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The Huttball Pole (Exploit or Not?)


Quenadarious

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In huttball at the top of the large and first ramp on the map as you leave is a pole. As a Sage I find it very convienant for me to run across the whole map and position myself against this pole and heal myself to stay there. When our ballcarrier comes across the acid and makes his way up the lower ramp I can pull him up and bypass the traps and run down the long stretch of ramp, hoping we dont get a knockback, to score. The thing that causes me to post this, is I have been catching tons of flak for using this in this manner. Because if you position yourself against that pole you have to be flanked at a direct 3 or 6 o'clock position to get knocked back, however my force wave will put nearly everyone in the pit unless they are directly behind me.

 

I have a simple question: Using this pole in this way, is this an exploit?

 

Pros:

I can be guardian lept to for an easier score

I can force pull for an easier score

As a healer I can occupy 3-5 of their team up there while they try to dislodge me

I can force wave most people into the pit

When they try to dislodge me they are able to be lept to by the Jedi Knights

 

Cons:

I can be pulled into two flame traps

I can be flanked and put into the flame traps with a push of any kind

I am completely removed from healing my team

I am completely removed from dealing damage to the enemy team

If the match doesnt end quickly, i get less than 4 medals and get NOTHING for the match.

 

 

What are your thoughts forum??

Edited by Quenadarious
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As a Guardian, I think that's the best place for me to leap to. I think if a player is skilled enough to stay alive up there that's fine. Worst case scenario Devs take away the pole, I can still have a stealth on my team go up there that I can guardian leap to.m

 

I don't think it's cheap, I've knocked people off that spot lots of times when I'm playing defense. It's just a little tricky if the player is good at staying up there.

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Most people who take pvp seriously probably chalk it up to good strategy, you're sacrificing pointless damage output and healing numbers to be of benefit to ending the match in your team's favor.
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More people who complain about getting knock backed need to learn these kinds of locations to prevent such a thing from happening.

 

There's a pole on top, and sandbags/cover spaces for the 1st floor.

 

I never see other people utilizing them, though. I use them all the time to not get knocked back.

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It's amazing the quantity of flak I am getting for this lately. I am surprised no one has posted anything.

 

People probably aren't responding because they don't even know what pole you're talking about. (In other words, many people don't realize that there are environmental tools one can use to not get knocked back/knocked off; maybe this is why they aren't responding? Just a guess.)

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More people who complain about getting knock backed need to learn these kinds of locations to prevent such a thing from happening.

 

There's a pole on top, and sandbags/cover spaces for the 1st floor.

 

I never see other people utilizing them, though. I use them all the time to not get knocked back.

 

Utilizing terrain is a novice mistake!

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