StrikeXX Posted April 15, 2012 Posted April 15, 2012 (edited) Dear Bioware, Today I've encountered some weird statistics concerning the amount of commendations you get from doing warzones: - Voidstar, won 1 to 0, 13 medals => 62 comms. We had a perfect defense and planted the bomb in the first strike. 5 or 6 medals I got were from the duration medals. (more than 5 minutes left) - Civil war, won 240 to 0, 8 medals => 87 comms. I reported this asking why Civil war gave more comms for less medals. They replied that also the team score is taken into account. I totally understand this choice, BUT there is one thing that goes against this logic. You simply CAN'T get a higher (differential) score than 1 when your first round is defending. Because, when you destroy one door in the second round, the game automatically ends prematurely because the other team can't win anymore. So WHY can't I get more comms from a perfectly played Voidstar than an average Civil war win? My suggestion is to either relook the comms amount system for Voidstar, or to not prematurely end the WZ. Thanks. Edited April 15, 2012 by StrikeXX
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