Stego Posted May 9, 2012 Share Posted May 9, 2012 Was playing around with the family tree a bit and had some ideas that could spruce it up a bit for people like me that like this little feature. - Why not allow players to put non-playable characters into the family tree, this could easily makes the tree just a bit more logical. Add options for wives/parents/children/etc. - On that note, it would be nice if players would be allowed to add certain companions into the tree like if they become romantically involved with the player. - Also if non-playable characters could be allowed in the trees you could give the player the option to give them functions/jobs/roles with small perks. For example you can turn your non-playable father character into a merchant and it gives all the characters in your legacy to sell items to merchants at a slightly higher price. - These job/roles could be made unlock-able, either through legacy level, credits or maybe tied to an achievement or codex entry. - The ability to link to multiple characters, allowing a character to be someone's relative and add the same time another's rival for example. Also a little criticism on the current state of the tree is that the automatic location assigning can be quite annoying as it occasionally drags the tree out way too far in a direction and makes it a bit annoying to look at. Like when brother and sister suddenly find a huge gap between them because you added a spouse or ally. It be preferable if you had some say about the location the portraits go. Oh, and add a master/apprentice connection please... Link to comment Share on other sites More sharing options...
Sunleth Posted May 9, 2012 Share Posted May 9, 2012 They said before 1.2 came out that they already had plans to work on expanding the customization of the family tree to include companions and even other players. Just be patient Link to comment Share on other sites More sharing options...
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