Jump to content

Socialism: Make Social Runs more Social


Nukenin

Recommended Posts

Hitting space bar during a conversation should void social point gain for the next dialogue choice (and apply some penalty to the dialogue roll, as well).

EDIT: The above was controversial. Here's a hopefully less controversial suggestion from deeper down the discussion:

 

In multi-participant conversations, an indicator (maybe "SPC") should be placed over/next to the portraits of those players who've indicated a desire to skip that segment of the conversation cinematic. This helps players convey a desire to skip the conversation cinematics, and will also help identify players who wish the fuller experience. It will aid in making multi-participant conversations a more social and pleasant experience for all players involved.

Edited by Nukenin
added a better suggestion
Link to comment
Share on other sites

Serious enough. It'd be a nice incentive for everyone to sit back and enjoy the cutscenes and conversations as they were intended.

 

That said, it only takes one person to turn a social run into a true social run (albeit one rife with queries such as "Who the [CENSORED] is not hitting the space bar?!?"). :rolleyes:

Link to comment
Share on other sites

Hitting space bar during a conversation should void social point gain for the next dialogue choice (and apply some penalty to the dialogue roll, as well).

 

Someone should make an MMO set in WW2, you can play either Allied or Axis,

 

You Sir would deffo play Axis,

 

"Ve vill not let zem hitz ze spacebar"

 

Yeah, whatever,

 

/spacebar

Link to comment
Share on other sites

he isnt saying take away the space bar, he is saying stop rewarding people for doing so. i can see his point and agree with it.

 

No.

 

You ARE taking away the spacebar by forcing people to sit through the same stuff or lose the reward. So now people dont do the instances because it takes too long.

 

If people want to skip the BS and get on with things they have a right to do so. Not be constrained by the likes of you who want to listen to the same dialogue for the 40th time.

 

Hey... why dont we only allow people to get rewards if they get kicked in the groin... thats totally gonna encourage people to keep playing rather than skip the situation entirely.

Link to comment
Share on other sites

Usually, when we do Black Talon, we've all done this song and dance before. If there's someone new, we let them do it. We're patient in the Order of the Ravens Eye. But if everyone has done it, we just flashbang that, because at that point we're sleep walking through a story we've seen from both angles countless times and just want the social and alignment point grind.

 

Enforcing some sort of penalty structure for skipping the scenes...which has no impact on the other players who might be watching mind you...Is an easy way to get people like me to go "What? Oh god, I do NOT want to sit through THAT again!"

Link to comment
Share on other sites

No.

 

You ARE taking away the spacebar by forcing people to sit through the same stuff or lose the reward. So now people dont do the instances because it takes too long.

 

If people want to skip the BS and get on with things they have a right to do so. Not be constrained by the likes of you who want to listen to the same dialogue for the 40th time.

 

Hey... why dont we only allow people to get rewards if they get kicked in the groin... thats totally gonna encourage people to keep playing rather than skip the situation entirely.

 

except were not. its not the ONLY way of gaining social points, and as pointed out above, is currently an easily exploited way of doing so. if you dont want to view that cut scene, dont, but pay the price for denying the rest of us the choice.

Link to comment
Share on other sites

Serious enough. It'd be a nice incentive for everyone to sit back and enjoy the cutscenes and conversations as they were intended.

 

That said, it only takes one person to turn a social run into a true social run (albeit one rife with queries such as "Who the [CENSORED] is not hitting the space bar?!?"). :rolleyes:

 

Tell you what, you play how you want and let the rest of us play like you want.

 

While sitting and listening to the story the first couple of times through is for most a great way to enjoy the story, doing so for the third or forth or fifteenth time is just boring.

 

As far as peenalizing people I say NO! Same choices have to be made and hearing the whole story once you have it memorised makes no difference.

 

If the group you play with is requesting that you hit spacebar guess what...you don't have to obey thier "orders". YOU also do have the choice to play solo.

Link to comment
Share on other sites

except were not. its not the ONLY way of gaining social points, and as pointed out above, is currently an easily exploited way of doing so. if you dont want to view that cut scene, dont, but pay the price for denying the rest of us the choice.

 

...How is YOU pressing space denying the others...? You just have to wait for everyone else to get around to making their choices. All you lose is time unless you're a jack *** and spamming the chat to tell people to hurry.

Link to comment
Share on other sites

By penalizing (or rather, refusing to reward) spacebar play, everyone's forced to plod along at the same rate, with no weird guilt trips for being the one "slowing everybody else down".

 

Alternatively, BioWare could add a speedrun vote that, when everyone ticks yes, can automagically skip cinematics for everyone (no weird situations where NPCs teleport about the "stage" and the like) and present the full text of the cinematic dialogue with the relevant three player choices, allowing everyone to proceed at a brisk pace without anyone losing themselves in the cinematic. And if there is a naysayer, you'll know who it is and can appeal to and/or boot accordingly.

 

Such speedruns can reward full Social points, since everyone will have agreed to them through the vote, and will be basing their dialogue decisions (presumably) on the full text of the conversation presented.

 

Furthermore, perhaps another automagic story-be-damned run can be voted on, which (at the expense of social points) will simply present votes at the critical plot points (i.e. LS/DS choices, or anything governing alternate paths through the flashpoint or titles gained) without any superfluous cinematics or dialogue choices.

 

I mean, if there will be speedruns, don't be subtle about 'em!

Edited by Nukenin
Link to comment
Share on other sites

You are still forcing this on players for something so [censored] trivial...What the HELL is wrong with you?

I don't know! I had no idea I had this power—I thought it was up to someone at BioWare!

 

And here I went and wasted it on flashpoint cutscenes and dialogue when I could've done something about PvP!

Link to comment
Share on other sites

except were not. its not the ONLY way of gaining social points, and as pointed out above, is currently an easily exploited way of doing so. if you dont want to view that cut scene, dont, but pay the price for denying the rest of us the choice.

 

When I do something for the 50th time, I don't want to watch the same speech over and over again. So I hit space. If nobody else hits space, then I sit there and wait for their video to finish. How does me hitting space affect you?

 

If you say because they are spamming hate, don't group with them!

 

The only times you will ever know that I hit space is for 2 reasons.

 

1) You are in my class quest. (Why would you skip that? Lol)

 

2) if you and everyone else hits space, it will show the choices faster.

Link to comment
Share on other sites

When I do something for the 50th time, I don't want to watch the same speech over and over again. So I hit space. If nobody else hits space, then I sit there and wait for their video to finish. How does me hitting space affect you? […]

If you hit space and someone doesn't, then when the dialogue choices come up, you may be slower to react because you may have had your attention diverted during the (possibly fairly lengthy) lull. Thus, by trying to hurry things up, you may be contributing to a lengthier conversation time. :)

 

Also, the aforementioned guilt trip. Even if the speedrunners are patient with those who wish to enjoy the ride, you still feel bad about slowing them down. Unless of course you're the sort who enjoys forcing his playstyle on others. :D

 

The current system does foster an odd sort of griefing, when you have three or four players who all agree to a speedrun, and then one or more of them sit and totally neglect the space bar. (If it's just two players, it's obviously the other guy's fault.) Thus, my (possibly buried) alternative proposals above, to foster true speedruns without the pretense and without having to deal with cinematics at all.

Link to comment
Share on other sites

I just realized I make the mistake a couple times above of burying concepts and ideas in the second paragraph of a post or later, forgetting some of the target audience who may have already spaced through to the next post. :o
Link to comment
Share on other sites

obviously a post from a guy that just turned to level 50 and have no idea what is like to do dailies.

 

I like RP things but seriously I will never lose 1h a day listening to the same dialogues. You ****.

Link to comment
Share on other sites

If you hit space and someone doesn't, then when the dialogue choices come up, you may be slower to react because you may have had your attention diverted during the (possibly fairly lengthy) lull. Thus, by trying to hurry things up, you may be contributing to a lengthier conversation time. :)

 

Also, the aforementioned guilt trip. Even if the speedrunners are patient with those who wish to enjoy the ride, you still feel bad about slowing them down. Unless of course you're the sort who enjoys forcing his playstyle on others. :D

 

^^ this.

 

The current system does foster an odd sort of griefing, when you have three or four players who all agree to a speedrun, and then one or more of them sit and totally neglect the space bar. (If it's just two players, it's obviously the other guy's fault.) Thus, my (possibly buried) alternative proposals above, to foster true speedruns without the pretense and without having to deal with cinematics at all.

 

the thing is, speed runs are dumb when used like this. no one should be farming bt/es in this fashion anyway, especially for something thats supposed to be a reward gained over time for actually playing with others. i think this is a large part of the reason why bioware stated at pax that they were taking a look at the social point system in general. it was stated that players werent hitting the levels that they had predicted. hopefully the overhaul will fix both of these problems and make everyone happy.

Link to comment
Share on other sites

If you hit space and someone doesn't, then when the dialogue choices come up, you may be slower to react because you may have had your attention diverted during the (possibly fairly lengthy) lull. Thus, by trying to hurry things up, you may be contributing to a lengthier conversation time. :)

 

Also, the aforementioned guilt trip. Even if the speedrunners are patient with those who wish to enjoy the ride, you still feel bad about slowing them down. Unless of course you're the sort who enjoys forcing his playstyle on others. :D

 

The current system does foster an odd sort of griefing, when you have three or four players who all agree to a speedrun, and then one or more of them sit and totally neglect the space bar. (If it's just two players, it's obviously the other guy's fault.) Thus, my (possibly buried) alternative proposals above, to foster true speedruns without the pretense and without having to deal with cinematics at all.

 

Every time it is my first trip through a fp, I say so before we start. Everyone gets a first time. I am willing to leave the group, but have never had to do so. I do not feel guilty making them wait since it is my first time.

 

I do not want, nor expect, someone to feel guilty because they want to see the story.

Link to comment
Share on other sites

Every time it is my first trip through a fp, I say so before we start. Everyone gets a first time. I am willing to leave the group, but have never had to do so. I do not feel guilty making them wait since it is my first time.

 

I do not want, nor expect, someone to feel guilty because they want to see the story.

I've run through Black Talon and Esseles numerous times, often repeatedly in the same day, and will always sit back and enjoy the cinematics and dialogue.

 

I understand it gets old for some, and will try and accommodate, but in that bizarre comedy of things, most of the time it turns out someone else "spaces out" and forgets to skip the cinematic themselves, and I'm left on the receiving end of "Waiting for players…". :p

 

If someone wants to space through and I don't have the honest excuse of not having actually run the given flashpoint or whatever before, I usually 'fess up front that I will try and accommodate but forgive me if I lose myself in the convo. (Which sets me up as the fall guy if the above-mentioned scenario occurs, but so be it!)

 

That said, I've run these more because I'm running them once or thrice on new alts, not because I'm obsessively farming Social Points.

 

I've also never ran into anyone that spewed bile and/or venom because of my idiosyncrasies about enjoying the show, as it were.

Link to comment
Share on other sites

If people start being rude and using profane language in chat, I don't hit spacebar :D

 

Lol. Personally, I prefer to enjoy my play time, so I would leave the group. But I can see doing that too. Maybe out them on ignore too.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.