romeosierra Posted April 12, 2012 Share Posted April 12, 2012 I was really looking forward to being able to craft all the rakata gear for guildies... It's still all crafting as "bound"... What gives? Link to comment Share on other sites More sharing options...
Forgottensun Posted April 12, 2012 Share Posted April 12, 2012 I can understand not having Rakata tradeable but you cant even make gear from the dropped patterns in OPS I am disapoint! Link to comment Share on other sites More sharing options...
juliandracos Posted April 12, 2012 Share Posted April 12, 2012 So why even be able to craft it? It makes about as much sense as having speeders bind on pickup as well. At least that was fixed. Link to comment Share on other sites More sharing options...
Foofis Posted April 13, 2012 Share Posted April 13, 2012 i am totally disappointed as well as an armormech Link to comment Share on other sites More sharing options...
hlavinkaXVX Posted April 27, 2012 Share Posted April 27, 2012 wow, whoever is designing the economy of this game is brutal.. they should have spent more time on actual worthwhile game mechanics instead of cheesy live actors for quest givers and bells/whistles systems. Link to comment Share on other sites More sharing options...
Liegence Posted April 27, 2012 Share Posted April 27, 2012 BoP and Crafting should not mix. Why can a biochem make augmented columi implants that sell for 500k+, in addition to the already vast advantage of biochem over other craft skills, and yet i can't make BoE Exotech gear for my guildmates... schems and mats i was rewarded for raiding! Get rid of BoP crafting, get rid of Crew Skill requirements to use any crafted item would be my vote. Link to comment Share on other sites More sharing options...
kris_dodge Posted May 1, 2012 Share Posted May 1, 2012 I completely agree with everything that was said so far in this forum.I mean really I would be happy if i could give my guildies even the two pieces of rakata gear you buy once you hit 400 (Wrist and belt). Also its not even top tier anymore so I don't see why they haven't changed it yet. Link to comment Share on other sites More sharing options...
nezitx Posted May 1, 2012 Share Posted May 1, 2012 I was really looking forward to being able to craft all the rakata gear for guildies... It's still all crafting as "bound"... What gives? What Rakata gear are you able to craft? I'm curious, because my Synth reads "No Research Available" When I mouse over my rakata armor. Link to comment Share on other sites More sharing options...
G_Vega Posted May 1, 2012 Share Posted May 1, 2012 I have a Trooper with Armormech, and a Jedi with Synthweaving. I bought those schems for both and have used them once. I really hoped that they would have changed that with 1.2. I fail to see the reasoning behind any BoP crafted gear. Link to comment Share on other sites More sharing options...
G_Vega Posted May 1, 2012 Share Posted May 1, 2012 What Rakata gear are you able to craft? I'm curious, because my Synth reads "No Research Available" When I mouse over my rakata armor. Belt and Bracers. You buy the schematic from the Crew Skill Trainer. Link to comment Share on other sites More sharing options...
nezitx Posted May 1, 2012 Share Posted May 1, 2012 Belt and Bracers. You buy the schematic from the Crew Skill Trainer. Ooh of course hehe. I was thinking of dropped Rakata stuff. Link to comment Share on other sites More sharing options...
Shadow_-Hawk Posted May 1, 2012 Share Posted May 1, 2012 BoP and Crafting should not mix. Why can a biochem make augmented columi implants that sell for 500k+, in addition to the already vast advantage of biochem over other craft skills, and yet i can't make BoE Exotech gear for my guildmates... schems and mats i was rewarded for raiding! Get rid of BoP crafting, get rid of Crew Skill requirements to use any crafted item would be my vote. BoP and crafting should not mix for sure. They could have at least done bind on legacy so that if you have many tonns (like me) with many crafting skills, you should at least be able to make things for your alts like the rakata belt+bracers. For example, i have synthweaving on my shadow and artifice on my sentinel, if i want rakata belt+bracers w/ augments on my sentinel, i would have to get rid of artifice and grind synthweaving again. Bioware, you have the legacy system which is great! So why not use it more and reward your dedicated players with the ability to craft endgame tier gear for alts so they can have a variety of crafting skills throughout their alts. I am dedicated to all my toons (because i have no life outside this game ) and i want to gear them as best i can and that includes crafted gear, but i also want a variety of different crafting skills so that i am not always grinding the same crafting skill. As much as i would love to make these things for guildies as well as alts, i can see why they don't want people abusing their abilities to make these things if they were BoE. I know the game is still relatively new, but maybe these types of things should have been focused on earlier instead of new content, even though it's all so awesome, i would rather have these little things worked out first. Link to comment Share on other sites More sharing options...
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