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Architectural Plague?


Nyghtfal

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I've been wondering...

 

In my travels throughout the TOR universe, I've noticed that, no matter what planet I'm on, which faction it belongs to, or what other culture the planet may have developed, every large building has a feature in which, as soon as you enter, you must either go right or left and around a large wall before coming back to the center and heading on into the rest of the building.

 

Was there some sort of plague contracted by all the architects in the galaxy, and is anyone working on a cure?

 

It's driving me nuts.

Edited by Nyghtfal
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This is an optimization feature, actually. You'll notice that every building in the game has some sort of twisty hallway entrance (with the exception of very tiny, one-room buildings, maybe). This is so that the game can stop rendering everything outside while you are in the building without you ever noticing, freeing up a lot of memory so your game can run more smoothly. As you run around the twisting hallway entrance, the game loads the interior and "unloads" the exterior, and vice versa on your way out.
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copy.

paste.

 

The key's to game world design.

 

A certain amount must be accepted for large worlds and reasonable development times... While this game did not have a budget of 300 million... it would need to have a budget that large to have the level of detail people seem to want.

Edited by FITorion
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The reason you go left/right is so that the visible path is blocked, making you unable to get a clear view from inside to outside.

This is done to cut off the visibility for the render so that the game don't need to render the outside world to you while you are inside.

 

Or at least, that's how it should work.

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