Grappas Posted April 13, 2012 Share Posted April 13, 2012 Little about myself even though I realize there are many people out there with far more experience than I. I hope at least to point out that I do have a decent amount of experience in WZ's. I'm a level 73 valor ranked avid pvp'er. I enjoy SWTOR as much as anyone else, and like anything new, I believe it is still going through it's growing pains but I digress... There have been many complaints about the state of 1.2 and pvp. Most of which are related to either the amount of incoming damage or the lack of healing. While I agree with both sentiments, there needs to be some amount of clarification. Simply stating that ALL damage is too much and ALL healers are useless is an over statement. Are people getting killed much faster? Yes Are some healers not as effective pre 1.2? Yes It is my opinion that incoming damage is too high when there are more than two players on you. Every class has some amount of defensive cool downs. Enough so that no matter what WZ you are in, you can signal for help before you die and protect the main objective (assuming the team is semi competent) before you die if faced with two opponents or less. Damage is no doubt higher than pre 1.2 but it forces you to play smarter, not just mash buttons and chase kills instead of full filing objectives. Working as a team is an absolute must now. It is also my opinion that Sorc healers got boned. Ops, and Commando healers seem to be doing just fine, as are BH healers. Sorcs on the other hand don't seem to survive long enough to make any meaningful contribution to ops healing. Over-all I think incoming damage is fine... If you are in a pre made with competent healers and dps that will protect their healers. Unfortunately that virtually kills solo queueing which will still be the majority of pvp'ers until the rated war zones are in full effect. I solo queued for the first half of today and hated life. I then put together some premeds and the quality of life and enjoyment factor went way up. I think Sorc healer defenses need a boost. Expertise damage mitigation needs a little boost (not much) and commendations for wins/losses need a boost. Fix those three things soon and I think once the general player base gets more comfortable with what to expect with all the new changes and how to better work as a team even while solo queue'ing, you'll see much less QQ. Link to comment Share on other sites More sharing options...
Grappas Posted April 13, 2012 Author Share Posted April 13, 2012 bump? Link to comment Share on other sites More sharing options...
Elmuerto Posted April 13, 2012 Share Posted April 13, 2012 'Incoming damage is too high when there are more than two players on you...' So you expect to be able to survive 3 players attacking you? And you're issue is that without a guard and a premade you cannot. Sorry friend but you sound like you expect easy mode. Link to comment Share on other sites More sharing options...
Grappas Posted April 13, 2012 Author Share Posted April 13, 2012 I should clarify... I don't expect to survive 2-3 players beating on me unless I severely outgear them. What I meant was being able to live long enough to get the warning out to the rest of my ops group BEFORE I inevitably die to the 2-3 dps'ers. Link to comment Share on other sites More sharing options...
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