rolotomasi Posted April 24, 2012 Share Posted April 24, 2012 what's best team composition? 3 healer 2 tank 3 dps?2 healer 2tank 4 dps?or simply 3 sorc 5 marauder? Link to comment Share on other sites More sharing options...
crashoverridex Posted April 24, 2012 Share Posted April 24, 2012 what's best team composition? 3 healer 2 tank 3 dps? 2 healer 2tank 4 dps? or simply 3 sorc 5 marauder? marauder marauder marauder marauder marauder marauder tank healer Link to comment Share on other sites More sharing options...
johnyangelo Posted April 24, 2012 Share Posted April 24, 2012 Thing is that really crazy combinations of only one class will be unstoppable by "normal" composited group. But that's intended and TBH I'd like to try Trooper group.. Link to comment Share on other sites More sharing options...
LiveandDieinLA Posted April 24, 2012 Share Posted April 24, 2012 marauder marauder marauder marauder marauder marauder tank healer troll is a troll Link to comment Share on other sites More sharing options...
Raansu Posted April 24, 2012 Share Posted April 24, 2012 marauder marauder marauder marauder marauder marauder tank healer Thanks for the free win my friend. Link to comment Share on other sites More sharing options...
revampt Posted April 24, 2012 Share Posted April 24, 2012 4 x maura 2x tank sin 2x op healer, sins guard the ops GG no 6 op maura team is gunan beat a guard pzbz Link to comment Share on other sites More sharing options...
Totaltrash Posted April 24, 2012 Share Posted April 24, 2012 Thing is that really crazy combinations of only one class will be unstoppable by "normal" composited group. But that's intended and TBH I'd like to try Trooper group.. Yeah, like 8 snipers in huttball....suuuuuure they will win Two days ago, I played vs. 5 Mara's, 2 Sorcs and a Sin (all BM+) - I don't see how you could lose huttball with that kind of team composition. Link to comment Share on other sites More sharing options...
Rensel Posted April 24, 2012 Share Posted April 24, 2012 1 mercenary healer 1 operative healer 2 Assassin tanks 3 marauders 1 DPS juggernaut Link to comment Share on other sites More sharing options...
DweezillKagemand Posted April 24, 2012 Share Posted April 24, 2012 marauder marauder marauder marauder marauder marauder tank healer Don't even need the healer and tank tbqh Link to comment Share on other sites More sharing options...
Blasphemerr Posted April 24, 2012 Share Posted April 24, 2012 (edited) 8 of any dps class would be pretty nifty. Edited April 24, 2012 by Blasphemerr Link to comment Share on other sites More sharing options...
Raansu Posted April 24, 2012 Share Posted April 24, 2012 Yeah, like 8 snipers in huttball....suuuuuure they will win Two days ago, I played vs. 5 Mara's, 2 Sorcs and a Sin (all BM+) - I don't see how you could lose huttball with that kind of team composition. By knocking them off the platforms? By having a tank with a pocket healer walk the ball in since the marauders have zero knockbacks and a stun that breaks on damage and are melee so one knockback sends them all to the bottom? Gee I wonder indeed... Link to comment Share on other sites More sharing options...
wiazabi Posted April 24, 2012 Share Posted April 24, 2012 8 Operatives who's gonna chainstun the enemy team untill they quit. Link to comment Share on other sites More sharing options...
RadarTechnician Posted April 24, 2012 Share Posted April 24, 2012 Thats quiet easy. - Operative - Operative - Operative - Operative - Operative - Operative - Operative - Operative Stun-lock them. They will unsub instantly. Link to comment Share on other sites More sharing options...
Theology Posted April 24, 2012 Share Posted April 24, 2012 Thats quiet easy. - Operative - Operative - Operative - Operative - Operative - Operative - Operative - Operative Stun-lock them. They will unsub instantly. lol'd Link to comment Share on other sites More sharing options...
Zbendixen Posted April 24, 2012 Share Posted April 24, 2012 8 operative heals handsdown, think of the dps one op healer can put out. Can you imagine 8 explosive probes on 1 target? im sorry but every 30 seconds someones getting nuked and u cant kill someone when they have 7 other op healers keeping them up, 16 stacks of kolto probe? that and you add in the stealth factor which is huge in objective games. which wait, every game in pvp is objective. Link to comment Share on other sites More sharing options...
cerberias Posted April 24, 2012 Share Posted April 24, 2012 My guilds gonna be rolling an 8 man stealth team, 4 ops 4 assassins I believe. Assassins all as tank, one op DPS one op hybrid and two op healers - or similar. Imagine calling incs for that.. No-one left 'dies' 7 LEFT INC INC INC the point has been captured. Link to comment Share on other sites More sharing options...
Goldenstar Posted April 24, 2012 Share Posted April 24, 2012 (edited) 2 tanks 2 heals 4 marks snipers Call 3-2-1 spikes with Ambush->Followthrough and you'll be able to spike down targets in under 1s. Edited April 24, 2012 by Goldenstar Link to comment Share on other sites More sharing options...
aarka Posted April 24, 2012 Share Posted April 24, 2012 Yeah the 8 man stealth teams will be very interesting for the capture games. Tank / dps / heals can all stealth.. Link to comment Share on other sites More sharing options...
rolotomasi Posted April 25, 2012 Author Share Posted April 25, 2012 but you dun know which wz you will get. need to have a team that could win all type of wz. that's the beauty of current system. Link to comment Share on other sites More sharing options...
Darth_Sookie Posted April 25, 2012 Share Posted April 25, 2012 Thats quiet easy. - Operative - Operative - Operative - Operative - Operative - Operative - Operative - Operative Stun-lock them. They will unsub instantly. Against 8 Rage Juggernauts. 2 seconds 8 dead operatives. Link to comment Share on other sites More sharing options...
Poulay Posted April 25, 2012 Share Posted April 25, 2012 (edited) Thats quiet easy. - Operative - Operative - Operative - Operative - Operative - Operative - Operative - Operative Stun-lock them. They will unsub instantly. I like the strategy of this . Thought I would love to seewhat a full pyrotech team can do Edited April 25, 2012 by Poulay Link to comment Share on other sites More sharing options...
Caelrie Posted April 25, 2012 Share Posted April 25, 2012 8 focus sentinels. Subbing any of them out gimps your team. Link to comment Share on other sites More sharing options...
Aetou Posted April 25, 2012 Share Posted April 25, 2012 2 Healers (Sawbones+Seer. I still find that combination superior to two Sawbones, they complement each other well and bubbles really help with the burst healing.) 2 Tanks (Ideally Shadows for their crazy DPS, although 1 Vigilance Guardian in Soresu can work too and is great for Huttball.) 4 DPS (I'm tempted to say 2x Sentinel, 2x Ranged DPS here.) Having one of the DPS be a Hybrid Healer certainly won't hurt either (Scoundrel Hybrid preferably.) Despite all the talk about how crazy Marauders or Powertechs are currently, or how stacking heals makes you invinsible, I've found that a balanced team can deal with the widest range of threats and Warzones. Link to comment Share on other sites More sharing options...
wtfnonamefree Posted April 25, 2012 Share Posted April 25, 2012 2 Tankasins 1 Mara 1 Jugg (dps) 1 Pyro 1 Sorc (heal) 2 OPs (heal) This comp has got it all, for every wz scenario. Link to comment Share on other sites More sharing options...
Carbonated Posted April 25, 2012 Share Posted April 25, 2012 the rep team on my server has a good comp(low pop rep side so they are usually all together) which is 5 sages healing 2 sent and 1 guardian. used to be 5 sages and 3 troopers but they got nerfed out of fotm. Link to comment Share on other sites More sharing options...
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