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Why is it so tough to win a WZ?


Reion

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I'm losing like 9/10 WZ battles I enter. Not sure why. Doesn't matter how bad I am (bad gear, ok player, for the record - new 50), you'd think I'd be winning roughly 50% of the time, right? The other team theoretically should have bad players too. Most games aren't even close.

 

I play Empire, and usually the "bad guy" side dominates PvP. Is that not the case here? Are all the serious PvPers Republic?

 

My other thought was that PUG pvp is just instant doom. Am I running into premades like every single time? That seems unlikely, but I guess it's possible.

 

Third option is just terrible luck, but I've played enough to have a decent sample size, even with bad luck I should be winning 30-40% of the games, I'd think.

 

Anyway is there some mechanic that makes a random group of Empire players from Port Nowhere get butchered every time?

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because 99% of the player base fits into one of the 3 categories

 

1) no PvP gear at all, despite how insanely easy it is to at least have Recruit gear

 

2) no understanding of game mechanics, whether theyre class mechanics or objective mechanics. they are the player that when left guarding a node will stop paying attention and allow someone to ninja cap right in front of them.

 

3) combination of the two

 

 

this pvp community is by far one of the least skilled i have ever seen

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because 99% of the player base fits into one of the 3 categories

 

1) no PvP gear at all, despite how insanely easy it is to at least have Recruit gear

 

2) no understanding of game mechanics, whether theyre class mechanics or objective mechanics. they are the player that when left guarding a node will stop paying attention and allow someone to ninja cap right in front of them.

 

3) combination of the two

 

 

this pvp community is by far one of the least skilled i have ever seen

 

 

 

^

This.

 

I actually had a person on my team in alderaan QQ in ops chat for help when they weren't under attack, under threat of attack, or even seeing a person incoming "I can't hold this on my own", while the rest of us were fighting to take back the center turret. Then, some stupid tool of a jugg goes off and just sits there with her! So we have two of ours siphoned off, but we're still balanced evenly right? nope, two of the 'sins go stealth to try and cap the right turret, get detected, fail their 2v2, and the mid is left with us in a 4 on 6. Still winnable but getting nasty. Then one of the mara in mid with us fighting it out d/cs and another sin joins and rushes to the still-not-under-attack left turret.

 

 

TL;DR people are stupid, and this community has some of the stupidest of the stupid

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I remember thinking the same thing when I first hit 50 on my main... But then for some reason, there appeared to be a direct correlation between the number of games I won and the amount of gear I had on at the time. It was then that it dawned on me, that me having gear meant I was no longer letting my team down and we actually have an 8 man team, instead of just 7.5!

 

If in doubt, always attempt to find common characteristics between seperate instances of the same event. If there is an obvious aspect that is always present in these situations, it's usually linked to the event itself. You're the common demoninator...

Edited by Neovag
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SWTOR's warzones require a higher level of battlefield awareness then the average deathmatch setup. A lot of people seem unable to adapt their tactics to the enemy movements or are simply unable to break out of the red = kill mentality.
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because 99% of the player base fits into one of the 3 categories

 

1) no PvP gear at all, despite how insanely easy it is to at least have Recruit gear

 

2) no understanding of game mechanics, whether theyre class mechanics or objective mechanics. they are the player that when left guarding a node will stop paying attention and allow someone to ninja cap right in front of them.

 

3) combination of the two

 

 

this pvp community is by far one of the least skilled i have ever seen

That's all well and good, but it sort of assumes that all the bad players are randomly on my team every time, and all the good players are on the opposing team.

 

I mean, fine, players are bad. But they should be roughly evenly distributed.

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There are certain things that greatly increase a team's odds of winning, including premades, better gear levels, and population imbalances.

 

if you have all those things going in the OTHER team's favor on a regular basis, you will simply lose a ton of your games.

 

no matter how well you play.

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Premades may have a lot to do with it. If you roll in a 4 man premade you'll find, even if you aren't hugely skilled or in the best gear, with just a little basic communication and coordination, you'll win way more games than you would solo queuing. Not all of them, but more of them at least.

 

So it could be you're solo queuing at the times you play and a lot of people on the opposing faction are in premades, so (at least) 50% of your opponents in a match are somewhat organised and know what they're doing. Sure they may have some bads in there too, but only a maximum of 4.

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That's all well and good, but it sort of assumes that all the bad players are randomly on my team every time, and all the good players are on the opposing team.

 

I mean, fine, players are bad. But they should be roughly evenly distributed.

 

 

they are not randomly distributed.

 

people who win because of premades and gear are more incentivized to continue queuing, and there emerges a "dominant" faction on most servers.

Edited by Jeopardydd
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because 99% of the player base fits into one of the 3 categories

 

1) no PvP gear at all, despite how insanely easy it is to at least have Recruit gear

 

recruit gear is garbage compared to BM or, heaven forbid, WH gear.

 

Recruit to BM- BM does 4% more damage and takes 3% less damage, not a big deal right?

 

Let's look at BM Force Mystic.

BM also has 1079 end, 970 willpower, 376 power, 204 alacrity, 265 crit, 337 surge, 1224 forcepower.

 

Recruit has 811 end, 758 WP, 180 power, 294 ala, 309 crit, 126 surge, 1136 forcepower.

 

So, 268 less end, 212 less WP, 196 less power, 90 more alacrity (the useful stat), 44 more crit, 211 less surge, 88 less forcepower

 

 

That's 2680 less health, about 1.4% less crit, about 100 less spell damage, about 18% less crit damage bonus.

 

Add to that expertise- and you're looking at closer to a 20% drop in ability from a BM to a recruit damage wise and survivability wise.

 

Not such a small difference after all.

 

and then it gets a lot worse when we are talking about these discrepancies multiplying in a non-linear manner across a team (i.e. 3 BM vs. 3 RC gives a bigger than 3X advantage than 1 BM vs. 1 RC).

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because 99% of the player base fits into one of the 3 categories

 

1) no PvP gear at all, despite how insanely easy it is to at least have Recruit gear

 

2) no understanding of game mechanics, whether theyre class mechanics or objective mechanics. they are the player that when left guarding a node will stop paying attention and allow someone to ninja cap right in front of them.

 

3) combination of the two

 

 

this pvp community is by far one of the least skilled i have ever seen

 

this.

 

You lose because your DNA lacks common sense, the underskillness is not the matter of Gamer Skillz anymore but the basic usage of your brain.

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