cilyjr Posted April 10, 2012 Posted April 10, 2012 Hi all I am playing on a high population open pvp server. I understand that an open world gank is going to happen that's cool. What I find to be a bit disturbing is the recent trend of a few max lvl imperial (and maybe some republics) players sneaking into starting space ports and killing low level players before they can even get out of the door. I believe it makes the game less enjoyable for new players and even to some extent those of us leveling alts. I hope something can be done to keep opposing factions out of starting home bases. I was thinking upping the strength and hp on guarding npcs and possibly some sort of stealth detector/ neutralizer on the entrances. Again I think it should really only apply to the starting base for each faction. Outposts should remain as they are for now. Thoughts and criticisms gladly accepted! Thanks
Angel_of_Cain Posted April 10, 2012 Posted April 10, 2012 What server are you on? My guildmates and myself (who are lvl 50) will occasionally police lower level planets (mainly tatooine because of Outlaw's Den) for lvl 50 imps who are hitting lower levels. They don't like us when we arrive...
cilyjr Posted April 10, 2012 Author Posted April 10, 2012 (edited) I am on the fatman. I killed a lvl 50 with assissian stealthed in aurek base on hoth 4 times yesterday and the guy still wouldn't leave. I would like To get involved more in policing our areas but much of my guild are rerolls from other servers and are really just getting into lvl 50 stuff Edited April 10, 2012 by cilyjr
-Dench Posted April 10, 2012 Posted April 10, 2012 The spaceports on tat are protected by exhaustion zones.
Recommended Posts