JoshRollins Posted April 7, 2012 Posted April 7, 2012 This makes no sense. Obviously they want people to use them otherwise they wouldn't be customize able in the first place, but seeing as most classes don't even use light armor there is little reason to even get the armor because most the time (when you're actually playing) you won't be showing off the aesthetics anyways. Are social armies just another feature that was half assed into the game due to pushing the game out the window or is there a reason why non-light armor classes shouldn't be able to use them?
ConradLionhart Posted April 7, 2012 Posted April 7, 2012 There are plans to make social armor change armor type depending on your class. But I don't know when it will be in the game. Otherwise I agree. As a Jedi Knight, social armor being light armor is useless to me.
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 Indeed, once they implement the changes they're working on social armor will behave as the type of armor the player wearing it uses. That said, I hope they place some reasonable limitation on the system; a Guardian should not be tanking Nightmare-mode Bosses in a Dancer's Outfit. The ability to do so is one of the advantages of being a Shadow or Assassin.
FalcoLombardi Posted April 7, 2012 Posted April 7, 2012 Indeed, once they implement the changes they're working on social armor will behave as the type of armor the player wearing it uses. That said, I hope they place some reasonable limitation on the system; a Guardian should not be tanking Nightmare-mode Bosses in a Dancer's Outfit. The ability to do so is one of the advantages of being a Shadow or Assassin. Why not? It's a game, let's quit being so serious (to a point)
Nyteblades Posted April 7, 2012 Posted April 7, 2012 What aggr0vates me even more is the fact theres no light armor pants untill around lvl 30. Well not modable ones anyways. imps have them they buy buy on dramond kas but theres none for rep side till in the 30s ..
HeavensDemise Posted April 7, 2012 Posted April 7, 2012 I assume they made it all light since every class has the ability to equip light armor.
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 Why not? It's a game, let's quit being so serious (to a point)It's an MMORPG, with a stated emphasis RPG. This would serve to break immersion; you have a right to determine how you experience the game. This, however, would impact the way others experience the game.
JoshRollins Posted April 7, 2012 Author Posted April 7, 2012 It's an MMORPG, with a stated emphasis RPG. This would serve to break immersion; you have a right to determine how you experience the game. This, however, would impact the way others experience the game. Ahahahahaha Oh you were serious? Yeah, I guess it is a bit more believable to be able to take a light saber to the face while wearing robes as opposed to a strippers outfit. Also, why not get rid of he ability to chat with each other? I mean it breaks immersion because everything else is voice acted!
Goretzu Posted April 7, 2012 Posted April 7, 2012 It's an MMORPG, with a stated emphasis RPG. This would serve to break immersion; you have a right to determine how you experience the game. This, however, would impact the way others experience the game. Luke was constantly weighed down with armour wasn't he? There's no reason why a JK shouldn't be doing that in a dancer outfit if they want, at least no more reason than a Shadow doing it in the first place.
UltimateKrucible Posted April 7, 2012 Posted April 7, 2012 Do Imps really get moddable pants on Dromond? I've just rolled the firts imp alt I'm sticking with, and would sure like to get a pair of pants before lvl 30.....
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 Luke was constantly weighed down with armour wasn't he?This is a faulty comparison. Not only did practices and techniques evolve dramatically in the centuries between SWTOR and "A New Hope", but Luke lacked the formal training our characters receive, and his skills represent a combination of insufficient formal training as a Jedi, limited resources while undergoing that training, and preexisting defensive and offensive techniques designed for use in combat with more conventional weapons. Formal Jedi training did include the use of armor, as apparent just decades prior when some Jedi demonstrated the knowledge and training needed to effectively wear and utilize armor during the Clone Wars. Not all Jedi were proficient in its use, but those that did recieve such training would be equivalent to SWTOR's Guardians. There's no reason why a JK shouldn't be doing that in a dancer outfit if they want, at least no more reason than a Shadow doing it in the first place.There is. The Guardian is defined within the game as a Jedi that, specifically, wears armor as a defensive mechanism. The Shadow, on the other hand, is a Jedi that relies upon his or her ability to perceive incoming attacks and deflect or dodge the bolt or strike. If anything, Luke's defensive style is more akin to the Consular than the Knight.
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 Do Imps really get moddable pants on DromondYes, they do. I've just rolled the firts imp alt I'm sticking with, and would sure like to get a pair of pants before lvl 30.....It's worth mentioning that a Consular can obtain a pair of orange-quality pants well before level 30. I obtained mine around level 15.
Xenith Posted April 7, 2012 Posted April 7, 2012 I had high hopes for the 1.2 legacy armor. That's now gone considering they took well known armor sets in game and turned them into the legacy armor. Sad. They need to fire the armor guy or fire whoever is making these lackluster, unoriginal decisions.
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 Oh you were serious? Yeah, I guess it is a bit more believable to be able to take a light saber to the face while wearing robes as opposed to a strippers outfit. Also, why not get rid of he ability to chat with each other? I mean it breaks immersion because everything else is voice acted!Your first point is nothing more than a requirement of the form taken by the game; an MMORPG would not be playable if a single strike killed a player. Additionally, if you feel player chat breaks immersion there are numerous ways for players to hide it. I often do. What you suggest is neither a necessity nor capable of being excluded from an observer's perspective of the game.
UltimateKrucible Posted April 7, 2012 Posted April 7, 2012 It's worth mentioning that a Consular can obtain a pair of orange-quality pants well before level 30. I obtained mine around level 15. Where? The first sets I found were the ones on Alderran. Is there a social set? Because you'd need social points for them, obviously.
Goretzu Posted April 7, 2012 Posted April 7, 2012 (edited) This is a faulty comparison. Not only did practices and techniques evolve dramatically in the centuries between SWTOR and "A New Hope", but Luke lacked the formal training our characters receive, and his skills represent a combination of insufficient formal training as a Jedi, limited resources while undergoing that training, and preexisting defensive and offensive techniques designed for use in combat with more conventional weapons. Formal Jedi training did include the use of armor, as apparent just decades prior when some Jedi demonstrated the knowledge and training needed to effectively wear and utilize armor during the Clone Wars. Not all Jedi were proficient in its use, but those that did recieve such training would be equivalent to SWTOR's Guardians. According to the SWTOR guff, they wear armour because in big battles they don't have as much room to move. Nothing anywhere has ever mentioned "tanking" though, because "tanking" is an MMORPG construct NOT a Star Wars one. There's no such thing as "tanking" in Star Wars, and more than there is logging in or ventrillo. There is. The Guardian is defined within the game as a Jedi that, specifically, wears armor as a defensive mechanism. The Shadow, on the other hand, is a Jedi that relies upon his or her ability to perceive incoming attacks and deflect or dodge the bolt or strike. If anything, Luke's defensive style is more akin to the Consular than the Knight. Again all computer game constructs, not Star Wars lore. If a Shadow can "tank" in a dancer outfit there's nothing more or less "wrong" (or right for that matter) with a Guardian doing the same thing. Also you can already get "heavy" armour that is just plain robes. Edited April 7, 2012 by Goretzu
Kaphik Posted April 7, 2012 Posted April 7, 2012 Where? The first sets I found were the ones on Alderran. Is there a social set? Because you'd need social points for them, obviously. Fleet commendations, I believe it's 60 for the orange colored pants. If you have a CE you can buy Republic Officer's gear in the VIP area.
Baelish Posted April 7, 2012 Posted April 7, 2012 According to the SWTOR guff, they wear armour because in big battles they don't have as much room to move. Nothing anywhere has ever mentioned "tanking" though, because "tanking" is an MMORPG construct NOT a Star Wars one. There's no such thing as "tanking" in Star Wars, and more than there is logging in or ventrillo. Again all computer game constructs, not Star Wars lore. If a Shadow can "tank" in a dancer outfit there's nothing more or less "wrong" (or right for that matter) with a Guardian doing the same thing. Also you can already get "heavy" armour that is just plain robes. What you're saying here is easily distilled to: "Don't expect the game to have any internal consistency. The devs didn't think about it that hard." And it's so sad that all the evidence suggests you're right. Not that thinking about it very hard would have gotten the devs very far, because the whole IP lacks any sort of internal consistency about tech or "metaphysics"; SWTOR just takes it from what many consider to be the sublime to the ridiculous. Try not to think about it, and your head will stop hurting.
UltimateKrucible Posted April 7, 2012 Posted April 7, 2012 Fleet commendations, I believe it's 60 for the orange colored pants. If you have a CE you can buy Republic Officer's gear in the VIP area. The pilot's outfit? The only light pants at lvl 15 are .... bright orange? Cruel fates ... why do you mock me so?
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 (edited) Where? The first sets I found were the ones on Alderran. Is there a social set? Because you'd need social points for them, obviously.I don't believe they were a social set. I don't remember where I obtained them (it was some time ago), but I'll do some looking and get back to you. I think I still have those pants in my Cargo Hold. I hope I didn't replace them. EDIT They might have been from the pilot's outfit. I will check it out. Edited April 7, 2012 by HeavensAgent
Knockerz Posted April 7, 2012 Posted April 7, 2012 Indeed, once they implement the changes they're working on social armor will behave as the type of armor the player wearing it uses. That said, I hope they place some reasonable limitation on the system; a Guardian should not be tanking Nightmare-mode Bosses in a Dancer's Outfit. The ability to do so is one of the advantages of being a Shadow or Assassin. That would be really cute. Now if they would only let you craft the set to add augments to it.
Knockerz Posted April 7, 2012 Posted April 7, 2012 What aggr0vates me even more is the fact theres no light armor pants untill around lvl 30. Well not modable ones anyways. imps have them they buy buy on dramond kas but theres none for rep side till in the 30s .. That's only for male characters. Female characters have to gain higher social level to attain pants or hope to find that rare lvl 30ish drop pant that sells for couple 100k on galactic trade market.
HeavensAgent Posted April 7, 2012 Posted April 7, 2012 That would be really cute. Now if they would only let you craft the set to add augments to it.That is the eventual intent, or to make social armor available with augment slots in some other fashion.
Master-Nala Posted April 7, 2012 Posted April 7, 2012 Male republic Consulars will be able to use the formal pants when 1.2 hits. My test Shadow has them and with the color matching it looks pretty good.
Goretzu Posted April 8, 2012 Posted April 8, 2012 What you're saying here is easily distilled to: "Don't expect the game to have any internal consistency. The devs didn't think about it that hard." And it's so sad that all the evidence suggests you're right. Not that thinking about it very hard would have gotten the devs very far, because the whole IP lacks any sort of internal consistency about tech or "metaphysics"; SWTOR just takes it from what many consider to be the sublime to the ridiculous. Try not to think about it, and your head will stop hurting. There are certainly flaws, although in this case I'm not sure there is. A JK and SW can already have "heavy" robe armour, which is no different to "heavy" dancer armour in any discernable way.
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