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Looking for a solid pvp Vengeance build


Juslooking

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as the title stated, played rage from 1-50 was fun but now i need a change please post your spec and why thank you

 

:wea_03:

 

 

 

I'm no jugg rock star, but I would go with this

 

http://db.darthhater.com/skill_calc/sith_warrior/juggernaut/#::e6fe6fe4fef3ef6ef14ef2cf2ef6:

 

 

Or this if you prefer free snares

 

http://db.darthhater.com/skill_calc/sith_warrior/juggernaut/#::e6fe6fe4fef3ef5e2cf13ef12:

 

 

 

I would recommend the first build as rage is plentiful with unyielding, making intimidation less valuable. Have to waste a point in quake to get it too.

 

 

 

 

Prioritize Vicous throw > ravage (when you think you can get at least 2 ticks off) > shatter > scream > imaple

Edited by Cavad
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I endorse both these builds and recommend the first one. The dot talents are useful in PvE where Stagger and Pooled Hatred are useless, but in PvP, they provide almost no tangible benefit (they aren't even that useful in PvE, they're just less useless than the other two).

 

Personally, though, I'd take Accuracy over Unyielding, because most of our best attacks are Weapon-based, it's a free 3%, and missing at all is a no-no, especially when being dodged or parried on a Vicious Throw is the difference between victory and defeat.

 

When you charge in, hit Ravage immediately because you are all but guaranteed to land the 3rd hit with Stagger and Unstoppable. I would actually prioritize Impale over Shatter on soft targets, because Internal damage isn't as useful against light armor, and Impale crits WAY harder. Against healers, don't even bother with Shatter, they'll cleanse it off themselves. Do everything in your power to keep Savagery up at all times, and ALWAYS hit Vicious Throw the instant you see them drop to 29%, even if you have to interrupt a Ravage.

Edited by Vid-szhite
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Dots can crit, and they synergize with malice (dots are yellow dmg and are thus considered "force" attacks). With all your dots up, your target will be ticking inbtween 800-1000 dmg atk on top of all the other burst you have.

 

It's awesome for fleeing targets, stealthies, and bringing people right into that vicious throw range. Also, a healer trying to cleanse will be wasting a GCD instead of healing, and if you are any decent at DPS, this should mean he's dead or seriously injured. It's just overall good extra dmg that is better than the ravage talent up in the 6th tier. Ravage with the first tier of rage talent is good enough and comes often enough.

 

Your opener should be sundering strike (talented) if only because it boosts your dmg for all subsequent attacks. Of course, not always, since not all targets are at full hp, sometimes just bursting down with impale/forcescream/vicious is better. Also, vicious throw into charge shatter scream impale is pretty solid.

 

http://db.darthhater.com/skill_calc/sith_warrior/juggernaut/#::ede5fe5fe3fe2f3ef6ef14ef2ef2df6

 

Here's my build, been popping over 300k dmg on my bad days since forever

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depending on your gear Malice is minimal, if you are in decent gear just skip it.

 

I'm running

04/35/02

http://db.darthhater.com/skill_calc/sith_warrior/juggernaut/#::de12fe6f3ef6ef14ef12:

 

The DoTs while they don't seem like a lot are a pure 10% damage increase per ability. Decimate is cool and I had contemplated snagging it, but to be honest I focus more on single target than AoE, and I find the build I posted above works for my needs best.

 

Rampage is amazing now, it's 2 free rage and a reset in Ravage, more Ravage = More dps, and the target actually has to run pretty far out of range to avoid the channeled damage which a lot of people haven't figured out yet.

Edited by WarSiren
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Dots can crit, and they synergize with malice (dots are yellow dmg and are thus considered "force" attacks). With all your dots up, your target will be ticking inbtween 800-1000 dmg atk on top of all the other burst you have.

 

It's awesome for fleeing targets, stealthies, and bringing people right into that vicious throw range. Also, a healer trying to cleanse will be wasting a GCD instead of healing, and if you are any decent at DPS, this should mean he's dead or seriously injured. It's just overall good extra dmg that is better than the ravage talent up in the 6th tier. Ravage with the first tier of rage talent is good enough and comes often enough.

 

Your opener should be sundering strike (talented) if only because it boosts your dmg for all subsequent attacks. Of course, not always, since not all targets are at full hp, sometimes just bursting down with impale/forcescream/vicious is better. Also, vicious throw into charge shatter scream impale is pretty solid.

 

http://db.darthhater.com/skill_calc/sith_warrior/juggernaut/#::ede5fe5fe3fe2f3ef6ef14ef2ef2df6

 

Here's my build, been popping over 300k dmg on my bad days since forever

 

What form are you using?

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What form are you using?

 

It is pretty safe to assume he is using shien since it is talented. Maybe occasionally switching to soresu if carrying the ball or holding off for reinforcements at a node. That is what I do.

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I tried pvp'ing as vengeance, and to me it was lackluster. Sure, I could put some decent single-target damage on the focus target, but it seemed to take longer to kill someone than with a rage spec.

 

Not to mention I was nearly laughed out of the warzone before a match started for being vengeance.

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I tried pvp'ing as vengeance, and to me it was lackluster. Sure, I could put some decent single-target damage on the focus target, but it seemed to take longer to kill someone than with a rage spec.

 

Not to mention I was nearly laughed out of the warzone before a match started for being vengeance.

 

That's a shame others looked down at you for being veng. The majority of the top pvping juggs on my server are veng.

 

I enjoy my veng jugg. I didn't enjoy rage. It just comes down to playstyle preference.

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