Daellia Posted April 11, 2012 Share Posted April 11, 2012 (edited) With patch 1.2 just around the corner, I've finished updating my old Madness DPS compendium out at Sithwarrior. The new compendium includes all dps specs (not just Madness). I've updated the guide for 1.2, and vastly expanded the gear and spec specific sections with a ton of new data and information. Warning, it's a rather long read (though I have sublinks built in at the top in the table of contents), and in places can get rather technical, but should provide a solid foundation for all DPS Sorcs (and Sages!) in 1.2. Kaedis’s Laboratory: Patch 1.2 Sorcerer/Sage DPS Compendium For feedback or commentary on the article itself, please either PM me (here on the SWTOR-mechanics.com), or comment on the article itself. For any commentary on the content of the article, or further theorycrafting or questions on it, please use this thread on SWTOR-Mechanics.com*. *By the way, for those confused, SWTOR-Mechanics.com is the new face of Sithwarrior.com. We felt the old name was putting some potential contributors off, as it sounded like it would be specific to only the warrior class, or at the least Empire-specific. Same site, different name, different look. Edited April 18, 2012 by Daellia Updated URL Link to comment Share on other sites More sharing options...
cosmasterkiller Posted April 11, 2012 Share Posted April 11, 2012 Holy cow, incredible and incredibly detailed. You definitely set the benchmark with this one... Link to comment Share on other sites More sharing options...
shagatha Posted April 11, 2012 Share Posted April 11, 2012 Very nice Daellia. Very nice. Thanks for the hard work! I'm leveling a sage(35) and a sorc(40) atm and this is all helpful. Link to comment Share on other sites More sharing options...
Cempa Posted April 11, 2012 Share Posted April 11, 2012 One they fix the Force Lightning double dip hybrid will drop by 2% - 3% and be in line with the 31's? Link to comment Share on other sites More sharing options...
Daellia Posted April 11, 2012 Author Share Posted April 11, 2012 One they fix the Force Lightning double dip hybrid will drop by 2% - 3% and be in line with the 31's? When they finally fix it, yes. However, it's not slated to be fixed in 1.2. Link to comment Share on other sites More sharing options...
cosmasterkiller Posted April 11, 2012 Share Posted April 11, 2012 When they finally fix it, yes. However, it's not slated to be fixed in 1.2. There is supposed to be one more patch for test server before it goes live. We should know for sure today if it's in there or not. Link to comment Share on other sites More sharing options...
novakheng Posted April 11, 2012 Share Posted April 11, 2012 I think there might be a typo. Under "Talent Specific Attack Abilities", you stated that Chain Lightning can still be used with Wrath procs. Link to comment Share on other sites More sharing options...
bloodelfdude Posted April 11, 2012 Share Posted April 11, 2012 wow great guide... I think PVE should be in the title... I wish there was PvP write up like this, very well done. Link to comment Share on other sites More sharing options...
Chemic_al Posted April 11, 2012 Share Posted April 11, 2012 Great work! Cheers Link to comment Share on other sites More sharing options...
Daellia Posted April 11, 2012 Author Share Posted April 11, 2012 I think there might be a typo. Under "Talent Specific Attack Abilities", you stated that Chain Lightning can still be used with Wrath procs. Thanks, correcting. Link to comment Share on other sites More sharing options...
Daellia Posted April 11, 2012 Author Share Posted April 11, 2012 (edited) Updated again, corrected some wording and spelling mistakes. Also changed the link in the OP, since our mainpage link isn't returning the right formatting. Should look a lot better now. Edited April 11, 2012 by Daellia Link to comment Share on other sites More sharing options...
Daellia Posted April 12, 2012 Author Share Posted April 12, 2012 Reminder, I've updated this for 1.2, for all ye Sorcs headed out here today. Link to comment Share on other sites More sharing options...
Oweroner Posted April 12, 2012 Share Posted April 12, 2012 Awesome, thank you thank you thank you Link to comment Share on other sites More sharing options...
Endorn Posted April 12, 2012 Share Posted April 12, 2012 Nice work dae. Link to comment Share on other sites More sharing options...
Canarith Posted April 12, 2012 Share Posted April 12, 2012 With patch 1.2 just around the corner, I've finished updating my old Madness DPS compendium out at Sithwarrior. The new compendium includes all dps specs (not just Madness). I've updated the guide for 1.2, and vastly expanded the gear and spec specific sections with a ton of new data and information. Warning, it's a rather long read (though I have sublinks built in at the top in the table of contents), and in places can get rather technical, but should provide a solid foundation for all DPS Sorcs (and Sages!) in 1.2. Kor’s Laboratory: Patch 1.2 Sorcerer/Sage DPS Compendium For feedback or commentary on the article itself, please either PM me (here on the SWTOR-mechanics.com), or comment on the article itself. For any commentary on the content of the article, or further theorycrafting or questions on it, please use this thread on SWTOR-Mechanics.com*. *By the way, for those confused, SWTOR-Mechanics.com is the new face of Sithwarrior.com. We felt the old name was putting some potential contributors off, as it sounded like it would be specific to only the warrior class, or at the least Empire-specific. Same site, different name, different look. Awesome stuff and very well detailed. Will be really good to point people to who are looking for specing help. Link to comment Share on other sites More sharing options...
SirCruCial Posted April 12, 2012 Share Posted April 12, 2012 Oh boo, this is for Pve not pvp? Link to comment Share on other sites More sharing options...
Daellia Posted April 12, 2012 Author Share Posted April 12, 2012 Oh boo, this is for Pve not pvp? Yes, PvE only. You might be interested in this thread, however. Nice work dae. Hey Endorn! Long time no see! How's Wrath doing? Link to comment Share on other sites More sharing options...
Endorn Posted April 12, 2012 Share Posted April 12, 2012 Hey Endorn! Long time no see! How's Wrath doing? Going great, U.S. 4th, World 7th right now. Nice to see you're still in the theorycrafting biz Link to comment Share on other sites More sharing options...
TheVoidStalker Posted April 12, 2012 Share Posted April 12, 2012 Is Shock really worth using for Hybrid? It does significantly less damage than Chain Lightning used to and costs roughly the same force. CL used to be a "maybe a few times per fight" ability. Link to comment Share on other sites More sharing options...
Lugosi Posted April 12, 2012 Share Posted April 12, 2012 Nice Work! Link to comment Share on other sites More sharing options...
Endorn Posted April 12, 2012 Share Posted April 12, 2012 Is Shock really worth using for Hybrid? It does significantly less damage than Chain Lightning used to and costs roughly the same force. CL used to be a "maybe a few times per fight" ability. Only use shock when you're moving out of fire, or some other mechanic in the raid prevents you from standing still and doing your normal rotation. Link to comment Share on other sites More sharing options...
Daellia Posted April 12, 2012 Author Share Posted April 12, 2012 Going great, U.S. 4th, World 7th right now. Nice to see you're still in the theorycrafting biz Nice job! And I'm not just in it, I'm a massive part of it for SWTOR. One of the devs on SWTOR-mechanics.com (what used to be sithwarrior.com), actually. Is Shock really worth using for Hybrid? It does significantly less damage than Chain Lightning used to and costs roughly the same force. CL used to be a "maybe a few times per fight" ability. As Endorn said, Shock, while technically a DPS boost over FL, is sufficiently inefficient that it isn't really worth using for sustained dps. It's an excellent option for mobile dps, however. Also, like CL for 1.1.5 Hybrid, it's a good way to convert any Force that you would otherwise have left over at the end of the fight into a bit more extra damage. Link to comment Share on other sites More sharing options...
Daellia Posted April 13, 2012 Author Share Posted April 13, 2012 One more bump for those with PvE dps questions. Also a reminder that while the official DPS charts show Hybrids ahead by ~2-3% ahead, encounter mechanics can and do make a far more significant impact on how much damage a spec does. Due to the rather vastly differences in playstyle between the specs (well, ok, Hybrid is basically Madness with Barrage instead of CT, but you get the point), the optimal spec will likely be determined more by which is favored by encounter mechanics than the actual raw dps. Also, if you like my compendium or found it helpful, please bump this thread so others can see it too (they yell at me if I do it too much myself). Link to comment Share on other sites More sharing options...
TheTwoFourThree Posted April 13, 2012 Share Posted April 13, 2012 If I were to spec to this build HERE how much of an issue would I have with force efficiency? I'm still in the old hybrid spec with 3/3 Electric Induction and am geared with a couple of PvE pieces to get the force discount on Force Lightning but now that I'm not instant casting Chain Lightning every time it's available I'm hoping I can drop Electric Induction all together. I was initially drawn to the Hybrid spec because it was (and from what I can see still is) a viable build in both PvE and PvP and hope the new build with only War Hero gear (nice to have a goal) will work well enough in both environments. Link to comment Share on other sites More sharing options...
Daellia Posted April 14, 2012 Author Share Posted April 14, 2012 If I were to spec to this build HERE how much of an issue would I have with force efficiency? I'm still in the old hybrid spec with 3/3 Electric Induction and am geared with a couple of PvE pieces to get the force discount on Force Lightning but now that I'm not instant casting Chain Lightning every time it's available I'm hoping I can drop Electric Induction all together. I was initially drawn to the Hybrid spec because it was (and from what I can see still is) a viable build in both PvE and PvP and hope the new build with only War Hero gear (nice to have a goal) will work well enough in both environments. 1/12/28 (you really should remove Chain Lightning from your build, it's not too useful without an instacast method) has a perfectly force-neutral base rotation, even without Electric Induction. However, the only other place those points could really go with be Lightning Barrier for some additional survivability. That choice is up to the user, neither is really problematic. As long as you aren't spamming Static Barrier and you don't overuse expensive abilities like Shock or Force Storm, you should have no issues with sustainability with 1/12/28. Link to comment Share on other sites More sharing options...
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