Jetflair Posted April 18, 2012 Share Posted April 18, 2012 Could we have some defence against them or way to avoid them please? I think its far too powerful ability that one player can push about 10 person away from himself so far they drop from the cliff, roll down stairs or find themselves in acid pools. It's also huge advantage to certain classes and AC's against those who don't have them at all. Because its impossible to avoid situations where you could not be pushed on critical moment to places where you might for example die. Stopping someone to their tracks is far more benign CC. Link to comment Share on other sites More sharing options...
Carico Posted April 18, 2012 Share Posted April 18, 2012 As annoying as knockbacks are, I'd rather see them remove or at least lessen the stun/imobilizing effect. Its bad enough to be knocked back, and in most cases hurled half way across the map, but then I can't move for 4-6 seconds. That's a bit extreme. especially for melee classes. Link to comment Share on other sites More sharing options...
maticlandarr Posted April 18, 2012 Share Posted April 18, 2012 Classes without KBs have other advantages to balance them. Vanguard/powertech grapple for instance. You kust have to be more aware of where you and tour opponents are. Dont stand between an inquisitor and a forepit. Keep moving. Recognize the danger spots and avoid them if you can. Link to comment Share on other sites More sharing options...
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