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10% chance for Prototype to Artifact Schematics? Um NOT!


Narachu

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I don't know about other crafting professions but cybertech is seriously screwed up. I waited patiently to fix in 1.2 what they broke in some previous patch, but even with a supposed 10% success rate i can burn many many times what i should have to get even one pattern and get nothing. Something is seriously wrong with your programming.
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Agreed with the OP. I haven't shyed away from trying to learn new schems. I learn them as necessary, for alts, guildies, main, etc. After learned, then I satrt selling them. Premium to Prototype has never been that hard, and truthfully, i haven't even looked at the re chance of that post 1.2. That said I was going to re a few proto's to artifact since the odds were "greatly increased". Anyone not a CT does not realize it takes 4 UT metals per mod/armoring plus approx 20 minutes....thats for 1!!! And for that we get a 10% chance of success. So 1 out of every 10 is going to be a success???....Where exactly is the great increase? Seems to me there will still be some with 36 tries and some with 3 tries...no difference. (Same with artifice crystals also). So ummm, where exactly is the great increase in success rates? While not in front of me, I am pretty sure thats what the patch notes eluded to, aand most definately what we have been expecting. (This is all linear re'ing being referred to). When first being discussed I made the argument it shouldn't be too easy or else everyone would have the whole lineup with no effort at all, but actually seeing a 10% chance of success is a bit disheartening. Of course we will all continue to RE stuff, but there should be some sort of scaling increase in % from failures I think. If I've made 5 and no dice, goto 20%..etc...

 

Just my thoughts,

Good Luck,

Mike

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I may have misunderstood the developers blogs but I thought the major money maker for cybertechs was going to be able to learn the schematics for the end game upgrades and sell those.

 

Therefore if new orange gear would have been all the rage, a new level 50 with enough credits could improve their gear to tionese and beyond via player crafting.

 

But anyway, those upgrades cannot be reversed engineered. I didn't think to look but I assume the high end earpieces can still only be learnt via mission drops.

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I may have misunderstood the developers blogs but I thought the major money maker for cybertechs was going to be able to learn the schematics for the end game upgrades and sell those.

 

Therefore if new orange gear would have been all the rage, a new level 50 with enough credits could improve their gear to tionese and beyond via player crafting.

 

But anyway, those upgrades cannot be reversed engineered. I didn't think to look but I assume the high end earpieces can still only be learnt via mission drops.

 

By "endgame gear" the developers really meant "newly released endgame gear", i.e. Campaign/BlackHole/WarHero gear.

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Roll a 6 sided die 10 times and count how many 1's you roll. Now repeat this process ten more times. That will illustrate what's going on.

 

Hmm perhaps a 10 sided dice would be more usesul in this situation as we are talking about à 10% chance...

Edited by FoomanShoo
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Or you have a poor sense of probability.

 

Unlucky streak.No.Bad Programming!

 

 

I agree that it is probably an unlucky streak. On the same note, bear in mind that this patch has a number of undocumented "features" including massive lag associated with mailing, random disconnects, companion stats tweaking, logout button not working, as well as a number of others.

 

If a patch that breaks the game in a number of significant ways is not bad programming, I'd hate to see what you would call it.

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A Pay to Play Beta? Have crashed 3 times n an hour. Mail takes 3 secs to retrieve, each item takes same to mail, 30 ms latency so not lag, GTN(M) is better but worse..have to search for proto/artifact...etc...the list goes on....hmmm....how about ineffecient programming?? ...and the legacy gifts?...those r kinda funny...i can buy better on the gtn at level 9....

 

As much is bad, there's a ton of good. Yah i hate it as much, but Wow was the same way when it was released. Let's hope they add to the dev team as far as coders. That can have all the difference. Gotta spend it to make it.

 

But back on topic: if there's a 10% chance now and this is after increasing the odds...what were they before???

 

Makes ya wonder...

 

Good Luck,

Mike

Edited by STRWRSFanforLife
fix and add
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a pay to play beta? Have crashed 3 times n an hour. Mail takes 3 secs to retrieve, each item takes same to mail, 30 ms latency so not lag, gtn(m) is better but worse..have to search for proto/artifact...etc...the list goes on....hmmm....how about ineffecient programming?? ...and the legacy gifts?...those r kinda funny...i can buy better on the gtn at level 9....

 

As much is bad, there's a ton of good. Yah i hate it as much, but wow was the same way when it was released. Let's hope they add to the dev team as far as coders. That can have all the difference. Gotta spend it to make it.

 

But back on topic: If there's a 10% chance now and this is after increasing the odds...what were they before???

 

Makes ya wonder...

 

Good luck,

mike

 

2% chance

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When an unlucky streak seriously defies the laws of probability then it IS bad programming. I would like to see some examples from the OP but to me there is no doubt that RE is still broken despite promises from Bioware that 1.2 would fix RE
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