Subatomix Posted April 16, 2012 Share Posted April 16, 2012 (edited) Where does it become a problem? All off the following happen much, much more now with the removal of the abort timer. 7 v 8, 6 v 8, 5 v 8, 4 v 8, 3 v 8, 6 v 7, 5 v 7, 4 v 7, 3 v 7, 5 v 6, 4 v 6, 3 v 6 I mean ... THEY REMOVED THE ABORT TIMER! WHY?!?!?!?!?!?!?!? Edited April 16, 2012 by Subatomix Link to comment Share on other sites More sharing options...
TheZunk Posted April 16, 2012 Share Posted April 16, 2012 Bc they dont know how to make a pvp game...and they also give u no money if u lose...such a joke Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 Bc they dont know how to make a pvp game...and they also give u no money if u lose...such a joke What happened to the world of rewarding you for your efforts and not your accomplishments? Yea I remember kindergarten....good times Link to comment Share on other sites More sharing options...
Subatomix Posted April 16, 2012 Author Share Posted April 16, 2012 What happened to the world of rewarding you for your efforts and not your accomplishments? Yea I remember kindergarten....good times No, no, no. I'm talking about the short handed games. That's it. I would like to know how this is acceptable by any long stretch of logic. How is it ok? Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 (edited) No, no, no. I'm talking about the short handed games. That's it. I would like to know how this is acceptable by any long stretch of logic. How is it ok? The problem of short-handed WZ's as you call it, is not the problem you should be looking at. Rather, look at what is causing the WZ's to become short-handed. Edited April 16, 2012 by Aleutius Link to comment Share on other sites More sharing options...
Subatomix Posted April 16, 2012 Author Share Posted April 16, 2012 The problem of short-handed WZ's as you call it, is not the problem you should be looking at. Rather, look at what is causing the WZ's to become short-handed. I'm not talking about when people quit. I'm talking about when games START. I contend it's poor programming and design. EG., removing the abort timer. If 11 rep and 16 imp want to play on a given night, guess what happens. One queue will get 8 v 8 and the other will get 3 v 8. I would very much like to discuss what caused this to happen when every other competitive game in the world has the problem solved. I would also like to discuss why Bioware thought removing the abort timer was a good idea and how it wouldn't make the situation worse. Link to comment Share on other sites More sharing options...
Kellour Posted April 16, 2012 Share Posted April 16, 2012 The answer to your question is both short, AND sweet: It's Not Okay. The question we ALL should be asking is, why does Bioware think it's okay? Link to comment Share on other sites More sharing options...
Amaste Posted April 16, 2012 Share Posted April 16, 2012 The problem of short-handed WZ's as you call it, is not the problem you should be looking at. Rather, look at what is causing the WZ's to become short-handed. Sadly and ironicly considering your last post, it's the lack of incentives to the losing team. <_< It doesnt matter if you PvP for the sake of PvP, this game doesn't appeal to that period, so those precious few that just want to PvP are going to get shafted by those who'll hop out because they only want to PvP for the garenteed wins. This game is litterally *filled* with players who need a carrot on a string to even want to attempt PvP, and that carrot isn't there for a losing group. Makes me sad, but I'm tired of playing last man (men) standing in warzones because the fair weather PvE crowd who just want the gear abandons ship at the first sign of trouble. Link to comment Share on other sites More sharing options...
Skillmare Posted April 16, 2012 Share Posted April 16, 2012 You forgot 2v8? It's happened to my opponents in Huttball. From the start, not quitters. Link to comment Share on other sites More sharing options...
Audenlol Posted April 16, 2012 Share Posted April 16, 2012 What happened to the world of rewarding you for your efforts and not your accomplishments? Yea I remember kindergarten....good times When 1 player can win a wz by theirsElf then maybe its ok. But if I am destroying my opposition but my team is terrible, I will leave. My Effort is not worth 40 wz commendations. I'll just afk and que later. Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 When 1 player can win a wz by theirsElf then maybe its ok. But if I am destroying my opposition but my team is terrible, I will leave. My Effort is not worth 40 wz commendations. I'll just afk and que later. Exactly. The casual mmo experience denies the rewards that people deserve for playing better. The lack of ranked system denies good players from advancing in their career. Link to comment Share on other sites More sharing options...
Ilharess Posted April 16, 2012 Share Posted April 16, 2012 Exactly. The casual mmo experience denies the rewards that people deserve for playing better. The lack of ranked system denies good players from advancing in their career. The lack of equal groups denies good players from advancing in their career. If you have a 4 vs 8 match from the start you can't do anything. The problem of people quitting WZ after they start is a completely different thing. Link to comment Share on other sites More sharing options...
Subatomix Posted April 16, 2012 Author Share Posted April 16, 2012 The lack of equal groups denies good players from advancing in their career. If you have a 4 vs 8 match from the start you can't do anything. The problem of people quitting WZ after they start is a completely different thing. Right, I'm just talking about the warzones starting unbalanced. It was a problem prior to 1.2 and I could swear having read something about how they were going to add new queue logic that solved the problem. I never in my wildest nightmares would have thought that "logic" was the removal of the abort timer. It's past 9am in Austin. You'd think someone would have commented. I mean, look at all Gabe had to say about patch 1.2 I'm surprised they've left this post up in their news section. Read it now and tell me how it makes you feel. Gabe Amatangelo explains some of the upcoming changes and design choices for PvP. I wish Gabe would splain some more after the patch went live. He seems to like to "explain." Link to comment Share on other sites More sharing options...
Ahhmyface Posted April 16, 2012 Share Posted April 16, 2012 (edited) PvP is about competition. I don't care if im the only good player on my team, I'll still stick it out because, guess what? It's just another challenge. When I'm 1v3ing crap and trying to sneak in a score without any help from my allies, its the same as when I'm in a premade and the goal is to see if I can hit 15 medals. Stop playing for commendations. Start playing for fun. Losing is ok. Follow those principles and you will succeed. Edited April 16, 2012 by Ahhmyface Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 (edited) The lack of equal groups denies good players from advancing in their career. If you have a 4 vs 8 match from the start you can't do anything. The problem of people quitting WZ after they start is a completely different thing. Man people just keep missing this. Why are the warzones starting at 4v8? This is what I am trying to get you to think about. You have to focus on the CAUSE of the problem, not the problem itself Bad players are repeatedly put up against superior players and continue to lose. Worse yet, any good players on the teams of these bad players are going to leave. Why? Because even IF they win, they get nothing for their efforts(No ranked warzones). They will just be teamed up with the same players over and over again. This is why warzones have decreased populations and a lot of people are leaving them. This is also why faction imbalances occur. Skilled players band together because they have to. The lack of ranking system would otherwise group them with inferior players, which they would just leave the game. THIS is why SKILL is so affecting a gear based game. Better players still want to be rewarded for playing better than others, but Bioware is denying them that. Edited April 16, 2012 by Aleutius Link to comment Share on other sites More sharing options...
LemmingLeader Posted April 16, 2012 Share Posted April 16, 2012 (edited) PvP is about competition. I don't care if im the only good player on my team, I'll still stick it out because, guess what? It's just another challenge. When I'm 1v3ing crap and trying to sneak in a score without any help from my allies, its the same as when I'm in a premade and the goal is to see if I can hit 15 medals. Stop playing for commendations. Start playing for fun. Losing is ok. Follow those principles and you will succeed. What happened to the world of rewarding you for your efforts and not your accomplishments? Yea I remember kindergarten....good times I know right? So, how are those PvP match populations going these days? Are people sticking around in matches? Are they fighting to the end? How do those rewards look on the winning side when the other team just gives up early and stops fighting? Ha... Edited April 16, 2012 by LemmingLeader Link to comment Share on other sites More sharing options...
Subatomix Posted April 16, 2012 Author Share Posted April 16, 2012 I know right? So, how are those PvP match populations going these days? Are people sticking around in matches? Are they fighting to the end? How do those rewards look on the winning side when the other team just gives up early and stops fighting? Ha... I can't wait to see real subscription numbers for this game after the 30 free days are up. Latest figures I saw show subs already peaked at 1.7 million and started to decline prior to 1.2. Maybe it's just me, but I don't think a population decline is a good thing so early in a game's life cycle. Actually, it's not just me. I checked. Lots of other MMO review sites say the same thing. Link to comment Share on other sites More sharing options...
Faulhaber Posted April 16, 2012 Share Posted April 16, 2012 The answer to your question is both short, AND sweet: It's Not Okay. The question we ALL should be asking is, why does Bioware think it's okay? I believe Bioware think it's ok because on a 3x8 game most players are happy with the situation, and since starting shorthanded almost only affects the minority of the players, BW is trying to keep most of their customers happy. Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 I believe Bioware think it's ok because on a 3x8 game most players are happy with the situation, and since starting shorthanded almost only affects the minority of the players, BW is trying to keep most of their customers happy. The bad players are content with being bad, so screw the rest. AmIRite? Link to comment Share on other sites More sharing options...
fungihoujo Posted April 16, 2012 Share Posted April 16, 2012 The problem of short-handed WZ's as you call it, is not the problem you should be looking at. Rather, look at what is causing the WZ's to become short-handed. No incentives for the losing team to stay- there, the cause. Link to comment Share on other sites More sharing options...
fungihoujo Posted April 16, 2012 Share Posted April 16, 2012 PvP is about competition. I don't care if im the only good player on my team, I'll still stick it out because, guess what? It's just another challenge. When I'm 1v3ing crap and trying to sneak in a score without any help from my allies, its the same as when I'm in a premade and the goal is to see if I can hit 15 medals. Stop playing for commendations. Start playing for fun. Losing is ok. Follow those principles and you will succeed. So... marauder already in full BM gear? Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 (edited) No incentives for the losing team to stay- there, the cause. Yea I know it's not hard to see, but for a lot of people it seems to be. I think it had something to do with people not being able to accept that skilled players exist, and that they want to be given more rewards for being better. (Almost like IRL!) Edited April 16, 2012 by Aleutius Link to comment Share on other sites More sharing options...
Subatomix Posted April 16, 2012 Author Share Posted April 16, 2012 No incentives for the losing team to stay- there, the cause. But why do warzones START short handed? I've rolled into games just after 1.2 came out where we were 5 v 8 from start to finish. Nobody quit. It happened repeatedly for pretty much the rest of the evening. Not always 5 v 8 but always short handed. Perhaps it's just a problem on my server. But it was enough to push me over the edge and cancel my subscription. Nobody in my guild has posted in our forums that the situation has gotten any better. Link to comment Share on other sites More sharing options...
Aleutius Posted April 16, 2012 Share Posted April 16, 2012 (edited) But why do warzones START short handed? I've rolled into games just after 1.2 came out where we were 5 v 8 from start to finish. Nobody quit. It happened repeatedly for pretty much the rest of the evening. Not always 5 v 8 but always short handed. Perhaps it's just a problem on my server. But it was enough to push me over the edge and cancel my subscription. Nobody in my guild has posted in our forums that the situation has gotten any better. don't even bother explaining it to this guy. he's been trolling all day, and is generally inept. Edited April 16, 2012 by Aleutius Link to comment Share on other sites More sharing options...
Scoobings Posted April 16, 2012 Share Posted April 16, 2012 It's not OK, that's why they're trying to get cross server ques going. If there's a larger que pool then that won't happen as much. When people don't take que, for whatever reason, there isn't a replacement for them so your match stays short handed. If there were more people in que, then there would be someone to take that place and the matches would stay full longer. Also, imo, you should only have 45 seconds to take que to get more que cycles in before the game starts. That way there would be less a chance of starting short handed. Link to comment Share on other sites More sharing options...
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