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2 things they needed to do....


mindriot

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I've been telling people for weeks that the future of this game hinged on two things, world/zone events, and a cross server lfg system. The events will combat the loss of server community with cross server ques. They have done a really good job on the rakgul event, and it really excites me for what they can do in the future. Now if they can make it easy to get into the 4 man content they've created, and get ranked pvp in there, the games future is bright. I'm stoked. GG bioware.
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I've been telling people for weeks that the future of this game hinged on two things, world/zone events, and a cross server lfg system. The events will combat the loss of server community with cross server ques. They have done a really good job on the rakgul event, and it really excites me for what they can do in the future. Now if they can make it easy to get into the 4 man content they've created, and get ranked pvp in there, the games future is bright. I'm stoked. GG bioware.

 

While not confirmed as to being an official release, the cross-server LFG system is something they are looking into.

 

They do want to put a server-wide LFG system in place, however.

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i disagree. community isnt built on such events. lfd wont save anything. making this game more like others only hurts it. look at rift as a example. it had events from day one and put in a lfd also. it did nothing to decrease the flood of people leaving it. it is only speculation as to why that game lost so many subsciptions and also this game here.

 

one was polished, had events, major bug free and difficult end game content at release and still lost subsciptions. the other has the opposite and is doing the same.

 

your premise and insight is wrong, the solution isnt as simple as you think and more issues are involved than what what we know.

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i disagree. community isnt built on such events. lfd wont save anything. making this game more like others only hurts it. look at rift as a example. it had events from day one and put in a lfd also. it did nothing to decrease the flood of people leaving it. it is only speculation as to why that game lost so many subsciptions and also this game here.

 

one was polished, had events, major bug free and difficult end game content at release and still lost subsciptions. the other has the opposite and is doing the same.

 

your premise and insight is wrong, the solution isnt as simple as you think and more issues are involved than what what we know.

 

 

Your premise is wrong.

 

SWTOR provides something Rift did not. The chance to do these things in a sci-fi environment.

 

Who is to say that if they do everything the other most popular mmo does, it won't make the game even more popular? Changing from WoW to Rift is changing one fantasy game for another. Changing from WoW to SWTOR is much the same but with a sci-fi flavor. Don't underestimate this appeal as many many consumers are tired of orcs and magic fairies.

 

Just to be clear, I am not advocating any approach here. Just presenting a couple of counter points.

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