Kerelic Posted April 15, 2012 Posted April 15, 2012 (edited) Hi guys, I've been reading the forums, playing 1.2, etc, etc. I've seen all the complaints, the reviews, the people threatening to cancel their accounts, the people saying they won't cancel their accounts. I just want to throw in my point of view and see who tends to agree with me. Starting off, I read the patch notes and I felt 1.2 was going to be awesome. I was looking forward to it very much. So, 1.2 rolls around. I log on, do some PVP and I experience what people had been crying about on the forums all day long. At that moment, I was extremely disappointed. I felt like the game had been ruined from a PVP perspective. Healers seemed useless now, some classes were doing obscene amounts of damage and the gear had been completely changed, screwing over some people. The gear is a major issue. I agree. All mods should've been updated and not just the "original BM pieces". After playing for a few days and doing a fair ammount of PVP, I can honestly say that I've changed my mind about the rest. If you're complaining about healers being useless, you're wrong. If you're complaining about people doing too much damage, you're wrong. Want to know why?: Healers Backtrack to pre-1.2 - healers are at their prime, they're well regarded and they're keeping people alive. I've seen some absolutely ridiculous moves by healers. Keeping themselves alive through 5-6 DPS focusing them and still being able to hold their team up. There was SOMETHING wrong, whether healers were too strong or damage just wasn't enough. 1.2 fixed that. Jump back to 1.2 and you have some healers and pvpers screaming bloody murder over the "nerfs" to healers and the buffs to damage. Notice how I use the word some. The GOOD healers - no, not the ones that took advantage of "LOLOL I CAN HEAL MYSELF THROUGH 8 PEOPLE NO WORRIES" - but the ones who were actually good at what they did are PVPing just fine despite the damage increase. If anything they're PVPing better than ever, using all of their skills to keep themselves alive and still pull 200k-300k healing in a WZ. That earns my respect much more than the scrub who is now crying on the forums; the one who before 1.2, would sit in the middle of the floor not moving at all and eat the DPS from 5 people while still healing the guy being focused by the other 3. It seems, at least on my server, that the same is true for everybody else as well. Where some people are moaning that they don't get MVP votes because healers are useless, I'm seeing more votes than ever going to the healers who know how to play their character. I saw a warzone where the healer who had done 200k-300k healing in the match got 7 MVP votes for his contributions. Yeah. 7. So I'm inclined to believe anyone saying their class is broken and can't heal anymore just didn't know how to play their (insert class here) to begin with. Lets move on. Damage Everyone is complaining about the increased damage. I did at first too. I felt that while it solved the healing problem, it solved it in the wrong way. With more playing however, I'm beginning to see that the damage change is actually making WZs more fun and competitive. Gone is the days of Huttball where all a tank had to do was sneeze and they would make it to the end zone without taking more than 5 damage. Gone is also the day of the absolutely ridiculous zergfest that made up Civil War and Voidstar. Now people know they're going to die faster and kill faster. Lets look at Voidstar. When they're on defense, I'm seeing people play much more strategically because they know if they screw up they'll be sitting in their spawn waiting 20 seconds while the offensive cleans up their team. On the offense, people are focusing more on healers, focusing more on the dangerous DPS and in general trying to put more effort into getting a clear door. They know they have no respawn time and that if they screw up and die, or don't clear the other team fast enough, that 20 seconds will be up and they won't have a chance to plant. Before 1.2 they simply zerged, hoped to get lucky enough to have 8 seconds and planted someone on the door to rapidly right mouse click until the bomb planted or they died. The defense simply zerged hard knowing that either they would live through it all because a tank or a DPS supplemented by a healer would not die and they could sit there all day protecting the door. As for the whole "some classes do way too much damage now" that is also false. Yes, I know, Marauders blah blah blah, wahhhhh Juggs... I've heard the arguments and read the threads. Fact is I'm seeing the exact same classes people are complaining about do no more and no less than any other class. As for the people who play IA or BH (or their Repub counterparts,) complaining about Marauders, Assassins and Juggernauts - the good players in your respective classes are doing just fine. Even after 1.2 I've seen BHs and IAs solo these "overpowered classes" without batting an eyelash. Stop complaining and learn to play your class - its pretty simple. --- That's basically the gist of what I wanted to rant about. To end this, I'd like to say one more thing about PVP, back to the strategies: What I'm seeing now, post-1.2 is an emerging metagame similar to what you'd get in MOBAs like HoN, DotA or LoL. People are playing more intelligently because they know they are no longer immortal with the help of a healer or a couple tank talents. People are forming more fast-paced plans rather than "zerg east and mid and cap" and they're having to adjust to more fast paced gameplay. In the end, the people that I see complaining are still complaining and the people I see playing are still playing and getting that much better with the new PVP because of it. So, while most of you will whine and cry at me for this: If you're complaining about the new changes, I'd like to suggest you get off the forum and go play the damn game. Learn your class and stop acting like you should be able to play and do well with your heads up your asses. Thanks. TL;DR: Read the post. Edited April 15, 2012 by Kerelic
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