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Respect for raiders, honor PVP skills, progression for casual/solo


Lance_Dunsten

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I just want to a little something for developers to consider. These aspect might help keep some of the player base happier.

 

RESPECT FOR RAIDERS

Create top tier difficulties dungeons/instances that is tough to beat with rewards that will stand them apart from the rest. I come from FFXI, where the first wyrm was down months after it was introduced and the first relic weapon took a guild a year to farm to equiped on their first paladin. Where reward was rare and only found on the hardcore players devoting tremedous time and effort to perform tasks that few could imagine. Provide means to record the time for:

1) Dungeon clear time taken

2) Instance total kill percentage

3) Key boss kill speed

4) Amount of dungeon cleared

5) World boss kill timing, (Does not allow ppl beyond party to hurt bosses once claimed).

 

HONOR PVP SKILLS

Allow customisation of gear cosmetically to identify/titles/symbols above players with higher ranks. Prevent gear vs gear progression, if some newbie have a better skill in PVP he should win in a fight. It should not be determined by the gear they collect. PVPers should be able to flaunt their skills over other where everything remains equal.

 

PROGRESSION FOR THE CASUAL/SOLO

Give a series of progression for the casual to earn their gear with challenging contents developed for duo/solo with companions. These should not include top difficult to obtain raid gears mentioned above, that takes a lot of commitment from hardcore raiders to obtain. Remove the rage timer, allow for insane solo. If someone takes 3 hrs of effort to kill a boss that takes 16ppl to accomplish, so be it. Let them upload their fraps, keeps the soloer imaginative in seek for means to accomplish crazy tasks.

 

At least provide everyone something to stay in the game.

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I just want to a little something for developers to consider. These aspect might help keep some of the player base happier.

 

RESPECT FOR RAIDERS

Create top tier difficulties dungeons/instances that is tough to beat with rewards that will stand them apart from the rest. I come from FFXI, where the first wyrm was down months after it was introduced and the first relic weapon took a guild a year to farm to equiped on their first paladin. Where reward was rare and only found on the hardcore players devoting tremedous time and effort to perform tasks that few could imagine. Provide means to record the time for:

1) Dungeon clear time taken

2) Instance total kill percentage

3) Key boss kill speed

4) Amount of dungeon cleared

5) World boss kill timing, (Does not allow ppl beyond party to hurt bosses once claimed).

 

HONOR PVP SKILLS

Allow customisation of gear cosmetically to identify/titles/symbols above players with higher ranks. Prevent gear vs gear progression, if some newbie have a better skill in PVP he should win in a fight. It should not be determined by the gear they collect. PVPers should be able to flaunt their skills over other where everything remains equal.

 

PROGRESSION FOR THE CASUAL/SOLO

Give a series of progression for the casual to earn their gear with challenging contents developed for duo/solo with companions. These should not include top difficult to obtain raid gears mentioned above, that takes a lot of commitment from hardcore raiders to obtain. Remove the rage timer, allow for insane solo. If someone takes 3 hrs of effort to kill a boss that takes 16ppl to accomplish, so be it. Let them upload their fraps, keeps the soloer imaginative in seek for means to accomplish crazy tasks.

 

At least provide everyone something to stay in the game.

 

Something else that would keep raiders happy. A cosmetic option that shows the sun shining out of their butt.

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