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Suggestion - Social Points tied to legacy


Loyal_Viggo

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Dear Bioware,

 

My suggestion is that you tie all Social Points across a legacy.

 

My reasoning is that if people have invested the time already, they should be able to enjoy all the perks that a Social Point ranking can bring for all their characters instead of having to grind SP's again and again. It's tiresome and not fun.

 

Binding SP's across Legacy will only increase player choice about how they express themselves in the game, and more player choice is one of the key ways that encourage people to stay.

 

Help me Obi-oware Kenobi, you're my only hope...

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The developers are already considering this. Be sure to remain up-to-date on the weekly Q&A and now the official blog.

 

Oh they are? Great to know, thanks. I do follow the dev notes and Q/A etc but missed that point.

 

 

Do you know if they are also considering commendations as bind-to-Legacy?

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Have not heard mention of it specifically, but they did state they were considering tying other systems to Legacy in addition to Social Points.

 

Thanks again Heaven, you have earned a Gold Star, which is bound to your legacy.

 

Spend it wisely!

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While I fully support Social Points being tied to legacy, because those things are simply a massive pain to accumulate (my server isn't incredibly high-pop most days), as for Valor? No, Valor is an indicator of PvP experience. Those with higher Valor will end up in higher ranked BZs, where the players are (or at least should be) better geared for PvP. If you tie this to legacy, your newly 50 dude in basic eliminator gear could be up against those in full Battlemaster or War Hero equipment. Let's keep valor where it is and tie social points to legacy...OR, better yet, simply REDUCE the # of social points needed to rank up in that area.
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While I fully support Social Points being tied to legacy, because those things are simply a massive pain to accumulate (my server isn't incredibly high-pop most days), as for Valor? No, Valor is an indicator of PvP experience. Those with higher Valor will end up in higher ranked BZs, where the players are (or at least should be) better geared for PvP. If you tie this to legacy, your newly 50 dude in basic eliminator gear could be up against those in full Battlemaster or War Hero equipment. Let's keep valor where it is and tie social points to legacy...OR, better yet, simply REDUCE the # of social points needed to rank up in that area.

 

Valor tied to legacy was not my original suggestion, so I support what you say above.

 

Social Points tied to Legacy is the way forward, and is being considered apparently.

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Valor tied to legacy was not my original suggestion, so I support what you say above.

 

Social Points tied to Legacy is the way forward, and is being considered apparently.

I know, some other people in the thread thought it should be the case though. Just giving the flipside of why that might not be a good idea for them. I'll quote them next time so there's less confusion.

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I'm Social X, I would rather they tie them together rather than make the levels for each level in Social less... I worked my butt off to get Social X.. I don't want to see it made stupid-monkey easy just because people can't find groups. 1.3 gives you the group finder, you can get your Social X once that comes out.
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I'm Social X, I would rather they tie them together rather than make the levels for each level in Social less... I worked my butt off to get Social X.. I don't want to see it made stupid-monkey easy just because people can't find groups. 1.3 gives you the group finder, you can get your Social X once that comes out.

 

On top of this, my Social X now gives the /doublelasers emote instead of the party bomb... I couldn't care less about social anything anymore. Only reason to have the social points was for the party instigator/bomb.

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I'm Social X, I would rather they tie them together rather than make the levels for each level in Social less... I worked my butt off to get Social X.. I don't want to see it made stupid-monkey easy just because people can't find groups. 1.3 gives you the group finder, you can get your Social X once that comes out.

 

There was no suggestion by me of lowering Social levels.

There was no suggestion by me of making anything 'stupid-monkey easy'.

There was no suggestion by me about not being able to find a group.

 

Original suggestion was bind all Social Points across a legacy.

 

For your reference, I direct you to the first post in the thread.

Edited by Loyal_Viggo
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There was no suggestion of lowering Social levels.

There was no suggestion of making anything 'stupid-monkey easy'.

There was no suggestion by anyone about not being able to find a group.

 

Original suggestion was bind all Social Points across a legacy.

 

For your reference, I direct you to the first post in the thread.

 

I quoted it before you changed it. Nice try though.

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I'm Social X, I would rather they tie them together rather than make the levels for each level in Social less... I worked my butt off to get Social X.. I don't want to see it made stupid-monkey easy just because people can't find groups. 1.3 gives you the group finder, you can get your Social X once that comes out.

 

See thats where you and me disagree, lets say some one has 8 alts, level 30 each, each of them played all the time grouped and each of them is level 2-3. maybe you and that guy played the same amount of time, but because he loves to do other kind of playing. To get all of them to level 10 is like you sayed a pain. So stop thinking that your in game acomplishments meen less beacuse some one else had it easier. Even then they could add more social levels. more social rewards (medium and heavy social armors).

 

In the end, I hope they do change it, because its something done to encourage social playing, and knowing that all you social play contribute to the overall level, is grate.

 

also there was another sugesting a couple days ago, about other ways to increse you social points, like pvp, helping other players, just grouping, etc.

 

It all has to work so each player feel encouraged to play with people istead of solo.

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See thats where you and me disagree, lets say some one has 8 alts, level 30 each, each of them played all the time grouped and each of them is level 2-3. maybe you and that guy played the same amount of time, but because he loves to do other kind of playing. To get all of them to level 10 is like you sayed a pain. So stop thinking that your in game acomplishments meen less beacuse some one else had it easier. Even then they could add more social levels. more social rewards (medium and heavy social armors).

also there was another sugesting a couple days ago, about other ways to increse you social points, like pvp, helping other players, just grouping, etc.

 

So by that logic, since you have 9 characters their valor should all be 100 because you don't want to focus on one? It's your choice not to level Social to X on one character. Fine, Social X on one character applies to all your others, which is just lazy but what-ever. But all your alts getting their social compounded because people are lazy and can't get Social X like those of us who already have it is just pure laziness. It's an MMO, sure there aren't a crap ton of people playing atm, but even doing quest with a 2nd person grants more than doing it solo.

 

I've said it now in 2 other threads.. PvP granting Social is about the dumbest idea I have ever heard. People are lazy and don't want to group up for Daily quest, quest in general or FPs so they want hand outs from PvP. PvP and PvE are two different aspects of the game. PvE awards Social points, PvP awards Valor points. Don't confuse the two.

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