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Question About Ravage


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Just a silly question .... or maybe not ???

 

Taken from patch notes :

 

Sith Warrior

 

General

Ravage can no longer be interrupted, and its damage has been increased by approximately 15%.

 

can someone plz explain to me what do they mean when they say that ravage cant be interrupted ??

 

coz as far as i can understand forms of interrupt on a channeling skill are stun,silence effects , knock back etc ... atm from all this effects Ravage is interrupted as normal .

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It will likely be the same as the old rage spec skill.

 

It's uninterruptible in terms that you cannot use your regular "interrupt" skill to stop it. You can still be knocked back, choked, stuned, etc. Just the actual interrupt skill will no longer work.

 

Though I would need confirmation as I haven't tested it yet.

 

Seems to be a pvp general change, giving it to all specs instead of just the rage.

 

Damage boost is still very nice though.

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True, but it's range once started is much greater than it seems.

 

Pssssst. The range is 10m not just melee range...it just has to be intiated close by...If you are Carnage it will root them if they run and take the full damage... assuming none of the afore mentioned abilties are used to prevent it from being channeled. Being channeled is why other abilties can stop it from completing.

Edited by Blloodbane
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Dunno if it's happening to anyone else, but lately my Ravage is getting interrupted. I play a Vengeance Jugg so when I charge in I have unstoppable active and should thus be immune to most things that could normally stop a ravage. Numerous times I'll hit Ravage right after (as they should be immobilized from charge.... though half the time that doesn't work either even against non-tanks that don't have anywhere near enough defense to get past the stupid high amounts of accuracy the game gives us), but it'll stop immediately and go on cooldown. I usually don't even get the first two hits off.

 

Now I'm pretty sure I'm not fat fingering the run button and interrupting it. With unstoppable active (aka, right after a charge) is there anything else that should be able to interrupt a Ravage? Has happened against marauders and commandos, though likely more as I'm usually too busy yelling at the screen about the BS that occurred to notice the class I charged every time.

 

At first I thought maybe it was that Commando instant aoe knockback/Warrior aoe mez (like, applies to stopping ravage first, then runs into unstoppable so doesn't actually knockback/daze me due to some weird stacking rules/priority system), but really not sure if I'm just missing something or if there's actually a specific cause.

Edited by Lockexxi
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Dunno if it's happening to anyone else, but lately my Ravage is getting interrupted. I play a Vengeance Jugg so when I charge in I have unstoppable active and should thus be immune to most things that could normally stop a ravage. Numerous times I'll hit Ravage right after (as they should be immobilized from charge.... though half the time that doesn't work either even against non-tanks that don't have anywhere near enough defense to get past the stupid high amounts of accuracy the game gives us), but it'll stop immediately and go on cooldown. I usually don't even get the first two hits off.

 

Now I'm pretty sure I'm not fat fingering the run button and interrupting it. With unstoppable active (aka, right after a charge) is there anything else that should be able to interrupt a Ravage? Has happened against marauders and commandos, though likely more as I'm usually too busy yelling at the screen about the BS that occurred to notice the class I charged every time.

 

At first I thought maybe it was that Commando instant aoe knockback/Warrior aoe mez (like, applies to stopping ravage first, then runs into unstoppable so doesn't actually knockback/daze me due to some weird stacking rules/priority system), but really not sure if I'm just missing something or if there's actually a specific cause.

 

Unstoppable duration is 4 seconds, charge global cd takes 1.5 seconds of it so you're left with 2.5 seconds of unstoppable to cast a 3 sec ravage where you won't be immune to anything for the last 0.5 seconds.

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Unless its a carnage marauder channelling it you can still simply move out of the move range also.

 

My last tick of Ravage landed on 10m range lately for insignificant 4k :D. Just use Chilling scream for snare before ravage, not many shall escape then.

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