JayPres Posted April 13, 2012 Posted April 13, 2012 "Repel" - This ability is used to travel vertical distances not normally accessible to the average adventurer. Ability - Vibro axe - Players can now wield the deadly vibro axe Ability - Offhand vibro knife - Operative/Scoundrel can now wield dual vibro knives Crafting Biochem - Can now develop kits to alter genetic make-up of characters for image (i.e hair length, eye color, body mass, etc.) New gathering missions are available that allow players to "Mass Yields". These missions rival the standard hardmode operation and yield high quantities of resources but may require multiple gathering professions to harvest. Combat Being pulled by teammates now cycles a cooldown of 8 seconds disallowing the player be pulled again in that time. Some fun stuff maybe. Thoughts? Additions?
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