DefiniteArticle Posted April 8, 2012 Share Posted April 8, 2012 Are the high res textures limited to the character models or are they going to be increased for the entire game? I would greatly appreciate it if someone could clarify that for me. Thanks! Link to comment Share on other sites More sharing options...
RebelWeasel Posted April 8, 2012 Share Posted April 8, 2012 I wrote this for my guild last week, and will share it here. I noticed 2 new graphics controls. Character Texture Atlasing = "Adjust the texture atlasing of your characteryour character model. Reducing this will increase your performance." Visible Character Limit = "Controls how many characters are rendered in the vicinity of the player." I have them both set to high or Very High. I noticed no noticable changes in appearance quality except for slightly less blurring and better skin detail on the PTS. As you can see by the Fraps FPS indicator in the lower left corner, my FPS drops from the Live server at an average of 80FPS down by about 15 frames per second to an average of 55 FPS on the Public Test Server. The population on both servers when I took these shots were close to the same, less than 10 people logged in. I would say the FPS drop was completely due to the second setting, Visible Character Limit, not so much the first one. Here are some comparison shots. LIVE Long Distance View PTS Long Distance View LIVE Character Bust PTS Character Bust Link to comment Share on other sites More sharing options...
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