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Defending Points too high


Henu

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So a few months ago a lot of us (even me) complained that we need more points for defending things such as doors on VS, turrets and so on but i feel these rewards are too high.

Here is why, this is whats happening on my server (im sure its not just mine) On CW war zone if we get capped out 2- 1 on the guns people give up right away and just sit at the 3rd gun and just clam the defender points, and as we know if 3 or 4 people are doing nothing its next to impossible to cap a second gun.

 

This is the most frustrating part about pugging a WZ, when you get people that wont even try, why are we rewarding the people that do nothing? when i go into battle with 2 or 3 other people, get destroyed every attempt trying to combat the other groups. I come out with 3 or 4 medals yet the people that sit defend and do nothing get as high as 6 -8..

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Yes lurkers are a problem.

 

The way I look at is if I get one medal that is all I need, I can get that through direct pvp. If that is all I get it is still more fun to me to lemming constantly then stand around idle.

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in those games its not usually because the defender points are so high. more often the team has just decided they are so overpowered there is literally no hope of them winning so they just give up go sit at their node and wait for game to end so at least they will get some coms.
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I agree that it feels like attacker points are too low. I'm not entirely sure what grants you attacker points (the intarwebs seem to indicate fighting near an objective), but it feels like if you're standing there trying to kill the defenders off but don't get a cap, you don't get any. Perhaps this is because I'm ranged and standing near the objective while it's not owned by my team would be a horrible, horrible idea, or perhaps it's because as a squishy my survival time is pretty lousy. In any case, if we're losing badly, I'm fairly sure I do lose out on medals by continuing to fight as opposed to standing at the turret.

 

(Despite that, unless I am actually useful as a defender, I will still zerg in with my team until either over half the team has given up or it is truly a lost cause.)

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I agree that it feels like attacker points are too low. I'm not entirely sure what grants you attacker points (the intarwebs seem to indicate fighting near an objective), but it feels like if you're standing there trying to kill the defenders off but don't get a cap, you don't get any. Perhaps this is because I'm ranged and standing near the objective while it's not owned by my team would be a horrible, horrible idea, or perhaps it's because as a squishy my survival time is pretty lousy. In any case, if we're losing badly, I'm fairly sure I do lose out on medals by continuing to fight as opposed to standing at the turret.

 

(Despite that, unless I am actually useful as a defender, I will still zerg in with my team until either over half the team has given up or it is truly a lost cause.)

 

The problem with attacker points is you have to last for a certain amount of time. So if you keep getting focused (not your fault) you get squat. It needs to be based on DPS amount, not how long you can survive. If there is a squad of marauders and I'm a sorc there is no point in me attacking. Luckily, I can pop my crit CD and just cast a heal for 2.5K+, but not every class can do this. 10k dmg/heals should net 1 medal. I've seen people with 50K dmg/30K heals and no medals. If someone did 50K dmg and 30K healing they obviously did something and deserve some comms.

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Bioware should handle this like how DICE handles it in the Battlefield games (since Alderaan Civil War and the Novare coast are pretty much the same as Titan mode from 2142). You get defend points for killing an enemy player in the capture zones, not just standing there. Pretty simple.
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Bioware should handle this like how DICE handles it in the Battlefield games (since Alderaan Civil War and the Novare coast are pretty much the same as Titan mode from 2142). You get defend points for killing an enemy player in the capture zones, not just standing there. Pretty simple.

 

Yea that's a good point, but at the same time it wouldn't really work. I've seen several warzones where the is one lone guy defending a node and he is left alone the entire match. It's not really his fault if no one on the other team makes an attempt at the node, but his presence there is still necessary because you just never know. In situations like that, those defender points are the only contributions he will be able to make all match.

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The thing is if you drop defender points, no one is going to stay and defend a node, when they can get more medals simply running around getting hk's. my jugg tank and my wifes marauder, we will routinely defend a point and i have her guarded...they will have to send several people to wipe us out and even then we will survive long enough to call out incomings, keep them from turning node till others come to help etc. If more incentive and medals were given for farming kills, damage, etc. then there would be no incentive to defend. The reason we started defending to begin with was because imps would take a node, and every single person would run off and leave it defenseless....pretty much like capping shb or iwb in alterac valley then just leaving it...it makes no sense. We want to win, not just be part of a run and gun bg thats fubar.
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Yea that's a good point, but at the same time it wouldn't really work. I've seen several warzones where the is one lone guy defending a node and he is left alone the entire match. It's not really his fault if no one on the other team makes an attempt at the node, but his presence there is still necessary because you just never know. In situations like that, those defender points are the only contributions he will be able to make all match.

 

Yes that is a problem buts its the people that give up after a 2- 1 cap out that bring it down for the rest of us.

 

How about BW make it 100 comms for a win and 40 for a loss and nothing more.

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Yes that is a problem buts its the people that give up after a 2- 1 cap out that bring it down for the rest of us.

 

How about BW make it 100 comms for a win and 40 for a loss and nothing more.

 

Because people quit at the first sign of trouble because 40 comms wasn't worth it. I know I quit whenever I was put into a losing match in progress. Especially games like Voidstar were you're in round 2 and attacking and there is just no way you're gonna get any medals in time to make it worthwhile. They have to give people a reason to stay and fight.

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Yea that's a good point, but at the same time it wouldn't really work. I've seen several warzones where the is one lone guy defending a node and he is left alone the entire match. It's not really his fault if no one on the other team makes an attempt at the node, but his presence there is still necessary because you just never know. In situations like that, those defender points are the only contributions he will be able to make all match.

 

Hmmm, good point. What about if we kept the current system, but only one player can be the "defender" at a time (per capture point)? Maybe a shield logo or something could appear above his head to indicate who is "defending". Only that player gets defend points. The first person to enter the capture point zone is the defender, and if the player leaves when there's another player there, it will switch to the other player. This will prevent players from standing around it in groups to farm defend points, but still reward the player defending the point.

 

Another idea (I thought of this after I finished typing all that): The +500 defend points are divided amongst all of the players defending the point. If there is one player, they get all 500 of the points. If there's 2 players, each gets 250, and so on.

 

Just tossing around some ideas here.

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splitting the defender points between the amount of the defenders in a node could help a lot to make matches more agressive since it wont be worth it for 2 or more ppl to defend, or allow for a full team to concede a match and stay at 1 node till its over for the defender points.

 

A reduction factor could be added also to the split, for example 1 defender takes 1000 points per 15 seconds, each extra player adds 10% reduction, thus for 2 defenders you got 900 points total, 450 each per 15 seconds, 3 defenders would mean 800 points total, 270 points each etc.

 

That would make the game far more aggresive in civil war since solo defending will be the norm, especially in pugs and it will offer a lot of turn-overs and an extra thing for ppl that can stop caps for a long time against 1-2 players, like tanks.

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^ from personal experience that is how it works right now - Defender points are given as a continuous stream, divided between the players standing at the node. One player standing at the node can rack up the platinum defense medal, but if your whole team sits on it the whole game you won't get much.
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^ from personal experience that is how it works right now - Defender points are given as a continuous stream, divided between the players standing at the node. One player standing at the node can rack up the platinum defense medal, but if your whole team sits on it the whole game you won't get much.

 

It does appear that the speed is lessened the more people that are at the node, but this isn't made clear and might just be a feeling, nothing more.

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