Heith Posted April 8, 2012 Author Share Posted April 8, 2012 maybe it means nothing to you, but i can explain! people are trying to make clear to you that your list is just hilarious. jugger last, lol! well anyway class balance is pretty tight, the only differences you will see on your skilllevel is playerskill, not class-balance issues. if jug shouldnt be last then post your list Link to comment Share on other sites More sharing options...
Sholagar Posted April 8, 2012 Share Posted April 8, 2012 lets start making a ranking of them by your experience. ill go first. assassin sorcerer marauder powertech mercenary operative sniper juggernaut some of them are a little different in some scenarios for example an operative with surgical probe / surgical precision is very difficult to kill. im not complaining i am an assassin as my main and i have a 50 marauder as well this is just my experience on class balance. discuss. Did you miss anyone?? When you name like over HALF of the classes/spec as overpowered.... I think its you that has the problem. Link to comment Share on other sites More sharing options...
Barrgil Posted April 8, 2012 Share Posted April 8, 2012 I play pretty much all the classes and not a single one of them is at an advantage over another. I have a Tanking Jedi Shadow and Sith Assassin, I do well in PvP only because I guard and play the objective well. I can't dps for my life, but I can survive and help my teammates last longer. I have a Healer Operative and Mercenary. Yes, my merc doesn't heal as good but I'm in a hybrid heal-dps spec so I can dish out damage if nobody needs heals. I also get many medals because I support the objective and heal and do damage. My Operative is full healer so I get voted on a lot for healing. I have a DPS Sith Sorcerer and Jedi Sage, and I do tons and tons of damage but I can't survive for very long. I help my teammates by quickly eliminating someone who is attacking them, and bubble them to help with survivability. I have a DPS Sith Juggernaut, and this pretty much applies to both my DPS Sorcerer/Sage and Jedi Shadow/Assassin since I can guard and dish out dps. Not one class is overpowered. You just need to learn how to predict your surroundings and play well. Link to comment Share on other sites More sharing options...
swooshien Posted April 8, 2012 Share Posted April 8, 2012 if jug shouldnt be last then post your list ill post a vid instead: Link to comment Share on other sites More sharing options...
Heith Posted April 8, 2012 Author Share Posted April 8, 2012 (edited) yeah juggs can do the choke / smash with rage and do pretty good damage but its rather situational. marauders can do high damage without relying on a situational big hit. and tank spec assassins with dps gear oh my god the hits are huge. Edited April 8, 2012 by Heith Link to comment Share on other sites More sharing options...
Jestersdead Posted April 8, 2012 Share Posted April 8, 2012 I'd estimate 1. Assassins (Tank spec + DPS gear) 2. Marauders (just an overall good class) 3. Powertech 4....after that everything is kind of a wash with different classes having different Strengths/Weaknesses. 5. Vengeance and Tank Juggers suck 6. Lethality Operatives are too rare to judge. This is the list I'll give a +1 to. Link to comment Share on other sites More sharing options...
Paelo Posted April 8, 2012 Share Posted April 8, 2012 (edited) I have a Tanking Jedi Shadow and Sith Assassin, I do well in PvP only because I guard and play the objective well. I can't dps for my life, . Sounds like you're doing something wrong. Tank spec Assassins/Shadows can put out quite a lot of damage, and not just from aoe skills. Not to mention the insane damage they can dish out if equiped with dps gear while running tank spec. Imo the damage penalty should be higher than 5% and I would suspect that will be something on Bioware's radar for future tweaks. If it's not then it should be. Compare the damage output of Shadows and Assassins combined with their high survivability with the noticeably lower damage of tank spec Powertechs/Vangaurds, Juggers and Guards. Not one class is overpowered. You just need to learn how to predict your surroundings and play well. I would agree with this. I think "overpowered" is far too strong a word. There are minor balance issues that will need to be tweaked, and we'll no doubt see them almost every update for a while to come as they take in ongoing feedback on the classes. Edited April 8, 2012 by Paelo Link to comment Share on other sites More sharing options...
Jarfunkz Posted April 8, 2012 Share Posted April 8, 2012 lets start making a ranking of them by your experience. ill go first. assassin sorcerer marauder powertech mercenary operative sniper juggernaut some of them are a little different in some scenarios for example an operative with surgical probe / surgical precision is very difficult to kill. im not complaining i am an assassin as my main and i have a 50 marauder as well this is just my experience on class balance. discuss. In all honesty, coming from someone who spends a lot of time pvping... Please keep in mind these are in warzones and not 1v1 Pre 1.2 sin mara (healing merc) jugg sniper pt sorc op (non healing merc) Post 1.2 mara sin jugg sniper (healing op) pt merc (nonhealing op) Sorc Link to comment Share on other sites More sharing options...
Vicelord Posted April 8, 2012 Share Posted April 8, 2012 I play a jugg, immortal spec and I am insulted by the lack of respect we are receiving in this thread. Pvp is all about dps? Juggs do a lot of things that simply do not show up on the stat sheet. Absorbing tons of damage, staying alive and keeping the other team from capping. Taunt, Aoe taunt and guard are game changing and can turn the tide of battle. Juggs dominate in huttball as well. One on one, immortal juggs who are well played should have no problem beating dps classes while healers give me the most trouble, just because of the limited dps i put out. Per game medals, i average between 6 to 10 depending on the game, total damage around 75-125k and protection ranging from 50k to 100k on average. Juggs are the Rodney Dangerfields of pvp, no respect. Link to comment Share on other sites More sharing options...
TheNegotiator Posted April 8, 2012 Share Posted April 8, 2012 I fear the arsenal mercenary most of all because of tracers. Assassin is also a beast when his specials are ready. Link to comment Share on other sites More sharing options...
Cowflab Posted April 8, 2012 Share Posted April 8, 2012 yeah juggs can do the choke / smash with rage and do pretty good damage but its rather situational. marauders can do high damage without relying on a situational big hit. and tank spec assassins with dps gear oh my god the hits are huge. Ummm darkness assassins don't hit for huge numbers. They just hit you a lot of times and have good survivability. Outside of assassinate, you're going to be hard pressed seeing a Crit over 3k. Link to comment Share on other sites More sharing options...
Philelectric Posted April 8, 2012 Share Posted April 8, 2012 top 3 for me would be TANKsin with DPS gear, operative, mara fixed for you Link to comment Share on other sites More sharing options...
Philelectric Posted April 8, 2012 Share Posted April 8, 2012 yeah juggs can do the choke / smash with rage and do pretty good damage but its rather situational. marauders can do high damage without relying on a situational big hit. and tank spec assassins with dps gear oh my god the hits are huge. Huge it? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA so you are level 50 in level 40 green gear right? Darkness sin is more like substained decent hit... if you know how to play you can beat those tanks... First time of my whole life I use this but... learn the class or learn to play... Link to comment Share on other sites More sharing options...
KindBudhArsh Posted April 8, 2012 Share Posted April 8, 2012 If you mean OP as in OVER PLAYED... then yes SI. Only reason Imps ever steam roll is when the team is made up of 75% SI's. (Which is 90% of the time). Link to comment Share on other sites More sharing options...
Philelectric Posted April 8, 2012 Share Posted April 8, 2012 (edited) It's not an easy thing to judge. Every class can be played well. The more important question is, which class is easier to be played well. Everyone always says that Marauders are powerful, but what they don't know is that it takes a much more skilled play a Marauder as well as say....a Sorcerer. A Sorcerer can turn INVI, heal, boost speed, lighting from afar, CC & push back. Basically, a Sorc has almost everything it needs in it's arsenal, be it to run, fight or heal. . ***? do you really mean invisible? Sorc can turn invisible now? So people are playing sorc with double bladed lightsaber? Edited April 8, 2012 by Philelectric Link to comment Share on other sites More sharing options...
darkmoney Posted April 8, 2012 Share Posted April 8, 2012 The most OP pvp class is Obviously, The one I play... Link to comment Share on other sites More sharing options...
fungihoujo Posted April 8, 2012 Share Posted April 8, 2012 1 Marauders 2 Sins 3 Powertechs 4 Juggernauts 5 Operatives 6 Snipers 7 Mercenaries 8 Sorcerers Link to comment Share on other sites More sharing options...
Soulcheg Posted April 8, 2012 Share Posted April 8, 2012 2> merc bh for that ridiculous tracer spam There is STILL people dying because of TM's spammers? I don't want to live on this planet anymore Link to comment Share on other sites More sharing options...
Shredbull Posted April 8, 2012 Share Posted April 8, 2012 Nothing and noone beats a powertech that gets lucky with railshot procs. Unless you have a way to avoid 5k damage every 3 seconds on heavy armor. Link to comment Share on other sites More sharing options...
fungihoujo Posted April 8, 2012 Share Posted April 8, 2012 There is STILL people dying because of TM's spammers? I don't want to live on this planet anymore Though a weak class- if you're fighting something else and too busy to bother, TM spam will make short work of you. Link to comment Share on other sites More sharing options...
Soulcheg Posted April 8, 2012 Share Posted April 8, 2012 Though a weak class- if you're fighting something else and too busy to bother, TM spam will make short work of you. But sniper/GS will do it faster, isn't? Link to comment Share on other sites More sharing options...
Stayfrawsty Posted April 8, 2012 Share Posted April 8, 2012 Marauders bar none - you just dont see many good ones. Good ones will make you hate this game. Link to comment Share on other sites More sharing options...
furiousferret Posted April 8, 2012 Share Posted April 8, 2012 Honestly, I think the classes are pretty damn balanced, but I would have to lean towards Assassins and Marauders atm, but they are by no means crazily overpowered. Link to comment Share on other sites More sharing options...
fungihoujo Posted April 8, 2012 Share Posted April 8, 2012 But sniper/GS will do it faster, isn't? Yes, though, a sniper is also easier to LOS, and much more immobile. Link to comment Share on other sites More sharing options...
teambff Posted April 8, 2012 Share Posted April 8, 2012 (edited) There is STILL people dying because of TM's spammers? I don't want to live on this planet anymore overdramatic much? it's more a fact of a 1 button mechanic. with my scrapper scoundrel i use probably 6 skills at least and actively rotate through a variety of skills, compare that to a merc sitting at the sideline hitting 1 button over and over downing people. i don't know if technically it would be "op" but it doesn't seem right to me. it's literally all i see them do, i feel like each class should have some active variety to it and not the 1 magic button. if anything, at least remove the sound from it. cuz that's definitely op to my ears. Edited April 8, 2012 by teambff Link to comment Share on other sites More sharing options...
Recommended Posts