Chissey Posted May 9, 2012 Share Posted May 9, 2012 Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP. All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak. Interested in what other things people think should be changed to balance out PVP Link to comment Share on other sites More sharing options...
Stevlol Posted May 9, 2012 Share Posted May 9, 2012 Wrong, try being the only healer and having 2-3 people ride you like a train. Guard/taunt are peels used to help keep you alive versus tunnel vision terribles. Link to comment Share on other sites More sharing options...
Foenixz Posted May 9, 2012 Share Posted May 9, 2012 Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP. All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak. Interested in what other things people think should be changed to balance out PVP Says a DPS. They do have a place; they provide for limited debuffs that last 6 whole seconds. Quit your QQing. Link to comment Share on other sites More sharing options...
Chissey Posted May 9, 2012 Author Share Posted May 9, 2012 (edited) Wrong, try being the only healer and having 2-3 people ride you like a train. Guard/taunt are peels used to help keep you alive versus tunnel vision terribles. Peeling should be pulls, which some classes have, or stuns which everyone has. The basic problem is healing in general here. Pure healer vs Pure DPS should be a stalemate, if the 2 just stand at each other and attack. The way BW has it now, Pure healer is at a disadvantage to Pure DPS. Edited May 9, 2012 by Chissey Link to comment Share on other sites More sharing options...
Chissey Posted May 9, 2012 Author Share Posted May 9, 2012 Says a DPS. They do have a place; they provide for limited debuffs that last 6 whole seconds. Quit your QQing. Says the tank in DPS gear. Guard is not a 6 sec debuff. If healers truly need guard up, the game really isn't balanced then. Link to comment Share on other sites More sharing options...
prodigyqnz Posted May 9, 2012 Share Posted May 9, 2012 Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP. All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak. Interested in what other things people think should be changed to balance out PVP This is just silly.. Why make a class that cannot participate and has no role in pvp. If tanks could not guard what good would they be.. Link to comment Share on other sites More sharing options...
TrenchWar Posted May 9, 2012 Share Posted May 9, 2012 what a goofy post ....i am sorry you are wrong tank specs are beautifull in pvp ball runners,healer guards....very much needed!!!! Link to comment Share on other sites More sharing options...
Chissey Posted May 9, 2012 Author Share Posted May 9, 2012 This is just silly.. Why make a class that cannot participate and has no role in pvp. If tanks could not guard what good would they be.. They have other specs. Tanks should do exactly what they are suppose to do. Soak up lots of damage, and be very hard to kill. Most of the PVP in this game is guarding a location. Tanks would be the perfect class to be the last one standing until reinforcements show up. Link to comment Share on other sites More sharing options...
Varicite Posted May 9, 2012 Share Posted May 9, 2012 (edited) Peeling should be pulls, which some classes have, or stuns which everyone has. The basic problem is healing in general here. Pure healer vs Pure DPS should be a stalemate, if the 2 just stand at each other and attack. The way BW has it now, Pure healer is at a disadvantage to Pure DPS. Which doesn't matter, because tanks exist. Says the tank in DPS gear. Guard is not a 6 sec debuff. If healers truly need guard up, the game really isn't balanced then. It is, because tanks exist. Edited May 9, 2012 by Varicite Link to comment Share on other sites More sharing options...
prodigyqnz Posted May 9, 2012 Share Posted May 9, 2012 They have other specs. Tanks should do exactly what they are suppose to do. Soak up lots of damage, and be very hard to kill. Most of the PVP in this game is guarding a location. Tanks would be the perfect class to be the last one standing until reinforcements show up. No Tanks do not have other specs There are AC's with a Tanking Spec and DPS specs. Tank is not a Class in itself. It is a SPEC. If you had your way of course they would be last person standing.. No one would attack them because they are non factors. just throw them or pull them off a point and CC them.. they cant do any damage so.. leave them to swing their wet noodles. Link to comment Share on other sites More sharing options...
Malynchi Posted May 9, 2012 Share Posted May 9, 2012 The OP makes an interesting point. Is pure DPS > pure heals which is why tanking is needed? I play an OP healer and am able to survive against a dps long enough enough to kill them, but not sure if that's true all around. I play regularly with two other dps and a tank. We had tank switch to DPS because targets went down quick and the guard wasnt really a game changer . Link to comment Share on other sites More sharing options...
LancelotOC Posted May 9, 2012 Share Posted May 9, 2012 (edited) Which doesn't matter, because tanks exist. And just like you have to have an OP/Scoundrel healer per Pyro PTs per WZ to run around and cleanse their attacks off people you need a tank in every WZ per healer to keep them alive. I'm surprised DPS classes havent started complaining all this balancing doesn't leave them a place in a WZ anymore. Edited May 9, 2012 by LancelotOC Link to comment Share on other sites More sharing options...
Chissey Posted May 9, 2012 Author Share Posted May 9, 2012 No Tanks do not have other specs There are AC's with a Tanking Spec and DPS specs. Tank is not a Class in itself. It is a SPEC. If you had your way of course they would be last person standing.. No one would attack them because they are non factors. just throw them or pull them off a point and CC them.. they cant do any damage so.. leave them to swing their wet noodles. Your right....they should survive twice as long as other classes and hit almost as hard. Link to comment Share on other sites More sharing options...
Varicite Posted May 9, 2012 Share Posted May 9, 2012 And just like you have to have an OP/Scoundrel healer per Pyro PTs per WZ to run around and cleanse their attacks off people you need a tank in every WZ per healer to keep them alive. I'm surprised DPS classes havent started complaining all this balancing doesn't leave them a place in a WZ anymore. You named 1 healer and 1 tank. There are 6 other spots on a WZ team. I'm not really sure what's so confusing about this. <.< Link to comment Share on other sites More sharing options...
Drakainen Posted May 9, 2012 Share Posted May 9, 2012 Guard and Taunts are fine to have in PvP but I will say that guard should probably be nerfed a bit, maybe down to 30% damage reduction to match taunts. Roots and Snares NEED to be effected by resolve, they can still not add to it but if someone is in their white bar period they shouldn't effect them at all. The stun breaker CD needs to be dropped to 1m at least with all the CC in the game because as it stands even if you wait to break the CC that fills your bar you're SOL for the next 1:45~ afterwards. Commando/Merc Healers shouldn't have uninteruptable heals during their shield. Operative/Scoundrel shouldn't have a free, instacast, no CD heal they can spam on themselves below 30%. Link to comment Share on other sites More sharing options...
Pistols Posted May 9, 2012 Share Posted May 9, 2012 Guard and taunt need to have no effect in PvP. They are PVE abilities, and have no place in PVP. Obviously, you're wrong. /end thread Link to comment Share on other sites More sharing options...
Pistols Posted May 9, 2012 Share Posted May 9, 2012 (edited) They have other specs. Tanks should do exactly what they are suppose to do. Soak up lots of damage, and be very hard to kill. Most of the PVP in this game is guarding a location. Tanks would be the perfect class to be the last one standing until reinforcements show up. You have also proven you don't know anything about the "tank" classes and their AC choices. Congrats (please don't report me again for stating the obvious). Edited May 9, 2012 by Pistols Link to comment Share on other sites More sharing options...
Sybaris Posted May 9, 2012 Share Posted May 9, 2012 I rate this thread a 2. I'd give it a 1 but i'm saving that for only the most tragic and hilarious of opinions. Still pretty tragic though. Oh so many fellow DPS baddies to go laugh at. See ya later! Link to comment Share on other sites More sharing options...
Arkerus Posted May 9, 2012 Share Posted May 9, 2012 I just saw 4 healers stomp a team in voidstar. Unkillable healers all running circles around around eachother. Healers have it good. You attack one, they get healed. It didn't matter. I see no issues in the current design. Healers cannot be invincible or PvP just doesn't work. If people don't die at some point then what is PvP? Link to comment Share on other sites More sharing options...
Pistols Posted May 9, 2012 Share Posted May 9, 2012 I just saw 4 healers stomp a team in voidstar. Unkillable healers all running circles around around eachother. Healers have it good. You attack one, they get healed. It didn't matter. I see no issues in the current design. Healers cannot be invincible or PvP just doesn't work. If people don't die at some point then what is PvP? Your above story is situational; and I'm sure the healers didn't "stomp" anything, and probably had 4 solid DPS'ers with them or they were playing against a bad team. In my experience, 4 healers on 1 team never bolds well. Link to comment Share on other sites More sharing options...
iphobia Posted May 9, 2012 Share Posted May 9, 2012 Good old DPS. - pre 1.2 - "Healers are gods, nerf!" --> sorc- and merc-heals get nerfed to the ground. - 1 month after 1.2 - "Oh, wait, I still can't solo a healer who gets guarded and taunt-supported by a tank, nerf tanks!" Silly BW, why did you even create those non-DPS specs? I mean, I only like playing DPS so others have do do this aswell! Seriously, they would need to completely redesign defstats and rebalance healing for pvp if they would remove the taunt-effect. I'm sure they wont do this, they are working hard on getting fired and this would be a step in the opposite direction. Link to comment Share on other sites More sharing options...
LancelotOC Posted May 9, 2012 Share Posted May 9, 2012 (edited) You named 1 healer and 1 tank. There are 6 other spots on a WZ team. I'm not really sure what's so confusing about this. <.< Only if the healer was an OP healer as well. What if it was a different healer or what if it was 2 healers that weren't OPs and what if there were 2 Pyros? That would be as many as 6. Was saying if these things have to be for classes to be viable doesn't leave much room for the other classes in WZs. Edited May 9, 2012 by LancelotOC Link to comment Share on other sites More sharing options...
glenbruton Posted May 9, 2012 Share Posted May 9, 2012 Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP. All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak. Interested in what other things people think should be changed to balance out PVP Translation: Its not exactly like WoW and I dont like it! Link to comment Share on other sites More sharing options...
Anosa Posted May 9, 2012 Share Posted May 9, 2012 Wrong, try being the only healer and having 2-3 people ride you like a train. Guard/taunt are peels used to help keep you alive versus tunnel vision terribles. ^ agreed, i am a healer and i get jumped by people all the time. if the tanks didnt try to save me id be dead more often Link to comment Share on other sites More sharing options...
Bazookabill Posted May 9, 2012 Share Posted May 9, 2012 (edited) I disagree, liked guard and taunt in Warhammer pvp, I like it here also. It is a good team based skill that should be used as often as possible. One player doing what they can to increase the survivability of another player. Pvp should be about more than just damage flying back and forth as quickly as possible, guard and taunt offer more interesting and varied play. Better players will use them effectively, lazy tunnel visioned ones won't. Edited May 9, 2012 by Bazookabill Link to comment Share on other sites More sharing options...
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