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New WZ rule hurts low population servers


sadran

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In regards to the new rule that WZ's don't end even if their is only a few people on one side i believe its only hurting pvp. On Hanharr we have a very low population and are outnumbered in most WZ's. On the Pub side if we get 3-4 people in a pre-50 WZ were lucky Thats going against 8 imperials, outnumbered 3 to 8 we obvious ally have no chance of winning a match or really gaining any large amount of medals because were targeted and killed to quickly to really be able to do anything.

On Imp side at level 50 were usually outnumbered 6-8 or 5-8 at the start. So its basically a worthless kill-fest where ,most if not all, of one side gets no rewards for sitting in a WZ dying over and over for 10 minutes and the other side is stuck in there for 10 minutes with no challenge.

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See, this wouldn't be such a big problem if you actually still got some sort of reward for losing. Being 3v8 and losing while getting nothing means you're likely not going to queue again... And then the other two that queued are now 2v8. Sure, someone else might join, but good luck with that one.

 

Doesn't help that the side with more players gets REWARDED for finishing the warzone as fast as possible...

 

 

The PvP changes are absolutely stupid.

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I completely agree, it kills pvp because none on the losing side will re-que. So you gradually get less and less players til your faction doesn't even get any ques at all. If there was a reward still in place for losing teams than i wouldn't remotely care but its ridiculous as it is.
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New WZ rule hurts EVERYONE, not just low pop servers. Matches not ending due to massive team imbalance = fail. Losing team gets screwed = fail. They were supposed to move away from win based requirements for gear and dailies. Now they've actually biased it towards win requirements even more. I just won't bother PvPing. EC should keep me occupied until they fix it or until this game dies.
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