falcon_Xtreme Posted April 15, 2012 Share Posted April 15, 2012 (edited) I cant quite place it, but it just doesnt feel right, it is incredibly hard now, I cant self-heal tank, im also having a real tough time keeping up single targets when they are getting focus fired, to the extent where its almost not worth trying, its better to move on to a target that healing would benefit from the effort. heat is an issue now , it never used to be at all. healing feels slugish. alot of work for not alot of output . im healing like a mad man (as fast as my inductions will allow) but not really seeing anything happen. just buying a couple more seconds of life rather than saving that person from defeat. im not against the 1.2 changes, but its just dissappointing. imho the changes are a miss. and perhaps not the correct way to go about fixing op healers. I have other lvl 50's to play so ive just ditched my bh. imo we are seeing results from the healing changes coming across as calls to nerf other classes since 1.2 , I think it has something to do with people just getting less heals, and dying quicker. we dont need to roll-back these just arent the changes we are looking for. any other bh's healers wana share their opinions? or how the sorc healers feeling? or any of the healers for that matter.... Edited April 15, 2012 by falcon_Xtreme Link to comment Share on other sites More sharing options...
DirtyDiggler Posted April 15, 2012 Share Posted April 15, 2012 so you should be able to heal people and keep them alive when they are focused fired and when your attacked you should be able to stay alive by heal tanking.... Link to comment Share on other sites More sharing options...
falcon_Xtreme Posted April 15, 2012 Author Share Posted April 15, 2012 (edited) so you should be able to heal people and keep them alive when they are focused fired and when your attacked you should be able to stay alive by heal tanking.... I didnt say that. I was showing the changes via comparison from previously being able to do that, and not being to do anything close to that now. I think we have gone in the right direction with the healing changes. but it needs fine tuning. Edited April 15, 2012 by falcon_Xtreme Link to comment Share on other sites More sharing options...
Anbokr Posted April 15, 2012 Share Posted April 15, 2012 To be honest, the hardest healers for me to kill in PvP pre-1.1 were BH healers, and post 1.2, they are still (from my anecdotal observations), the best, most consistent PvP healers. Most sorcs are pretty bad and don't bother to kite, so I eat them in a few hits after they fail to bait their main heal. Operatives have insane spike healing, they just zoom up from 40 to 80% back down to 30% all the time, and I feel like once you have one DPS on them--they can't keep their team alive. Link to comment Share on other sites More sharing options...
falcon_Xtreme Posted April 15, 2012 Author Share Posted April 15, 2012 so you should be able to heal people and keep them alive when they are focused fired and when your attacked you should be able to stay alive by heal tanking.... im actualy after opinions regarding the changes for healing in 1.2 from other healers. if you going to just pick my post, just dont post. thank you Link to comment Share on other sites More sharing options...
AndyRWager Posted April 15, 2012 Share Posted April 15, 2012 As a commando healer (your... good brother?), who's been one since the game came out, I totally agree. It's very hard to keep people up now, and often requires me to spam med probe over and over (your.. rapid scan I think? The one that takes 2 seconds to cast) while waiting for adv med probe to come off cooldown. My heals are more expensive, and heal way less. And now DPSers get a ~20+% boost from expertise, as opposed to a ~12% before the patch? How are we supposed to keep up? I definitely agree we needed to be toned down, but I think they went too far. Link to comment Share on other sites More sharing options...
falcon_Xtreme Posted April 15, 2012 Author Share Posted April 15, 2012 (edited) To be honest, the hardest healers for me to kill in PvP pre-1.1 were BH healers, and post 1.2, they are still (from my anecdotal observations), the best, most consistent PvP healers. Most sorcs are pretty bad and don't bother to kite, so I eat them in a few hits after they fail to bait their main heal. Operatives have insane spike healing, they just zoom up from 40 to 80% back down to 30% all the time, and I feel like once you have one DPS on them--they can't keep their team alive. yeah?. perhaps its just me and I havent adjusted my playstyle to suit. i'll try pick it back up in a couple days. Edited April 15, 2012 by falcon_Xtreme Link to comment Share on other sites More sharing options...
cashogy Posted April 15, 2012 Share Posted April 15, 2012 As a commando healer (your... good brother?), who's been one since the game came out, I totally agree. It's very hard to keep people up now, and often requires me to spam med probe over and over (your.. rapid scan I think? The one that takes 2 seconds to cast) while waiting for adv med probe to come off cooldown. My heals are more expensive, and heal way less. And now DPSers get a ~20+% boost from expertise, as opposed to a ~12% before the patch? How are we supposed to keep up? I definitely agree we needed to be toned down, but I think they went too far. well assuming youre equally geared, its really only a +4-5% damage increase from expertise, because your expertise defense will off-set some of your opponents expertise offense. but yeah, i can blow up a healer now in about 5 globals, its a little ridiculous. there was nothing wrong with healing pre 1.2, too bad that bioware listened to the QQ on the forums and nerfed it Link to comment Share on other sites More sharing options...
falcon_Xtreme Posted April 15, 2012 Author Share Posted April 15, 2012 well assuming youre equally geared, its really only a +4-5% damage increase from expertise, because your expertise defense will off-set some of your opponents expertise offense. but yeah, i can blow up a healer now in about 5 globals, its a little ridiculous. there was nothing wrong with healing pre 1.2, too bad that bioware listened to the QQ on the forums and nerfed it we heal less and they damage more, so the gap widens. its less when you are looking at them individualy but together its more significant. im not against changing healing but these arent the right choices. if healers are dying more, healing less, other classes will come under some undue qq and nerf calls. because the pvp is impacted from the changes. Link to comment Share on other sites More sharing options...
masterdexx Posted April 15, 2012 Share Posted April 15, 2012 Healing on my sorcerer is completely messed up, I can just about keep myself alive with 1 equal geared dps on me since they altered a proc which used to make my main heal cast time go down from 2.5 to 1.5, now instead the proc gives it a 30% reduced force cost, but force wasn't even a problem, and definitely isn't a problem now that i get killed in a few globals and yes i am aware of fake casting i do it all the time but with 2+ dps on you the damage is so high hat you don't have the time to do it, we are dropping like flies since the patch and it just makes me not want to bother healing, which is a shame because i really did enjoy it post 1.2 if the devs are reading this (which i doubt) here's a piece of advice for you, take your data sheets, stick them up your a***s, PLAY YOUR GAME BEFORE MAKING GAME-BREAKING F******G CHANGES this has the potential to be a fantastic game, but the way things are going it will be dead in the f2p section of the internet well before its time the way things are going Link to comment Share on other sites More sharing options...
Easpeak Posted April 15, 2012 Share Posted April 15, 2012 My heals are more expensive, and heal way less. And now DPSers get a ~20+% boost from expertise, as opposed to a ~12% before the patch? How are we supposed to keep up? Our heals are actually a little bigger now, it's just that we can't spam them any more and are usually forced to LOS the entire WZ when even one decent DPS notices our "Healing Beam of Self-Sacrifice" and we do have to use Hammer Shot quite often now. Link to comment Share on other sites More sharing options...
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