Hatham Posted April 9, 2012 Share Posted April 9, 2012 (edited) So, there are lackluster talents in every spec, but I feel like there are 3 specifically in medicine that aren't very good at all and just seem too weak or out of place. Evasive Imperative - Ok, 20% move speed on Evasion (60 second CD, 3 second duration) for 2 talent points. 20% movement speed for 3 seconds is really bad, even weak snares should counter this. It seems to be designed to give medics some kind of escape, but it just completely fails. Would a big buff to this be overpowered? I feel like we already lack reasonable escapes like mercs and sorcs. Sedatives - This seems like a decent idea, but I'm struggling to think of a situation where it would be particularly useful for a medic. Maybe a duel? Basically this is simply too situational to reasonably take in my opinion. If you were fighting a 1v1 you could cloaking screen and then sedate them, but once every 3 minutes on someone who isn't already fighting someone else seems a bit bad. Perhaps it's useful in pve, in which case I'd be willing to give this one a pass. The issue with that is that I don't think it would be useful in operations because I don't think sleep dart is frequently used there. If it's only good in flashpoints, that doesn't seem to justify its existence. Med Shield - This talent also seems like it could be nice, but I think it falls flat because our shield is pretty weak. Against a DPS class, I'll maybe get off 1 heal during the duration of the shield, assuming I don't get interrupted. Maybe I'm not using it right, but it just seems like it's not all that useful. If our shield was stronger I could see it being a nice defensive tool. TLDR: I feel like these 3 talents need to be re-evaluated. The intent behind them is clear, but they're either too weak or too situational to do their job. Edited April 9, 2012 by Hatham Link to comment Share on other sites More sharing options...
LordbishopX Posted April 9, 2012 Share Posted April 9, 2012 Sedative is pretty sick a 50% damage down for 10 seconds is pretty outstanding. Harder to use in pvp but I use sleep dart in pve non stop every strong/elite gets a dart in the butt so I can kill the trash and focus the strong/elite afterward. In pvp its only when someone is defending a node not engaged or with cloak screen if possible 10 secs is hella long in pvp to be doing half damage. PVE its wonderful wish I had it on my dps spec lol. Link to comment Share on other sites More sharing options...
Ryemfoh Posted April 9, 2012 Share Posted April 9, 2012 (edited) Evasive Imperative Evade should also be clearing any slows you have ... personally I think it is one of the most underrated defensive abilities out there ... the number of dodges I've seen when using this ability make it well worth it for me - and it's free! From a PVE perspective, any additional run speed is always welcome when repositioning. Sedatives I agree on this one ... lacklustre at best. I've never spec'd into it to test whether the damage reduction still applies to enemies that are immune to the sleep portion which might make it marginally useful in Operations, but at the large cost of having to get in range to use it while in stealth and hence not healing. I suspect they meant it to be a PVP talent ... I could see it being useful for things like stealth-capping the right turret in Alderaan. Med Shield - This talent also seems like it could be nice, but I think it falls flat because our shield is pretty weak. Against a DPS class, I'll maybe get off 1 heal during the duration of the shield, assuming I don't get interrupted. Maybe I'm not using it right, but it just seems like it's not all that useful. If our shield was stronger I could see it being a nice defensive tool. I don't see how you could think that +15% healing while your shield is up is weak in any way. I believe that combined with Chem-resistant Inlays and Survival Training this gives us the biggest self-heal buff of any healing class*. Sure, if you're being focussed you might not get many cast-time heals off, but you definitely should have HoT's running and be spamming SP (below 30%). Not to mention it means your other healers / off-healing DPS have a much easier job keeping you alive. * I am aware of the 20% heal buff attached to Merc's Energy Shield. Energy Shield only lasts 12s, reduces damage by 25% (not shielding damage) and is on a 2 min cooldown vs 45s for Shield Probe. Edited April 9, 2012 by Ryemfoh Link to comment Share on other sites More sharing options...
Sylriana Posted April 9, 2012 Share Posted April 9, 2012 Sedatives is pretty much there for making it easier to solo heroics as far as I can tell, not much else. Though it might have some pvp applications in civil war. Link to comment Share on other sites More sharing options...
Battilea Posted April 9, 2012 Share Posted April 9, 2012 (edited) Sedatives - This seems like a decent idea, but I'm struggling to think of a situation where it would be particularly useful for a medic. Maybe a duel? Basically this is simply too situational to reasonably take in my opinion. If you were fighting a 1v1 you could cloaking screen and then sedate them, but once every 3 minutes on someone who isn't already fighting someone else seems a bit bad. Perhaps it's useful in pve, in which case I'd be willing to give this one a pass. The issue with that is that I don't think it would be useful in operations because I don't think sleep dart is frequently used there. If it's only good in flashpoints, that doesn't seem to justify its existence. Sleep dart does get used a little bit in operations, 8 mans anyway, but the talent is mostly useless there. You use it to take a mob out of the fight for a minute. By that time, stuff should be dead and there will be less damage incoming and the healers can handle it. Same deal on FPs, really. Mostly a solo talent, so you CC the elite in the group, kill the rest, and then start out the fight against the gold with it doing less damage. But, yeah, bad talent, easy choice to skip. Edited April 9, 2012 by Battilea Link to comment Share on other sites More sharing options...
Hatham Posted April 9, 2012 Author Share Posted April 9, 2012 (edited) Evade should also be clearing any slows you have ... personally I think it is one of the most underrated defensive abilities out there ... the number of dodges I've seen when using this ability make it well worth it for me - and it's free! From a PVE perspective, any additional run speed is always welcome when repositioning. Evasion itself is fine, but, as far as I know, most snares are Tech/Force so they can be reapplied pretty quickly. It'll buy you some distance on some classes, but I feel like those 2 talent points are much better spent elsewhere in both pve and pvp. If they made it like 50-100% I'd consider it, because then we'd have sort of our own version of force speed, but 20% is just too little for the cost, in my opinion. I don't see how you could think that +15% healing while your shield is up is weak in any way. I believe that combined with Chem-resistant Inlays and Survival Training this gives us the biggest self-heal buff of any healing class*. Sure, if you're being focussed you might not get many cast-time heals off, but you definitely should have HoT's running and be spamming SP (below 30%). Not to mention it means your other healers / off-healing DPS have a much easier job keeping you alive. * I am aware of the 20% heal buff attached to Merc's Energy Shield. Energy Shield only lasts 12s, reduces damage by 25% (not shielding damage) and is on a 2 min cooldown vs 45s for Shield Probe. Yeah, it's not completely terrible, but it seems like it's too situational. When I desperately need it, my shield is only gonna last a few seconds. If it had a guaranteed up time I'd probably consider it. Realistically, how much extra healing would it net you? Edited April 9, 2012 by Hatham Link to comment Share on other sites More sharing options...
hulkweazel Posted April 9, 2012 Share Posted April 9, 2012 You are correct. They are all lackluster. Avoid them like the plague. Link to comment Share on other sites More sharing options...
TheNotorius Posted April 10, 2012 Share Posted April 10, 2012 (edited) Imo, Med Shield should simply increase all healing DONE by 15%. So, we can choose to activate the shield to protect ourself, or use it to heal more someone (and it would be useful in PVE too). Edited April 10, 2012 by TheNotorius Link to comment Share on other sites More sharing options...
AnEvilBus Posted April 10, 2012 Share Posted April 10, 2012 (edited) Sedatives, only useful for 2 situations, if your hybrid heal / concelment, can use that for opening, and voidstar perm stealther ( who jumps out if they trying to plant a bomb and no-one is about to stop it, but before that all you do is sleep dart people, to split up the group) Med Shield not worth specing into, get taken down in 1-3 hits depend what class / if you crit. Evasive Imperative far too weak like you said, so wasteful to spec into Edited April 10, 2012 by AnEvilBus Link to comment Share on other sites More sharing options...
JidaiGeki Posted April 11, 2012 Share Posted April 11, 2012 Sedatives is really not useful in PvP because how often do you come across someone not in combat? And if you're full med spec, you shouldn't be wasting time 1 vs. 1'ing, you should be in the mix healing your team mates. In PvE it's even worse, because it aggros mobs when the sedative wears off. This is a major pain in the arse for solo'ing heroics- you're better off with vanilla sleep dart. Med shield is something I don't spec into, because we have enough escape tools if we start getting hit-- watching the enemy's DPS chase you around when you're on 20% health and spamming SP is priceless. As for Evasive imperative, I think it's worth it. Evasion is awesome anyway, hit cloaking screen + evasion and scurry away before someone hits their AOE to knock you out of stealth and you've lived to fight another day. Link to comment Share on other sites More sharing options...
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