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Fixes for PVP that need to be put in place!


Chissey

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Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP.

 

All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak.

 

Interested in what other things people think should be changed to balance out PVP

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Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP.

 

All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak.

 

Interested in what other things people think should be changed to balance out PVP

 

Says a DPS. They do have a place; they provide for limited debuffs that last 6 whole seconds. Quit your QQing.

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Wrong, try being the only healer and having 2-3 people ride you like a train. Guard/taunt are peels used to help keep you alive versus tunnel vision terribles.

 

Peeling should be pulls, which some classes have, or stuns which everyone has. The basic problem is healing in general here. Pure healer vs Pure DPS should be a stalemate, if the 2 just stand at each other and attack. The way BW has it now, Pure healer is at a disadvantage to Pure DPS.

Edited by Chissey
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Says a DPS. They do have a place; they provide for limited debuffs that last 6 whole seconds. Quit your QQing.

 

Says the tank in DPS gear. Guard is not a 6 sec debuff. If healers truly need guard up, the game really isn't balanced then.

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Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP.

 

All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak.

 

Interested in what other things people think should be changed to balance out PVP

 

This is just silly..

 

Why make a class that cannot participate and has no role in pvp. If tanks could not guard what good would they be..

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This is just silly..

 

Why make a class that cannot participate and has no role in pvp. If tanks could not guard what good would they be..

 

They have other specs. Tanks should do exactly what they are suppose to do. Soak up lots of damage, and be very hard to kill. Most of the PVP in this game is guarding a location. Tanks would be the perfect class to be the last one standing until reinforcements show up.

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Peeling should be pulls, which some classes have, or stuns which everyone has. The basic problem is healing in general here. Pure healer vs Pure DPS should be a stalemate, if the 2 just stand at each other and attack. The way BW has it now, Pure healer is at a disadvantage to Pure DPS.

 

Which doesn't matter, because tanks exist.

 

Says the tank in DPS gear. Guard is not a 6 sec debuff. If healers truly need guard up, the game really isn't balanced then.

 

It is, because tanks exist.

Edited by Varicite
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They have other specs. Tanks should do exactly what they are suppose to do. Soak up lots of damage, and be very hard to kill. Most of the PVP in this game is guarding a location. Tanks would be the perfect class to be the last one standing until reinforcements show up.

 

No Tanks do not have other specs There are AC's with a Tanking Spec and DPS specs. Tank is not a Class in itself. It is a SPEC.

 

If you had your way of course they would be last person standing.. No one would attack them because they are non factors. just throw them or pull them off a point and CC them.. they cant do any damage so.. leave them to swing their wet noodles.

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The OP makes an interesting point. Is pure DPS > pure heals which is why tanking is needed? I play an OP healer and am able to survive against a dps long enough enough to kill them, but not sure if that's true all around.

 

I play regularly with two other dps and a tank. We had tank switch to DPS because targets went down quick and the guard wasnt really a game changer .

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Which doesn't matter, because tanks exist.

 

 

 

And just like you have to have an OP/Scoundrel healer per Pyro PTs per WZ to run around and cleanse their attacks off people you need a tank in every WZ per healer to keep them alive.

 

I'm surprised DPS classes havent started complaining all this balancing doesn't leave them a place in a WZ anymore. :confused:

Edited by LancelotOC
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No Tanks do not have other specs There are AC's with a Tanking Spec and DPS specs. Tank is not a Class in itself. It is a SPEC.

 

If you had your way of course they would be last person standing.. No one would attack them because they are non factors. just throw them or pull them off a point and CC them.. they cant do any damage so.. leave them to swing their wet noodles.

 

Your right....they should survive twice as long as other classes and hit almost as hard.

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And just like you have to have an OP/Scoundrel healer per Pyro PTs per WZ to run around and cleanse their attacks off people you need a tank in every WZ per healer to keep them alive.

 

I'm surprised DPS classes havent started complaining all this balancing doesn't leave them a place in a WZ anymore. :confused:

 

You named 1 healer and 1 tank.

 

There are 6 other spots on a WZ team.

 

I'm not really sure what's so confusing about this. <.<

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Guard and Taunts are fine to have in PvP but I will say that guard should probably be nerfed a bit, maybe down to 30% damage reduction to match taunts.

 

Roots and Snares NEED to be effected by resolve, they can still not add to it but if someone is in their white bar period they shouldn't effect them at all.

 

The stun breaker CD needs to be dropped to 1m at least with all the CC in the game because as it stands even if you wait to break the CC that fills your bar you're SOL for the next 1:45~ afterwards.

 

Commando/Merc Healers shouldn't have uninteruptable heals during their shield.

 

Operative/Scoundrel shouldn't have a free, instacast, no CD heal they can spam on themselves below 30%.

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They have other specs. Tanks should do exactly what they are suppose to do. Soak up lots of damage, and be very hard to kill. Most of the PVP in this game is guarding a location. Tanks would be the perfect class to be the last one standing until reinforcements show up.

 

You have also proven you don't know anything about the "tank" classes and their AC choices.

 

Congrats (please don't report me again for stating the obvious).

Edited by Pistols
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I rate this thread a 2. I'd give it a 1 but i'm saving that for only the most tragic and hilarious of opinions. Still pretty tragic though.

 

Oh so many fellow DPS baddies to go laugh at. See ya later! :D

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I just saw 4 healers stomp a team in voidstar. Unkillable healers all running circles around around eachother. Healers have it good. You attack one, they get healed. It didn't matter. I see no issues in the current design.

 

Healers cannot be invincible or PvP just doesn't work. If people don't die at some point then what is PvP?

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I just saw 4 healers stomp a team in voidstar. Unkillable healers all running circles around around eachother. Healers have it good. You attack one, they get healed. It didn't matter. I see no issues in the current design.

 

Healers cannot be invincible or PvP just doesn't work. If people don't die at some point then what is PvP?

 

Your above story is situational; and I'm sure the healers didn't "stomp" anything, and probably had 4 solid DPS'ers with them or they were playing against a bad team. In my experience, 4 healers on 1 team never bolds well.

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Good old DPS.

 

- pre 1.2 -

"Healers are gods, nerf!" --> sorc- and merc-heals get nerfed to the ground.

- 1 month after 1.2 -

"Oh, wait, I still can't solo a healer who gets guarded and taunt-supported by a tank, nerf tanks!"

 

 

Silly BW, why did you even create those non-DPS specs? I mean, I only like playing DPS so others have do do this aswell!

 

 

Seriously, they would need to completely redesign defstats and rebalance healing for pvp if they would remove the taunt-effect. I'm sure they wont do this, they are working hard on getting fired and this would be a step in the opposite direction.

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You named 1 healer and 1 tank.

 

There are 6 other spots on a WZ team.

 

I'm not really sure what's so confusing about this. <.<

 

Only if the healer was an OP healer as well. What if it was a different healer or what if it was 2 healers that weren't OPs and what if there were 2 Pyros? That would be as many as 6.

 

Was saying if these things have to be for classes to be viable doesn't leave much room for the other classes in WZs.

Edited by LancelotOC
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Guard and taunt need to have no effect in PVP. They are PVE abilities, and have no place in PVP.

 

All of these Tank spec class need to have all effects scale with the Defense statistic. If they have no defense, then the abilities should be very weak.

 

Interested in what other things people think should be changed to balance out PVP

 

Translation: Its not exactly like WoW and I dont like it!

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Wrong, try being the only healer and having 2-3 people ride you like a train. Guard/taunt are peels used to help keep you alive versus tunnel vision terribles.

 

^ agreed, i am a healer and i get jumped by people all the time. if the tanks didnt try to save me id be dead more often

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I disagree,

liked guard and taunt in Warhammer pvp, I like it here also.

It is a good team based skill that should be used as often as possible.

One player doing what they can to increase the survivability of another player.

 

Pvp should be about more than just damage flying back and forth as quickly as possible,

guard and taunt offer more interesting and varied play.

Better players will use them effectively, lazy tunnel visioned ones won't.

Edited by Bazookabill
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