: 8-10 out of 20 times = +- 48%

 

Rolling to cover from a stand still: experienced 15 out of 20 times = +-75% (this is difficult to replicate in any short time frame since you have to wait for the mobs to respawn once you have a good cover location to use, and I also forgot to try it while running, so I will leave that aspect out).

 

So, out of the 80 test samples, which were replicated 3 seperate times and caused the plus/minus variance (so sorry, I didn't feel like doing more arithmatic to get an average rate). These basic results are definately a high percentage of occurances of this bug.... still.... after the patch from a week ago, regardless of my initial generalizations.

 

But, it's duly noted that generalizations and colloquial statements about percentages can/will always be trolled.

Edited by Scrinnick
for proper context...
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Usual boss fights last around and about 6 minutes.

 

I took a video of our Toth and Zorn hardmode kill with marksmanship/engineering hybrid. Which is purely based on explosive probe, series of shots in general. After fight ended i checked how many times i had to to move back and forth to use cover again.

 

I remind you this is one of the fights that requires you to be in 30 yrd and up to not taking fearful.

 

Basicly results :

I pressed crouch(cover) 186 times. Out of this number 52 covers got bugged and I had to take a step or move around to get in cover again. It caused my team to take extra dmg since it happened just as i pressed my ballistic shield.

 

This bug is unacceptable They screwed it up with the previous patch somehow. And they solved it half assed.

I contacted customer support about this once more and they dont give any ETA.

 

Come on bioware, Im tired of switching lethality for raiding.

Edited by Invulon
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Greetings everyone!

 

We would like to provide the following information regarding this issue and we thank you for your reports!

 

Previously, the "cover" ability was changed in Game Update 1.2.3:

 

General

 

Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving

 

We are aware of an existing issue with this ability which is in our Known In-game Issue sticky by Live Community Coordinator, Amber Green:

 

Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We're working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues.

 

UPDATED: May 16th, 2012

 

Classes and Combat

  • The "Take Cover" ability does not work properly when bound to the mouse wheel.

 

We appreciate your patience!

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Thank you for your reply Ellvaan

 

But as i mentioned more than once that the issue is more extensive than being assigned to mouse key.

Thats why Im trying to get your attention so the actual bug could be fixed.

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Thank you for your reply Ellvaan

 

But as i mentioned more than once that the issue is more extensive than being assigned to mouse key.

Thats why Im trying to get your attention so the actual bug could be fixed.

 

Yep Invulon, this situation is so much worse than a simple mouse key bind. And it's funny they (Ellvaan in particular) are trying to use that as an excuse rather than help people to actually want to continue playing this class/game.

 

As it is for me, if they want us to continue to be patient after 3 weeks of crappy gameplay, then why not compensate those who have the issue, or just compensate the slinger/sniper class in general with higher dps or armor buff's until it's fixed.

 

Unfortunately, I'm sure out of the thousands (if not millions) of paying customers, we are the "few" who will not impact their profit. If we did, they would have address this situation sooner with full attention going to it. Besides, they probably think we'll just play/roll a different toon until it's fixed.... that's totally crappy customer service, but hey, it's not like the game isn't out of Beta and 5 months into its expected lifespan (I mean cashflow).

Edited by Scrinnick
coherence
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I dont want this thread forgotten.

 

I still dont see any update regarding this issue and no downtime tomorrow means no fix being deployed.

As a sniper I find the lack of effort shown by bioware dissapointing.

 

First they dont understand the problem and than deploy a half working fix and ignore it since the amount of snipers playing the game is pretty low.

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