fotch_ Posted January 19, 2012 Share Posted January 19, 2012 Awesome Link to comment Share on other sites More sharing options...
Qohaku Posted January 19, 2012 Share Posted January 19, 2012 In synthweaving u start with a green recipe, (i.e. Heavy Thermal Boots) from one green recipe I managed to get 3 blue recipe (i.e. Critical Heavy Thermal Boots, Overkill Heavy Thermal Boots, & Redoubt Heavy Thermal Boots.) what I have read on some of the wiki's across the net is each Blue recipe possibly spawns 5 purple recipes. my question is is this true?? Heavy Thermal Boots - Critical Heavy Thermal Boots - 5 purple Overkill Heavy Thermal Boots - 5 purple Redoubt Heavy Thermal Boots - 5 purple Link to comment Share on other sites More sharing options...
Malthol Posted January 20, 2012 Share Posted January 20, 2012 (edited) You've got some wrong info for Guss Tuno. I just recruited him last night. Guss Tuno: +10 Underworld Trading Eff.; +2 Investigation Critical Also, Kira Carsen only gets a +1 to Treasure Hunting Crit. Edited January 20, 2012 by Malthol Link to comment Share on other sites More sharing options...
Goshee Posted January 20, 2012 Author Share Posted January 20, 2012 You've got some wrong info for Guss Tuno. I just recruited him last night. Guss Tuno: +10 Underworld Trading Eff.; +2 Investigation Critical Also, Kira Carsen only gets a +1 to Treasure Hunting Crit. TYVM mate, will update to show the correct values ^^ Link to comment Share on other sites More sharing options...
mythsora Posted January 20, 2012 Share Posted January 20, 2012 Thank you! This is incredibly helpful. Link to comment Share on other sites More sharing options...
Sirranter Posted January 21, 2012 Share Posted January 21, 2012 will dropping a crew skill i.e. Artifice, get rid of crafted materials made by that crew skill, namely the rakata trinkets made by Artifice?? Link to comment Share on other sites More sharing options...
Goshee Posted January 21, 2012 Author Share Posted January 21, 2012 will dropping a crew skill i.e. Artifice, get rid of crafted materials made by that crew skill, namely the rakata trinkets made by Artifice?? It won't get rid of anything you have made, it will only get rid of the actual means to make it. Also however, if an item you have made requires you to have a certain rank e.g. a grenade made in cybertech might require you to have 400 cybertech to use it.. once you unlearn cybertech you won't be able to use the grenade. Link to comment Share on other sites More sharing options...
lowflyingmeat Posted January 22, 2012 Share Posted January 22, 2012 What would you guys say is the best setup for an ALT imperial agent - that just wants to make cash? My main is an end game biochemist/diplomacy/bioanalysis... I'm not really interesting in having a proff to gear my sniper, but just to make cash really as priority. Slicing or scavenging I assume? Link to comment Share on other sites More sharing options...
Goshee Posted January 23, 2012 Author Share Posted January 23, 2012 What would you guys say is the best setup for an ALT imperial agent - that just wants to make cash? My main is an end game biochemist/diplomacy/bioanalysis... I'm not really interesting in having a proff to gear my sniper, but just to make cash really as priority. Slicing or scavenging I assume? On my server i'd say slicing for selling the crafting missions, underworld trading to sell the rare metals and cloth and bioanalysis Link to comment Share on other sites More sharing options...
Goshee Posted January 23, 2012 Author Share Posted January 23, 2012 Updated to show the more recent patch notes and added a few extra bits of content Link to comment Share on other sites More sharing options...
MartyMacGraves Posted January 24, 2012 Share Posted January 24, 2012 OK I am an Armormech and struggling to get my arms around this whole system now that I am 400. Referring to your chart in your original post, and using the Powered Ultramesh Bracers as an example of what I start with. Link to those: http://db.darthhater.com/recipes/2637/powered_ultramesh_bracers/ Let me see if I have this straight. If I RE these, I could get one or all of these three items that will be blue quality: Critical Powered Ultramesh Bracers (it will add +crit) Overkill Powered Ultramesh Bracers (it will add +power) Redoubt Powered Ultramesh Bracers (it will add +defense) So, if I now make a bunch of Overkill Powered Ultramesh Bracers and RE those, I could get one or all of these items that will be purple quality: Hawkeye Powered Ultramesh Bracers Vehemence Powered Ultramesh Bracers Commander Powered Ultramesh Bracers Rampart Powered Ultramesh Bracers Expert Powered Ultramesh Bracers So, from that one "base" item, again referring to the original chart, there are fourteen different possible purple items. Is anyone aware of a chart somewhere that actually SHOWS the stats on those purple items? Link to comment Share on other sites More sharing options...
Necodreus Posted January 24, 2012 Share Posted January 24, 2012 OK I am an Armormech and struggling to get my arms around this whole system now that I am 400. Referring to your chart in your original post, and using the Powered Ultramesh Bracers as an example of what I start with. Link to those: http://db.darthhater.com/recipes/2637/powered_ultramesh_bracers/ Let me see if I have this straight. If I RE these, I could get one or all of these three items that will be blue quality: Critical Powered Ultramesh Bracers (it will add +crit) Overkill Powered Ultramesh Bracers (it will add +power) Redoubt Powered Ultramesh Bracers (it will add +defense) So, if I now make a bunch of Overkill Powered Ultramesh Bracers and RE those, I could get one or all of these items that will be purple quality: Hawkeye Powered Ultramesh Bracers Vehemence Powered Ultramesh Bracers Commander Powered Ultramesh Bracers Rampart Powered Ultramesh Bracers Expert Powered Ultramesh Bracers So, from that one "base" item, again referring to the original chart, there are fourteen different possible purple items. Is anyone aware of a chart somewhere that actually SHOWS the stats on those purple items? you are correct on the progression, the 5 stats are Accuarcy, Alacrity, Presence, Shield, Surge. I dont know if people have taken SS and posted them somewhere yet. Link to comment Share on other sites More sharing options...
Goshee Posted January 24, 2012 Author Share Posted January 24, 2012 OK I am an Armormech and struggling to get my arms around this whole system now that I am 400. Referring to your chart in your original post, and using the Powered Ultramesh Bracers as an example of what I start with. Link to those: http://db.darthhater.com/recipes/2637/powered_ultramesh_bracers/ Let me see if I have this straight. If I RE these, I could get one or all of these three items that will be blue quality: Critical Powered Ultramesh Bracers (it will add +crit) Overkill Powered Ultramesh Bracers (it will add +power) Redoubt Powered Ultramesh Bracers (it will add +defense) You can't get all three schematics from one RE. You would have to RE multiple (3 if you are very very very lucky) to get all of them. But yes, they will fall in to one of those three T1 paths. So, if I now make a bunch of Overkill Powered Ultramesh Bracers and RE those, I could get one or all of these items that will be purple quality: Hawkeye Powered Ultramesh Bracers Vehemence Powered Ultramesh Bracers Commander Powered Ultramesh Bracers Rampart Powered Ultramesh Bracers Expert Powered Ultramesh Bracers That is correct, it would end up with one of those. Which one is uncertain as it could be any. So, from that one "base" item, again referring to the original chart, there are fourteen different possible purple items. Is anyone aware of a chart somewhere that actually SHOWS the stats on those purple items? From that first base item there are a total of 3 [T1] paths, depending which one you get will then determins the outcome of the [T2] So that's a total of 14 [T2], but your [T1] will narrow it to 5 (or 4 if it is redoubt) Link to comment Share on other sites More sharing options...
sentrygunner Posted January 25, 2012 Share Posted January 25, 2012 Any chance you know the level requirements for the amount of companions you can send on missions at one time? i know 4 companions is 40 and 5 companions is 48 but what are the cutoffs for 2 and 3? Link to comment Share on other sites More sharing options...
Goshee Posted January 25, 2012 Author Share Posted January 25, 2012 Any chance you know the level requirements for the amount of companions you can send on missions at one time? i know 4 companions is 40 and 5 companions is 48 but what are the cutoffs for 2 and 3? Well at level 10 you get to send one max, then by level 15 you can send two as far as I know. My Jedi Knight got her second companion at level 15. I am currently level 24 and can only send two so far, I will keep an eye out for when I can send 3. Link to comment Share on other sites More sharing options...
Goshee Posted January 25, 2012 Author Share Posted January 25, 2012 (edited) hit level 25 and can now assign 3 companions so for me: Lvl 10 - 1 Lvl 15 - 2 Lvl 25 - 3 Lvl 40 - 4 Lvl 48 - 5 will update the guide and give you a mention in the special thanks ^^ Edited January 25, 2012 by Goshee Link to comment Share on other sites More sharing options...
Staleningrad Posted January 26, 2012 Share Posted January 26, 2012 Would Cybertech, Scavenging, and Slicing work well together? I know Underworld Trading is needed for rare materials, but I'm wondering if I could get by without needing Underworld Trading. Link to comment Share on other sites More sharing options...
Goshee Posted January 26, 2012 Author Share Posted January 26, 2012 Would Cybertech, Scavenging, and Slicing work well together? I know Underworld Trading is needed for rare materials, but I'm wondering if I could get by without needing Underworld Trading. I have those three skills on my mian, slicing provides a generous income and is worth taking imo. If you are having troubles finding UT materials on the GTN you can always make an alt and use slicing to fund the rank up to 400. Link to comment Share on other sites More sharing options...
menacegb Posted January 27, 2012 Share Posted January 27, 2012 Been reading through the guide (quickly) and didn't see an answer tho this but could be in there. Any, Question is.......... My Biochem is stuck on 60 and won't go any higher. What do I Do ? Link to comment Share on other sites More sharing options...
Goshee Posted January 27, 2012 Author Share Posted January 27, 2012 Learn new schematics from your trainer, ones rank 50-60 then make these to increase your rank further. When those go grey, learn some new higher level recipes and continue to make them to increase your level. Link to comment Share on other sites More sharing options...
menacegb Posted January 27, 2012 Share Posted January 27, 2012 Learn new schematics from your trainer, ones rank 50-60 then make these to increase your rank further. When those go grey, learn some new higher level recipes and continue to make them to increase your level. Ahh.....OK. Thanks Link to comment Share on other sites More sharing options...
Goshee Posted January 27, 2012 Author Share Posted January 27, 2012 Ahh.....OK. Thanks ^^ The same goes for running mission and gathering tasks, if you want to increase your level, select a harder difficulty range. These can be found in the top right of the gathering/mission window. Grey wont increase your rank ever Light Green won't increase your rank more than it will Yellow usually increases your rank Orange will always increase you rank by 1 sometimes even 2. Link to comment Share on other sites More sharing options...
Pherdnut Posted January 27, 2012 Share Posted January 27, 2012 (edited) I frequently get 2 skill-ups from yellow. At least in mission skills, but I'm pretty sure in crafting too. Edited January 27, 2012 by Pherdnut Link to comment Share on other sites More sharing options...
bamaboiz Posted January 29, 2012 Share Posted January 29, 2012 Thanks so much for the detailed explanation. It has helped me tremendously. Link to comment Share on other sites More sharing options...
BlueWanderer Posted January 29, 2012 Share Posted January 29, 2012 One thing I don't see in this guide that would I think should be here is what skill level you need to given tiers of missions or gathering... I was working up my armstech recently and was starting to wonder when I'd get access to T2 investigation missions (since I needed the mission compound for a barrel). Finally figured out that 65 skill is the magic level (still seems higher than what you need for gathering, which is 55 isn't it?) Link to comment Share on other sites More sharing options...
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