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Dark or Light?


z-monty

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I know that it doesn't make a huge difference and that all that really matters is relics and such until you hit endgame, but I'm still curious how a light smuggler compares to a dark one. I assume the light side is more of a smuggler with a conscience while the dark one is more 'credits only' kinda guy.

 

Which did you choose and do you like it story wise? Thanks in advance!

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I went light because it worked really well with my character's background (out to prove herself, loves the Republic, acts wild but is secretly pretty vanilla, etc). I don't think dark would have been as satisfying for how I wanted to play her. I haven't played it DS but a lot of the DS choices for smuggler just seemed weird to me, like killing people for essentially no reason. I also liked Corso and I wanted to bang him so LS was a good choice.

 

I'm not 100% sure how it compares to DS, but I have found LS to be very satisfying. Someone described it as a "reluctant hero" type story and I think LS complements that very well - it's definitely the "Han Solo experience" of the game. As always, YMMV. :)

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It's really the same across all classes. Light side means you let the bad guy live, usually have him arrested....dark side you kill him. As far as alignment rewards go they are the same on both sides so it really doesn't matter. Personally I had my imp toon go dark side and my pub toon go light side just so I had one of both.
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I played "Credits credits credits, but if the pay's equal and I'm in a good mood I won't kill people." I came out, I think, 900 points above neutral at the end of the game.

 

Dark is taking money to suppress the truth, deal in weapons and harmful experiments, and do business with the starving and desperate who really can't afford what you're squeezing them for. Then there's the standard dark side "let other people take the fall," "exact vengeance," "be a jerk for no reason," and "kill people for no reason."

 

Light is refusing or sharing rewards, giving cash to those in need (conveniently this is an RP choice, not a credits-from-your-inventory choice), and sticking up for the little guy and.../facepalm...the forces of law and order. (I'm looking at you, Voss, and some other occasions.) Also "bring criminals in for justice rather than killing them." You can get a nice Robin Hood vibe, but there isn't a lot of profit in it, nor even criminal style.

 

The companions LOVE light side, especially Corso and Bowdaar. It's almost sickly sweet. Later companions are a little more flexible, though nobody can stomach killing apart from Akaavi.

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I tried to play a "only in it for the money" character, but was disappointed that usually doing it for the money yielded me maybe a couple hundred more credits. If I was pulling Wall Street style cons raking in the creds, I could see being cartoonishly villainous, but when I sell out the republic for a couple hundred creds, dunno just seemed silly.
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If i recall correctly there were usually one light and two dark choices for most allignment responses. One dark was all about being a homicidal maniac and the other usually focused on blackmail, cheating, stealing, recruiting criminals,etc.

 

I think playing neutral, choosing a mixture of light and dark 'charlatan' responses makes the most sense. If you go full dark you're a lunatic and if you go full light you're basically a republic trooper without the uniform.

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