Nyghtfal Posted May 9, 2012 Share Posted May 9, 2012 (edited) I've been wondering... In my travels throughout the TOR universe, I've noticed that, no matter what planet I'm on, which faction it belongs to, or what other culture the planet may have developed, every large building has a feature in which, as soon as you enter, you must either go right or left and around a large wall before coming back to the center and heading on into the rest of the building. Was there some sort of plague contracted by all the architects in the galaxy, and is anyone working on a cure? It's driving me nuts. Edited May 9, 2012 by Nyghtfal Link to comment Share on other sites More sharing options...
OmegaMayhem Posted May 9, 2012 Share Posted May 9, 2012 It's a defensive design, meant to bottleneck any intruders. Link to comment Share on other sites More sharing options...
itsmymillertime Posted May 9, 2012 Share Posted May 9, 2012 there all built the same so the devs can reuse the same structure, also what the above person said about choke points. Link to comment Share on other sites More sharing options...
chaosdefined Posted May 9, 2012 Share Posted May 9, 2012 It's probably the same Building Contracters who haven't got around to putting Spaceports on most planets, resulting in Orbital Stations instead. Link to comment Share on other sites More sharing options...
Necropolitan Posted May 9, 2012 Share Posted May 9, 2012 This is an optimization feature, actually. You'll notice that every building in the game has some sort of twisty hallway entrance (with the exception of very tiny, one-room buildings, maybe). This is so that the game can stop rendering everything outside while you are in the building without you ever noticing, freeing up a lot of memory so your game can run more smoothly. As you run around the twisting hallway entrance, the game loads the interior and "unloads" the exterior, and vice versa on your way out. Link to comment Share on other sites More sharing options...
Nyghtfal Posted May 9, 2012 Author Share Posted May 9, 2012 I understand the concept from a dev point of view, but couldn't they have been a tad more creative with different building layouts? Link to comment Share on other sites More sharing options...
FITorion Posted May 9, 2012 Share Posted May 9, 2012 (edited) copy. paste. The key's to game world design. A certain amount must be accepted for large worlds and reasonable development times... While this game did not have a budget of 300 million... it would need to have a budget that large to have the level of detail people seem to want. Edited May 9, 2012 by FITorion Link to comment Share on other sites More sharing options...
Saiaku Posted May 9, 2012 Share Posted May 9, 2012 The reason you go left/right is so that the visible path is blocked, making you unable to get a clear view from inside to outside.This is done to cut off the visibility for the render so that the game don't need to render the outside world to you while you are inside. Or at least, that's how it should work. Link to comment Share on other sites More sharing options...
corthala Posted May 9, 2012 Share Posted May 9, 2012 Copy/paste Interiors was always a Bioware thing, I was hoping that they would change this with Swtor but they didn't. Link to comment Share on other sites More sharing options...
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