Quantri Posted May 11, 2012 Share Posted May 11, 2012 (edited) Nevermind Edited May 11, 2012 by Quantri Link to comment Share on other sites More sharing options...
exhya Posted May 11, 2012 Share Posted May 11, 2012 not possible Link to comment Share on other sites More sharing options...
UtherrSorven Posted May 11, 2012 Share Posted May 11, 2012 I believe a class or two have a skill that gives them a short-term cc immunity in addition to their cc break skill. Link to comment Share on other sites More sharing options...
Numerii Posted May 11, 2012 Share Posted May 11, 2012 There are some talents like Degauss for PTs and Disjunction for Assassins that will make Energy Shield and Force Speed break movement-impairing effects. Notice however that it does not break stuns or incapacitates. Link to comment Share on other sites More sharing options...
Mrunlimited Posted May 11, 2012 Share Posted May 11, 2012 (edited) I has noticed that some people can do 2 cc breaks. Why is that? My assassin only have 1 CC break which has a 2 minute cooldown, which can be reduced to 1 minute 30 seconds with skill points. Does other classes have more? Or is it any item they uses? certain classes are able to break CC roots... but there is only one actual CC breaker.. evasion for instance on an operative removes all negative effects except for truama and the new uncleansable DOT from the lethality tree... also if specced agents and i believe mercenaries can cleanse other plays from mental affects such as flash bang Edited May 11, 2012 by Mrunlimited Link to comment Share on other sites More sharing options...
Memo- Posted May 11, 2012 Share Posted May 11, 2012 Take a look at the skill trees of individual classes before making rash decision. Several AC's can indeed have two moves freeing them from movement impairements. Sentinels going for the middle tree get a buff to Force Camouflage, that gives it this effect - and the cooldown is also lower than on Resolute. Resolute's only advantage is that with certain buffs it will heal some miniscule amounts of HP when used. Scoundrels and Gunslingers have the same kind of buff for Surrender, in the Dirty Fighting -tree. Normally it just lowers threat, with one point spent, also movement impairements are gone. These are skill points every self-conscious PvP-player will do when speccing the skill trees in question. Link to comment Share on other sites More sharing options...
Quantri Posted May 11, 2012 Author Share Posted May 11, 2012 (edited) Yeah i know about those immunities and the root breaker and such, but I have for example a Jedi Sage that i first used stealth 8 sec "daze" on which he broke and then right after a whirlwind 8 sec daze which he also broke. There was a commando there, but i didnt see him cast anything. Could he have cleansed him? Is that cheat, ability or item? Edited May 11, 2012 by Quantri Link to comment Share on other sites More sharing options...
Memo- Posted May 11, 2012 Share Posted May 11, 2012 Yeah i know about those immunities and the root breaker and such, but I have for example a Jedi Sage that i first used stealth 8 sec "daze" on which he broke and then right after a whirlwind 8 sec daze which he also broke. No one else was there to cleanse him. Is that cheat, ability or item?Resolve, anyone? Link to comment Share on other sites More sharing options...
Xarimath Posted May 11, 2012 Share Posted May 11, 2012 It's not possible Maybe you hit him with auto attack (or pressing the left button of the mouse) and CC was break ^^ Jariel Link to comment Share on other sites More sharing options...
majikx Posted May 11, 2012 Share Posted May 11, 2012 there may have been a dot still on him. i belive this would have broke the mezz Link to comment Share on other sites More sharing options...
emartell Posted May 11, 2012 Share Posted May 11, 2012 Depends how you define CC. A true CC only has one break. Operatives are very talented about getting around the other ones tho Link to comment Share on other sites More sharing options...
Quantri Posted May 11, 2012 Author Share Posted May 11, 2012 (edited) Never mind Edited May 11, 2012 by Quantri Link to comment Share on other sites More sharing options...
GeckoOBac Posted May 11, 2012 Share Posted May 11, 2012 You don't know how to play -_- You used your OOC CC on one target and then on another. The first target consequently gets out of CC, you can only CC one target at a time. Nothing to see here people, move along. Link to comment Share on other sites More sharing options...
Veniras Posted May 11, 2012 Share Posted May 11, 2012 (edited) Here is an ingame video of it happen once: Double CC break There is NO double CC break in that video Neither Affamole nor Cyberion uses it more than once. I don't even see Affamole use his Edited May 11, 2012 by Veniras Link to comment Share on other sites More sharing options...
ATango Posted May 11, 2012 Share Posted May 11, 2012 Yup, you did it wrong. The other assassin should have cc'd while passing by going to set the bomb. you should of cc'd the other guy. The moment the sage uses their cc break u cc them again. Honestly, this strat wouldn't have worked. Not with 2 v 2 on a bomb plant disabling one player. If it was 3 v 2, yeah. Why? One player to monitor 2 player cc breaks and prevent both of them casting on the bomb planter? Unless your tele-psychic this is impossible. Link to comment Share on other sites More sharing options...
Quantri Posted May 11, 2012 Author Share Posted May 11, 2012 (edited) Yup, you did it wrong. The other assassin should have cc'd while passing by going to set the bomb. you should of cc'd the other guy. The moment the sage uses their cc break u cc them again. Honestly, this strat wouldn't have worked. Not with 2 v 2 on a bomb plant disabling one player. If it was 3 v 2, yeah. Why? One player to monitor 2 player cc breaks and prevent both of them casting on the bomb planter? Unless your tele-psychic this is impossible. Actually it works quite often, because cc break has 2 minute CD, while whirlwind/electrocute has 1 minute CD. So if you fail the first time, you try again before their CD is done. Even if i use stealth stun on both, one often breaks it right away, giving me the ability to use another stun on him. If the other guy had CCed one it would end before the bomb had been planted anyway. But we do it that way sometimes also, i just stun them once more. But of course its much easier if its only 1 protecting it. Edited May 11, 2012 by Quantri Link to comment Share on other sites More sharing options...
ATango Posted May 11, 2012 Share Posted May 11, 2012 Actually it works quite often, because cc break has 2 minute CD, while whirlwind/electrocute has 1 minute CD. So if you fail the first time, you try again before their CD is done. Even if i use stealth stun on both, one often breaks it right away, giving me the ability to use another stun on him. If the other guy had CCed one it would end before the bomb had been planted anyway. But we do it that way sometimes also, i just stun them once more. But of course its much easier if its only 1 protecting it. Yea, I didn't take into account the second attempt. I was mainly referring to that specific scenario. This is one of the reasons why, while defending, I don't stand too close to the cap point. It prevents solo ninjas from taking it. I can just wait out the first cc because they already lost valuable time moving from me to the node and just free myself from the second one. If 2 or more come my way or they come back after a min, well yea, there's nothing i can do. Link to comment Share on other sites More sharing options...
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