Tahana Posted May 9, 2012 Share Posted May 9, 2012 so they take away a source of income from all professions except the one that makes augments? doesn't seem fair now does it. Where were you when they ' realigned slicing '.. Sorry no pity from me. Link to comment Share on other sites More sharing options...
ManiacalShen Posted May 9, 2012 Share Posted May 9, 2012 agreed. I love artifice for leveling, my gear was almost always better than most drops or quest rewards leaving me free to pick companion upgrades for quest rewards, but at end-game, not much money to be made with it. I feel this way about Cybertech. It was great for leveling, and it's good for supporting my alts, but endgame, about all I can do is make purple Advanced __ Armoring 22 to sell to new 50s - the ones that bother to pay the credits for it before doing hardmodes for Tionese stuff. I guess sometimes they buy blue level 49 armor/mods for their companions, too. Link to comment Share on other sites More sharing options...
Cmdluke Posted May 9, 2012 Author Share Posted May 9, 2012 (edited) Where were you when they ' realigned slicing '.. Sorry no pity from me. except for the fact that slicing generated too many credits to the point where if you didn't have it, you were gimping yourself. Slicing is still profitable on its own, especially now since it's the only source for augment mats. I'm talking about taking away one of the only sources of income for some professions. Edited May 9, 2012 by Cmdluke Link to comment Share on other sites More sharing options...
Borast Posted May 9, 2012 Share Posted May 9, 2012 And? Do I have an issue with it? Depends on how it's handled. As for "X" crafting skill being "useless"...I'm pretty sure that most servers pops are still not mostly 50's, so that means the profit is made selling items at critical levels for people coming to that level, and for outfitting companions. NOT selling to 50's. Make a whack of the level 20(?) lightsabers, crit crafted or not...people will THANK you for it! (Even if the thanks is an anonymous e-mail with money attached.) An arteficer on Telos that I know makes 100 creds on 20-40 stuff for every cred he makes on 50 stuff. He's (almost) literally seen mid level crystals vanish from his sale inventory before he finishes his item posting! Link to comment Share on other sites More sharing options...
HeavensAgent Posted May 9, 2012 Share Posted May 9, 2012 Hmmm ... I think you misread one of my posts, I'm not complaining about anything Well, maybe Artifice but I'm all for being able to add augment slots to any orange gear by going to a mod table, it will give me more variety on what I can wear rather than being restricted by what someone makes.You stated that, "I have np buying orange augmented gear for 100-150k a piece but then to have to buy the aug from that same crafter for 200k+ is a bit much ..." you indicate this is not what you've been doing, so why complain about it? Link to comment Share on other sites More sharing options...
HeavensAgent Posted May 9, 2012 Share Posted May 9, 2012 I may not want to pay 20k credits for a crit. crafted piece of armor, I may settle on the non-crit 5K credit one, and just add an augment slot.Which, in turn, hurts crafters; the non crit-crafted item are easy to produce and, as such, saturate the market. Such demand drives prices down, limiting or even elimination profit that can be gained. Even more so if you do this with a non-crafted item, which allows you to bypass crafters entirely. It also eliminates the purpose of the orange shells for the end-game equipment. Obtaining these schematics will literally be worthless once Augmentation Tables are implemented. It makes you wander why they were added at all. Link to comment Share on other sites More sharing options...
KrittaB Posted May 9, 2012 Share Posted May 9, 2012 I'm glad BW is finally focusing on the problem that's causing the subscription losses. I dunno if this is sarcasm or not, but this IS actually an issue that many, many people care about. The mod system is currently flawed since BIS can only be craftable oranges, leaving a huge number of armor sets inferior by design. Link to comment Share on other sites More sharing options...
codyr Posted May 9, 2012 Share Posted May 9, 2012 You stated that, "I have np buying orange augmented gear for 100-150k a piece but then to have to buy the aug from that same crafter for 200k+ is a bit much ..." you indicate this is not what you've been doing, so why complain about it? 2 things. first, he's obviously saying he's not happy about getting bilked by the same crafter twice, so he has every right to complain. second, even if he wasn't currently engaging with the crafter community, why can he not complain about what is most likely the reason he's not engaging with them? that's like saying people who voted for the losing candidate don't have a right to complain about the winner because they didn't pick him. Link to comment Share on other sites More sharing options...
PendragonPrime Posted May 9, 2012 Share Posted May 9, 2012 My guess? Putting an aug slot on an item....100,000 credits a pop. This gives players the option of putting an augment on any piece of gear they want. of making social gear BiS if they want to, but preserves the market for crit-crafted gear as well. They've said you'll be able to add an augment slot to anything. I do not recall them saying it would be cheap. Link to comment Share on other sites More sharing options...
damican Posted May 9, 2012 Share Posted May 9, 2012 I'm hoping they'll only be able to be used on only some items and not all that way crafters dont get the shaft.. Again. Link to comment Share on other sites More sharing options...
illgot Posted May 9, 2012 Share Posted May 9, 2012 (edited) Augment slots should go. Augments themselves could be applied to any item but once applied can not be removed. New augments can be applied and the old ones are over written. Why does Bioware constantly over complicate their fixes? Edited May 9, 2012 by illgot Link to comment Share on other sites More sharing options...
Patched Posted May 9, 2012 Share Posted May 9, 2012 2 things. first, he's obviously saying he's not happy about getting bilked by the same crafter twice, so he has every right to complain. second, even if he wasn't currently engaging with the crafter community, why can he not complain about what is most likely the reason he's not engaging with them? that's like saying people who voted for the losing candidate don't have a right to complain about the winner because they didn't pick him. Charging someone 100-200k for a piece of armor or an augment is bilking them? Unless the crafter has been lucky with crits it probably cost more than that in materials. Sure he can complain but it's not like there was one person on the server who could do it and they are charging millions. But that would leagcy rewards and not crafting. It's a mute point since the GTN on my server is dead anyways. Link to comment Share on other sites More sharing options...
KrittaB Posted May 9, 2012 Share Posted May 9, 2012 If they make it cost prohibitive it won't give you the shaft at all. You could either pay a hefty fee to do it yourself, or buy an orange piece w/ augment slot from a crafter for cheaper. Link to comment Share on other sites More sharing options...
Resallaprov Posted May 9, 2012 Share Posted May 9, 2012 Oh noes, you won't be able to gouge players for nearly half a million credits a pop anymore just because you have a defacto monopoly on producing those pieces. How unfair! This ^^. Crafters went from crying (ALOT) to making hand over fists of credits. I for one, don't feel bad for them at all. I mean, it's STILL not as bad as biochem. Link to comment Share on other sites More sharing options...
Mustelidaen Posted May 9, 2012 Share Posted May 9, 2012 (edited) As mentioned in the new podcast, Augment Tables which will allow you to add augment slots to any and all orange gear is coming in 1.3. I assume these tables will be the (currently) useless mod stations placed throughout the game. Now the ability to add augment slots to orange gear is a great feature and has been wanted for a while. However using the mod stations may not be the way to go. As a crafter, one of our best sources of income is crit crafting orange gear with augment slots that we can sell on the GTN. Allowing anyone to use a mod station to just add augment slots to any orange gear kind of defeats the purpose of being able to crit craft gear with augment slots. Seems like it would be a better idea to allow crafters to add augment slots to orange gear, similar to how enchanting works in 'that other game'. That crafters are still viable and can contribute to the community at end game. Anyone else agree here? This is just another bad judgement call by Bioware. Most of the GTN economy for the other professions is already in shambles. This will put a nail in the coffin for yet more crafts. I do not have a toon that makes money in this way...but I feel for ya. I'm a supporter of this game, but it looks to me like they don't have a clue as to how to balance things like the economy, or the level of awards from the HM FP dailies. That is where Bioware differs from Blizzard/WoW. WoW has these things in balance, and they know how to tweak the right things just enough to get people interested and logging in almost daily, instead of quitting. The person who is in charge of these kinds of things at Bioware should be reprimanded or fired. Or perhaps they have no one in such a position. p.s. I spend most of my logged-in time slicing and trying to dump my inventory of crafted stuff I made at below cost, while playing with my pet ferrets. I would love to be crafting or doing HM FPs, but the incentive reward for doing either is not there. Even the slicing is taking a big hit now--the missions are just sitting there :-( Edited May 9, 2012 by Mustelidaen Link to comment Share on other sites More sharing options...
Owsley Posted May 9, 2012 Share Posted May 9, 2012 (edited) In SWG the equivalent of augments was done by slicing. Slicers could "enhance" items but they also ran the risk of destroying them. One big problem in the game is nothing is ever destroyed so the crafting market is limited. If everyone can add an augment then there should be a risk/reward factor involved not just another gold sink. Edited May 9, 2012 by Owsley Link to comment Share on other sites More sharing options...
Cmdluke Posted May 9, 2012 Author Share Posted May 9, 2012 In SWG the equivalent of augments was done by slicing. Slicers could "enhance" items but they also ran the risk of destroying them. One big problem in the game is nothing is ever destroyed so the crafting market is limited. If everyone can add an augment then there should be a risk/reward factor involved not just another gold sink. it's a good idea, but can you imagine the forum rage the first time someone goes to augment something and they War Hero gear is destroyed? maybe not destroy the item, but make it a 20% change to gain the augment slot so it is more on par with crafting gear with an augment slot. Link to comment Share on other sites More sharing options...
GnatB Posted May 9, 2012 Share Posted May 9, 2012 Charging someone 100-200k for a piece of armor or an augment is bilking them? Unless the crafter has been lucky with crits it probably cost more than that in materials. Do you have a clue? On average, it requires 30 blue mats and 70 green mats to make an augmented item. IIRC, costs for that is <3k for the blue mats, and <2k for the green. Unless you're paying very rediculous GTN prices, that's less than 5k per item. Pretty sure 1900% markeup qualifies as bilking. Now granted, the lvl 49/50 stuff costs way more than 5k on average, but the basic bottom of the line augmented stuff is relatively cheap to make. Link to comment Share on other sites More sharing options...
Sithhelmet Posted May 9, 2012 Share Posted May 9, 2012 First, I haven't seen an advanced augment 22 sell for over 100k since 1.2. There's too large a supply now. Before 1.2 when it was solely slicers finding augments, they were in the 150k-200k range. Now they're struggling to top 80k. And even at 80k about half of the cost is from materials. If you want cheaper augments, don't take up synthweaving to make them yourself. Take up slicing. Of course, then you'll find out there's a cost to getting the parts as well. One thing that's being ignored in this thread is the "an augment slot will be able to be placed on an EXISTING item." Any item. The armor from Hammer Station. The level 20 and 40 pvp stuff. All of it. Now who's going to buy the medical beige crafted things when they can augment items with...color...and design? Link to comment Share on other sites More sharing options...
Cmdluke Posted May 9, 2012 Author Share Posted May 9, 2012 One thing that's being ignored in this thread is the "an augment slot will be able to be placed on an EXISTING item." Any item. The armor from Hammer Station. The level 20 and 40 pvp stuff. All of it. Now who's going to buy the medical beige crafted things when they can augment items with...color...and design? That is my point. give the crafters the ability to add augment slots on gear instead of allowing anyone to do it at a mod station. still makes the crafters viable when no one is buying their products. Link to comment Share on other sites More sharing options...
JacenHallis Posted May 9, 2012 Share Posted May 9, 2012 In SWG the equivalent of augments was done by slicing. Slicers could "enhance" items but they also ran the risk of destroying them. One big problem in the game is nothing is ever destroyed so the crafting market is limited. If everyone can add an augment then there should be a risk/reward factor involved not just another gold sink. Slicing never destroyed items. It was, however, random; there was a range of values that the improvement would lie in. So, people would bring me crates full of items, and I'd use crates full of slicing tools. They'd pay me for the slicing, keep the best items for themselves and then put the rest of the items up on the market. The chance of destroying an item came from repairing it. Repair kits had a low chance of setting an item's max durability to 1. Link to comment Share on other sites More sharing options...
HeavensAgent Posted May 9, 2012 Share Posted May 9, 2012 2 things. first, he's obviously saying he's not happy about getting bilked by the same crafter twice, so he has every right to complain. second, even if he wasn't currently engaging with the crafter community, why can he not complain about what is most likely the reason he's not engaging with them? that's like saying people who voted for the losing candidate don't have a right to complain about the winner because they didn't pick him.You're not looking at the context of the conversation. My point is that he stated specifically that he wasn't currently being "biked" in this way. He stated he is involved in the crafter community, and all he is charged is the cost of materials. Given that, why complain? Link to comment Share on other sites More sharing options...
KrittaB Posted May 9, 2012 Share Posted May 9, 2012 That is my point. give the crafters the ability to add augment slots on gear instead of allowing anyone to do it at a mod station. still makes the crafters viable when no one is buying their products. Did they actually state that this isn't how it's going to be? It would make sense, and we frankly don't know anything at all about how it will work. Link to comment Share on other sites More sharing options...
Cmdluke Posted May 9, 2012 Author Share Posted May 9, 2012 Did they actually state that this isn't how it's going to be? It would make sense, and we frankly don't know anything at all about how it will work. they specifically said there would be augment tables that you can use to add a slot to any gear. They didn't say crafters wouldn't get the ability to do it, but they didn't say they would either. I would imagine that until they specifically say its going to happen, its safe to assume it isn't gonna happen. Link to comment Share on other sites More sharing options...
KrittaB Posted May 9, 2012 Share Posted May 9, 2012 they specifically said there would be augment tables that you can use to add a slot to any gear. They didn't say crafters wouldn't get the ability to do it, but they didn't say they would either. I would imagine that until they specifically say its going to happen, its safe to assume it isn't gonna happen. I guess since the gear is BOP anyway that it wouldn't make sense for crafters to be the only ones who could do it. Link to comment Share on other sites More sharing options...
Recommended Posts