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Tionese/Columni Gear for Agent's(sniper)


jimih

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Anyone notice that the Tionese/Columni Gear has nothing for a marksmen/sniper build? The gear has stats that are great for a marksmen build however the set bonus is for operative, The only set that has anything that a marksmen build can use is the Field Tech set which would hurt crit/surge ratings and only gives OS a 3 second length span increase.

 

Tionese/Columni

Enforcer : Backstab increase 15% crit and Maximum energy by 5

Field Medic: Recuperative Nanotech cost by 4 and crit chance of Kolto infusion by 15%

Field Tech: Target Aquired restores 10 energy, and reduces energy cost of Takedown by 7

 

Field Tech gear is obviously the best to go with for a marksmen build however the stats on the gear does not help marksmen anywhere near as much as the Enforcer gear.

 

Proposed:

Enforcer: Reduced CD on Ambush (and operative equivilent) by 3 seconds and Maximum Energy by 5

Field Medic: Fine

Field Tech: Reduced Activation time of OS by 1 second and Target Aquired restores 10 energy.

 

The Reduced CD on Ambush would not make ambush more powerful and it still a 3 second cast (barring alacrity) on a 15 second cd: 12 seconds wouldnt hurt. and the reduced activation time of Orbital Strike/XS freighter dosent hurt because it takes 3 seconds to cast and approx 2.5-3 seconds for the pulse to even begin hitting.

 

Just a thought but right now its just better to buy the tionese/columni gear and rip the mods out :) (for marksmen builds)

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Just a thought but right now its just better to buy the tionese/columni gear and rip the mods out :) (for marksmen builds)

 

This is true for any class and any spec. Both PvP and PvE sets are currently horribly optimized. As a Sniper I suggest you buy the PvP set (Field Tech) it easily has the most useful set bonus. Then fill it up with whatever mods you find.

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This is true for any class and any spec. Both PvP and PvE sets are currently horribly optimized. As a Sniper I suggest you buy the PvP set (Field Tech) it easily has the most useful set bonus. Then fill it up with whatever mods you find.

 

This.

 

Most of the sets do not have optimal stat layouts. Most (across classes) are pretty heavy on accuracy or alacrity, which aren't optimal in large amounts. Some is helpful, but they quickly reach diminishing returns.

 

So you always end up swapping mods in the end.

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