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Why the marauder/sentinel should keep this buff


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Posted
Every other class has ways of making more medals than the marauder (and sniper). Juggernauts, Power Techs, and Assassins get 3 medals from defending. Sorcerers, operatives, and Mercenarys can get healing medals, Marauders and Snipers just have pure dps, no extra medals. We need an edge so we can get some medals to even though the majority of the time we still dont get as much. im normally top for damage but theres always others that have 2-3 medals because there are medals that marauders and snipers cant even get.
Posted
haha the 75k healing is usually just in the longest of games, voidstar normally.. if it takes the entire match, and even then it still rarelly happens, and i dont think we should balance the classes based on medals, but i think its kinda dumb that other classes are gonna get more mvp votes, more valor and coms just because we actually CANT get more medals
Posted
haha the 75k healing is usually just in the longest of games, voidstar normally.. if it takes the entire match, and even then it still rarelly happens, and i dont think we should balance the classes based on medals, but i think its kinda dumb that other classes are gonna get more mvp votes, more valor and coms just because we actually CANT get more medals

 

Why would they get more MVP votes? Probably because people hate sentinels/marauders right now, lol. Poor guys, being discriminated against.

Posted
Every other class has ways of making more medals than the marauder (and sniper). Juggernauts, Power Techs, and Assassins get 3 medals from defending. Sorcerers, operatives, and Mercenarys can get healing medals, Marauders and Snipers just have pure dps, no extra medals. We need an edge so we can get some medals to even though the majority of the time we still dont get as much. im normally top for damage but theres always others that have 2-3 medals because there are medals that marauders and snipers cant even get.

 

Nice try.

Posted

i think nab idiots are complaining now cause the class that they use to cc to hell , now can actually kill em when they get to melle range.

I think carnage maras needed a buff, its a bit exesive, badies r still badies.

The other thing it happened imho is that maras pre 1.2 really had to learn their class, in comparison to spammer classes with loads of ridiculous cc, aka, snares, stuns, kb, etc.

So good maras were good already.

Pre 1.2 there was no class that could kill me, when i started playing , almost everyone was stomping at me, few weeks laters i had the hang of my mara, so by the month i was playing already very "sharpmindedly"; having fights, cds, rage, etc under control and every tool ready against those healing-bubble-cc´er-DPS´ers.

After 1.2 good maras do not have to struggle that much and can actually acomplish their work in team based pvp , which this game is, and that is kill the freeking healer.

As in almost every other mmo, the melee dps function is.

Im pretty sure that everyone is now complaining about carnage maras, cause anni and rage (good ones) should be using ravage almost not at all, besides that ravage is an extremly buged ability...that roots you in animation without doing any damage.

Anyway, if they tweak mara/sent back to pre 1.2 ill still kill you all nabs. ( with the good ones ill have loads of fun killing and diying alike)

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