Polimeris Posted May 11, 2012 Share Posted May 11, 2012 Take current damage / healing output in pvp. Reduce healing output by 40% Reduce damage output by 30% Augment respawn time by 25% Do you think that would make the pvp more fun ? Less fun ? PS: Numbers are arbitrary, but I think you get my point : nerf damage, then balance heals and respawn times accordingly. My thought is that most mechanics of the game (like resolve) would benefit from a longer average fight time. Like in the launch period of the game. Link to comment Share on other sites More sharing options...
kickinhead Posted May 11, 2012 Share Posted May 11, 2012 Take current damage / healing output in pvp. Reduce healing output by 40% Reduce damage output by 30% Augment respawn time by 25% Do you think that would make the pvp more fun ? Less fun ? PS: Numbers are arbitrary, but I think you get my point : nerf damage, then balance heals and respawn times accordingly. My thought is that most mechanics of the game (like resolve) would benefit from a longer average fight time. Like in the launch period of the game. I'd definitely agree with that, especially about the respawn-time.... Take VS for example: I've sai it for weeks now: If ppl have a decent team with 2 tanks and 2 healers, theres simply no way you'll be able to get even through the first door if they are on equal skill-level! It's not as bad on the other Maps, but at least on VS, BW should easily double the respawn-time.... About the healing: Maybe not add as much overall, but give the healers more abilities to burst out Healing in a short amount of time with certain restrictions/drawbacks, so they have sth to counter the huuuuge burs-DMG potential of most of the Classes. Link to comment Share on other sites More sharing options...
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