orbing Posted April 18, 2012 Share Posted April 18, 2012 Hi guys! Last night me and my guildies had some nice PvP runs. I recorded one match while I was playing my 5/5/31 spec.I had a great time and hope you like the clip! Here it goes: The spec I'm using during this footage:http://www.torhead.com/skill-calc#600GZMcZcMfRsMkrfz.1 Cya! Link to comment Share on other sites More sharing options...
SaberSecreT Posted April 18, 2012 Share Posted April 18, 2012 (edited) I would seriously consider putting 2 points into telekinetic defense rather than Inmutable force, you get more benefit from spaming shield on you and getting hp by dotting everything around you than trying to cast a deliverance.Also, abuse mind crush more, since you use a lot of telekinetic throw, your proc was up all of the time. Mind crush with 2 pieces of pvp set becomes a monster skill since you regain a lot of hp plus you can use it more often. Edited April 18, 2012 by SaberSecreT Link to comment Share on other sites More sharing options...
torduckin Posted April 18, 2012 Share Posted April 18, 2012 Cool. same way I've been playing the class since the nerf to Corruption. Pillar hump - Free cast - top DPS charts. Sadly on my server once an opposing OP or Marauder spots me I get farmed for free kills. The class is fine when nobody bothers attacking us. Link to comment Share on other sites More sharing options...
JediDuckling Posted April 18, 2012 Share Posted April 18, 2012 Hi guys! Last night me and my guildies had some nice PvP runs. I recorded one match while I was playing my 5/5/31 spec. I had a great time and hope you like the clip! Here it goes: The spec I'm using during this footage: http://www.torhead.com/skill-calc#600GZMcZcMfRsMkrfz.1 Cya! uh the OP sage/sorce i dont see this class getting balanced any time soon and loads of people play them. if they fixed and balanced this class all the kidsp laying them would threaten to leave the game lol Link to comment Share on other sites More sharing options...
orbing Posted April 18, 2012 Author Share Posted April 18, 2012 I would seriously consider putting 2 points into telekinetic defense rather than Inmutable force, you get more benefit from spaming shield on you and getting hp by dotting everything around you than trying to cast a deliverance. Also, abuse mind crush more, since you use a lot of telekinetic throw, your proc was up all of the time. Mind crush with 2 pieces of pvp set becomes a monster skill since you regain a lot of hp plus you can use it more often. Thx for watching my video and the constructive criticism. I will try it out when I come home from work. / z Link to comment Share on other sites More sharing options...
Cempa Posted April 18, 2012 Share Posted April 18, 2012 For PvP the total healing done over a course of a WZ from DoT healing is trickle in the thousands...low thousands. A few seconds of your cast heals will do more healing. Link to comment Share on other sites More sharing options...
alanisUDL Posted April 18, 2012 Share Posted April 18, 2012 For PvP the total healing done over a course of a WZ from DoT healing is trickle in the thousands...low thousands. A few seconds of your cast heals will do more healing. When I was madness pre-1.2, I was often doing 90-120k healing over the course of a match, and rarely was using casted heals. Shields certainly helped, but I would bet over the course of a competive match it would be much closer to 60-75k from the life leeching talents (plus PvP set bonus). Link to comment Share on other sites More sharing options...
orbing Posted April 18, 2012 Author Share Posted April 18, 2012 For PvP the total healing done over a course of a WZ from DoT healing is trickle in the thousands...low thousands. A few seconds of your cast heals will do more healing. Yeh those two points could be distributed how u want pretty much. No gamebreaker Link to comment Share on other sites More sharing options...
Kuvox Posted April 18, 2012 Share Posted April 18, 2012 Nice video. I would say that putting points into telekinetic defense vs. deliverance can be determined more by how much you are targeted than by anything else. On my server the enemy descends on me constantly, mainly because they know how much damage I can do. No matter how much I use force lift, stun, etc. I rarely can get away. It is not uncommon for me to have 4 or more enemies on me a good portion of every warzone (no bs). With 80% of my deliverance casts interrupted, even behind pillars, obstacles, etc. I absolutely need the extra absorption that telekinetic defense gives my shield. My guild-mate, however--also a Sage--is not nearly as much a target as I am (but should be!) and has the extra points in deliverance. It works really well for her. Moreover, with the recent buff to Marauders/Sentinels I have found that putting points into Containment, once preferable, is now necessary. In the video you seem to use its effects (i.e., instant force lift) well. Link to comment Share on other sites More sharing options...
Raific Posted April 18, 2012 Share Posted April 18, 2012 Very impressive team game mate! Rarely do you see someone contribute so much to the team play and still score so well. Link to comment Share on other sites More sharing options...
orbing Posted April 18, 2012 Author Share Posted April 18, 2012 Very impressive team game mate! Rarely do you see someone contribute so much to the team play and still score so well. Thx alot! I play to win Link to comment Share on other sites More sharing options...
orbing Posted April 19, 2012 Author Share Posted April 19, 2012 Nice video. I would say that putting points into telekinetic defense vs. deliverance can be determined more by how much you are targeted than by anything else. On my server the enemy descends on me constantly, mainly because they know how much damage I can do. No matter how much I use force lift, stun, etc. I rarely can get away. It is not uncommon for me to have 4 or more enemies on me a good portion of every warzone (no bs). With 80% of my deliverance casts interrupted, even behind pillars, obstacles, etc. I absolutely need the extra absorption that telekinetic defense gives my shield. My guild-mate, however--also a Sage--is not nearly as much a target as I am (but should be!) and has the extra points in deliverance. It works really well for her. Moreover, with the recent buff to Marauders/Sentinels I have found that putting points into Containment, once preferable, is now necessary. In the video you seem to use its effects (i.e., instant force lift) well. Yeh Containment is amazing. So many ppl trinket out of Force Stun early so the possible full 8 sec instant CC is really strong! Link to comment Share on other sites More sharing options...
MelodicSixNine Posted April 19, 2012 Share Posted April 19, 2012 I really like your friendly pulls! If only more sages and sorcs would save us like that... Link to comment Share on other sites More sharing options...
orbing Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) I really like your friendly pulls! If only more sages and sorcs would save us like that... Thx alot mate! They're superfun to do and could actually save one from dying so yeh I like doing them hehe Edited April 20, 2012 by orbing Link to comment Share on other sites More sharing options...
orbing Posted April 21, 2012 Author Share Posted April 21, 2012 For PvP the total healing done over a course of a WZ from DoT healing is trickle in the thousands...low thousands. A few seconds of your cast heals will do more healing. When not hardcasting any heals I usually ends u with 50-70k healing so it's not that bad rly. Link to comment Share on other sites More sharing options...
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