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Companion Affection


Shaldran

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The other day I noticed an interesting feature in the game. Before entering a conversation I dismissed my current companion. I knew he wouldn't like any of the options I selected so I just didn't want him there. As I expected when I selected the options I knew he wouldn't like no affection indicator showed up at the bottom of my screen. Awesome, I thought, I won't lose any affection with my companion.

 

Unfortunately, when I finished the mission associated with this conversation I was still credited with the negative affection I knew I would gain if my companion had been present.

 

The affection indicator I talk about shows up in the Conversation Rewards UI component, as labelled in the UI editor. I point this out for those of you who don't know there's an affection indicator in the game... like the support staff I dealt with when I logged a bug report for this, and the developers they consulted to check everything was working as intended.

 

Sorry for the preamble, working on the assumption that your support staff are correct and this actually is the way the game is supposed to work, my two suggestions are as follows:

 

1. When a companion is dismissed please make sure they are not affected by your conversation options.

2. And only slightly flippantly, employ support staff and developers who know how your game works.

 

The manner in which your staff summarily close tickets without the faintest clue of game functionality is astonishing.

 

Thanks.

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The manner in which your staff summarily close tickets without the faintest clue of game functionality is astonishing.

 

At this point I would be entirely not surprised to get a "working as intended" response to a ticket sent in to report a typo.

 

I too have noticed the affection gains applying even when my companion isn't present. Sometimes that can be written off as affection gained in other conversations, at earlier stages in the mission, that weren't awarded until the final mission completion. But sometimes I know I haven't had the companion out at all during the mission line.

 

Personally it doesn't bother me too much though, I just feed 'em a gift and carry on.

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I reported this as a bug a while back. The opposite sometimes (maybe always?) works as well: where you can do a conversation in the way that you know your companion will love, then exit the conversation before it gets locked in, dismiss your companion, do the conversation in a way your companion would have hated, and at the end, you'll still get positive affection from your companion.

 

I'm not ashamed to say that I gamed that for a little while, but I'm just not sure it was working reliably 100% of the time.

Edited by thewatcheruatu
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