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A few things I would like to see in-game


Brimmer

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0.) veteran rewards! - exclusive armour / pets / speeders etc unlocked through having an active account for X amount of months

1.) Server Merges

2.) Ability to do normal mode flashpoints with the help of up to 3 companions

3.) A full functional casino on Nar Shaddaa where you can win exclusive speeders and credits; as well acts as a cash sink

4.) The ability to run Ops content as 4-man groups, with the same type rewards, but scaled for less people.

5.) More CE vendor items

6.) a wider verity of speeders - not just the same speeders with different colours

7.) swoop races

8.) Arcade games - through legacy, unlock a holonet arcade terminal on your ship

9.) Armour levels based on the armour mod, and not the type of armour the outfit is

10.) real space combat (not railed)

11.) small world events each month

12.) More realistic NPCs - having npcs in towns having small "tasks" they do, such as walking down the path to visit a vendor then returning home; or maybe two hostile npcs having a practice spar etc

13.) Weather effects

14.) day/night cycle

15.) snares and roots adding to and being affected by resolve

16.) ability to queue for which warzones you want, AND the ability to pick more than one at a time

17.) ability to repaint your speeders different colours

18.) Deeper water - swimming

19.) More companions - and more droid companions

20.) Less restrictions on weapons - such as a shadow being able to use a staff without nerfs to his performance

21.) ability to change difficulty to space combat for a greater reward

22.) the ability to change between rails - alteration to your path/direction in space combat

23.) more audio options

24.) option to skip all warzone cut scenes

25.) follow options - the ability to pick where your companion follows you from (behind to the left / behind to the right / directly behind)

26.) in-combat / out of combat stances - changes how your characters stands / holds their weapon

27.) Radio - a music window which lets you setup a play list of all the in-game music

28.) ability to hide gloves / boots

29.) the above & the ability to hide hats - for companions

30.) more emotes

31.) a terminal outside of your ship within the hangar which lets you pick where you wish to travel, causing your ship to instantly travel there when you enter your ship

32.) Ship pass - like fleet passes, but transports you to your ship

33.) More Ships - ability to purchase new ships

34.) ability to disable/enable exp gain

35.) NO caps for comms

36.) NO caps for valour, prior to 100

37.) ability to "finish" PVP quests from any where, so you don;'t have to return to the fleet

38.) crew skill- techmech - makes dyes / augment slots: which can be added to any orange piece of gear / etc

39.) crew skill: creature handler - raise pets which can be sold to other players - aka vanity pets

40.) Crew skill: Musician: Ability for you to preform any of the cantina's jukebox music on a number of different instruments while your companion dances to your music or other way around

41.) chat bubbles

42.) /commands to change your text colours - works with chat bubbles

43.) X-faction Chat - whats the point halting it, people can do it anyways if they want to via 3rd party software

44.) ability to change your speed while driving, switch between gears, so a tier 3 speeder could drive at the speed of a tier 1 without you needing to change speeders, so you don't leave your low level friend behind.

45.) Huttball carrier being locked out of ALL skills and abilities while holding the huttball except the ability to pass the ball, being pulled by team mates causing the player to drop the ball - speed buffs from marauders/sentinels are ignored by the carrier

46.) more warzones

47.) more flashpoints

48.) less ops content

49.) CE/digital deluxe items such as the flare/holo-dancer becoming skills, instead of items + the music droid from the VIP vendor

50.) music droid from the VIP vendor lasting for a longer time, with a short cooldown timer

 

I have a ton more but I'm going to keep it small :)

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51.) Larger quest log cap - 25 is tiny when it comes to endgame

52.) the rotating platforms that circle the fleet's VIP area for the Imperial fleet, become solid :)

53.) additional skill bars

54.) ability to change the colour of the UI

55.) ability to darken the chat window so it isn't transparent

58.) allow people to reskin the UI - appearance only

59.) legacy ability to lowers the time it takes to heal up

60.) crew skill: treasure hunting - companion gift missions grant the gifts themselves and not a token

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I don't understand the desire for number 34. The game already does that for you. When you get too high of a level for your mission content, it gives you 5 XP, which is essentially nothing. This then allows you to catch up. Turning off XP gains is basically the same thing.

 

I believe you can already do number 55, but I'd have to double check. I'm pretty sure I noticed a setting for chat box opacity at some point. It may be in preferences, the new UI editor thing, or a menu while right-clicking the chat box.

 

Number 45 would solidify the fact that Huttball is just team deathmatch. No one will pick up the ball.

Edited by flyersfan
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0.) veteran rewards! - exclusive armour / pets / speeders etc unlocked through having an active account for X amount of months

2.) Ability to do normal mode flashpoints with the help of up to 3 companions

4.) The ability to run Ops content as 4-man groups, with the same type rewards, but scaled for less people.

5.) More CE vendor items

6.) a wider verity of speeders - not just the same speeders with different colours

9.) Armour levels based on the armour mod, and not the type of armour the outfit is

11.) small world events each month

16.) ability to queue for which warzones you want, AND the ability to pick more than one at a time

17.) ability to repaint your speeders different colours

19.) More companions

20.) Less restrictions on weapons - such as a shadow being able to use a staff without nerfs to his performance

28.) ability to hide gloves / boots

29.) the above & the ability to hide hats - for companions

32.) Ship pass - like fleet passes, but transports you to your ship

35.) NO caps for comms

36.) NO caps for valour, prior to 100

37.) ability to "finish" PVP quests from any where, so you don;'t have to return to the fleet

38.) crew skill- techmech - makes dyes / augment slots: which can be added to any orange piece of gear / etc

39.) crew skill: creature handler - raise pets which can be sold to other players - aka vanity pets

46.) more warzones

47.) more flashpoints

51.) Larger quest log cap - 25 is tiny when it comes to endgame

53.) additional skill bars

60.) crew skill: treasure hunting - companion gift missions grant the gifts themselves and not a token

+1 to all the ones I quoted!

 

I would also like to add a match to any equipped item option.

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0.)

2.) Ability to do normal mode flashpoints with the help of up to 3 companions

6.) a wider verity of speeders - not just the same speeders with different colours

7.) swoop races

9.) Armour levels based on the armour mod, and not the type of armour the outfit is

10.) real space combat (not railed)

17.) ability to repaint your speeders different colours

25.) follow options - the ability to pick where your companion follows you from (behind to the left / behind to the right / directly behind)

 

/Agree with the above.

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