FacetiousTomato Posted April 8, 2012 Share Posted April 8, 2012 (edited) Accuracy on pvp gear is bad. Period. I realize this is a discussed subject already, but given exactly how bad accuracy is I don't understand why there are no demands to change it. First, a disclaimer: -I don't play a sniper, and I don't know how they work, other than that a few (most?) of their attacks count as ranged, maybe accuracy is okay for them, but I have no comment on that. Rationale: -most classes have a large portion (50%+) of their attacks unaffected by accuracy, because they are either force or tech attacks-for classes that DO use accuracy, in pvp attacks never "miss" meaning 90% accuracy is just as useful as 100% accuracy-once you're over 100% accuracy, you're reducing their defense chance, but you've wasted 10% worth of stat points to get there, so effectively you're comparing a 5% reduction in defense chance for the enemy, to 15% (10% + 5%) of crit (or power or surge, etc) Why am I posting this?: -accuracy is THE biggest stat on pvp gear -accuracy should NOT be on PVP gear at ALL (except as an optional choice for those who want to gimp their stats) Default scenario: I have 90% base accuracy, but remember, in pvp I never miss anyway. I spend my item points on crit/surge and I'm happy. Current Scenario: I get ~10% of accuracy from items, now I have 100%, so I still never miss, same as in scenario 1. Only now I'm wasting stat points to accomplish something that was already there! This scenario has 10% lower crit than if accuracy was removed from gear, and doesn't benefit me at all. Stacking accuracy scenario: So you say "okay, the first 10% is useless, but after that it makes it easier to kill tanks" and you stack accuracy. Now you've got a 20% accuracy bonus, which translates to 100% hit chance, and 10% decreased chance your melee/ranged attacks will be dodged/parried. For most classes, tech or force attacks account for at LEAST 50% of their damage. This means even against tanks, you're getting only half the benefit from that 10% dodge reduction, so a 5% damage bonus. So if 1/4 of people you attack are tanks in tank gear (in reality it is way less common) that averages out to 1.25% bonus. While someone who spent all those stat points on crit/power/surge would be getting 15-20% bonus. Over 10x the difference. This same argument goes for tank gear in pvp, it doesn't effect enough attacks against enough classes to be worthwhile. When you look at overall numbers, accuracy (and tank stats) are a waste on gear. Make them 4x more powerful and 4x less common, or change the way accuracy works in pvp. Summary: I would trade 20% accuracy for 5% crit any day of the week. I'd rather have 20% alacrity than 20% accuracy, and I play a jugg main (alacrity only effects force choke and ravage). This is a sign that accuracy is poorly implimented. Edited April 8, 2012 by FacetiousTomato clarification Link to comment Share on other sites More sharing options...
Twor Posted April 8, 2012 Share Posted April 8, 2012 No arguments there. The amount of accuracy on some sets is astonishing. Link to comment Share on other sites More sharing options...
Sharn- Posted April 8, 2012 Share Posted April 8, 2012 Excess accuracy reduces the enemies chance to resist your attacks and reduces their armor value, its hardly a worthless stat. For most classes accuracy is only useful in pvp. Link to comment Share on other sites More sharing options...
FacetiousTomato Posted April 8, 2012 Author Share Posted April 8, 2012 (edited) Excess accuracy reduces the enemies chance to resist your attacks and reduces their armor value, its hardly a worthless stat. For most classes accuracy is only useful in pvp. Incorrect. In pve, accuracy reduces the chance enemies will reduce force/tech attacks. It also reduces chance of your melee/ranged attacks missing. In pvp, the only benefit (to melee classes) is that accuracy over 100% reduces enemy defense chance (dodge/parry/deflect) but does nothing to armor. If the enemy can't dodge you anyway (either they don't have the ability, or you're using a force/tech attack, which are >50% of all attacks) then accuracy does nothing. The myth that accuracy effects armor in any way is just that, a myth. Even look at the tooltip. Edited April 8, 2012 by FacetiousTomato Link to comment Share on other sites More sharing options...
ShadowOfVey Posted April 8, 2012 Share Posted April 8, 2012 (edited) While accuracy isn't an incredible pvp stat, it is a fallacy to say it is useless. As an assassin, I keep 5% accuracy to offset the 5% defense everyone has. Regular attack, thrash, and assassinate can be dodged and parried if you're a tankasin. That meant replacing the enhancements in 3 of my BM set pieces with the power/surge from the operative champ gloves...then I was at around 5% accuracy bonus. (Just wearing BM gear in every slot. I don't have PVE gear) Some probably should take none at all, others can benefit from it a great deal, depends on the class really. Main problem is with the surge soft cap being so low, it's hard to even really improve your attacking ability by much when you drop accuracy. There's no power/power enhancement, so regardless of what you do you quickly run into both the crit soft cap and the surge soft cap as well. If I aggressively removed any hints of accuracy on my gear (which I think would actually be a downgrade to my character in pvp) I think I'd end up getting like...I dunno 1.5% more crit bonus from surge or something like it, not too hot. Edited April 8, 2012 by ShadowOfVey Link to comment Share on other sites More sharing options...
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