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More Melee PLZ


ZeketheReaper

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So I may not be the only one who was thinking this after 5 months of playing my assassin. I feel that we need more melee attacks and less lightning focused abilities. I honestly just feel like a gimped sorcerer. Anyone got any suggestions that would make Assassins feel more like Assassins and less like short range mages?
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So I may not be the only one who was thinking this after 5 months of playing my assassin. I feel that we need more melee attacks and less lightning focused abilities. I honestly just feel like a gimped sorcerer. Anyone got any suggestions that would make Assassins feel more like Assassins and less like short range mages?

 

+1

 

I've even stopped playing my Sin a while back because of just this thing.

 

We have this cool looking DBL saber which is nothing more than a glorified stat stick. If anything, we should just gives this cool USELESS thing to the Warrior class where it could be actually used as a weapon.

 

Every now and then I check out this place just to see if maybe I missed something but I guess I didn't. Sin's may be a great class but OMG ... what a waste of a weapon.

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+1

 

I've even stopped playing my Sin a while back because of just this thing.

 

We have this cool looking DBL saber which is nothing more than a glorified stat stick. If anything, we should just gives this cool USELESS thing to the Warrior class where it could be actually used as a weapon.

 

Every now and then I check out this place just to see if maybe I missed something but I guess I didn't. Sin's may be a great class but OMG ... what a waste of a weapon.

 

See that's what I was thinking. What was the point of giving us the coolest weapon fighting style only to be given 3 abilities that actually do a move you would expect to see in the movies/lore. Voltaic slash is too much force power and not enough martial skill and it's an ability only available to one spec. I think Bioware could make a better assassin. I think choosing the assassin advanced class should be more visibly different than choosing sorcerer. Using the excuse that "it's the battlemage class" isn't a good excuse. I play ToR to get something that can stand out as it's own game/class not a flavorless carbon copy of a paladin/battlemage. I would suggest to them that they might wanna rethink their stance on the assassin being a stealthy mage. I'd like to see all Assassin specs be more martial skill with a small amount of force use. I think I may have said the same thing a couple times but you get my point...

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I agree with you that BW should rethink their position on the Sin but that would involve a complete class redesign which would be a massive coding job.

 

IMO, the best way NOT to waste this weapon is to allow the Warior class to use it. While I'm not sure what kind of coding it would take, I can only assume it would be easier than changing an entire class.

 

Besides, Darth Maul was not a mage type ... he was more of warrior/melee type. They got the archtype wrong on every level.

 

Come on BW ... if you won't change the Sin to be a melee class, then give the coolest weapon int he game to a class that can really make it sing ... the Warrior class.

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Maybe they put the double blade on a class that doesn't have much melee because they realized the weapon looks ridiculous, the intended fighting style for it is even worse, and they realized that Darth Maul came from the absolute worst Star Wars movie of all time, so didn't take him seriously? :-p

 

To get more on point, I think they took the character this way for a reason. He does have his own niche within the gameplay of The Old Republic. They have a class that is completely melee based, and the class then splits into two very different forms from there. And even a number of the attack animations are different between the two factions, as far as Guardian VS Warriors is concerned. Those classes also have some short range abilities which make them more of the "Heavy Melee, light on short ranged Force Powers" idea.

 

If they created yet another spec that was meant to be played like that, then it would be a little bit redundant, so they have gone the opposite and made it some melee with some sorcery thrown in. No other class operates quite like this, so it has its own flavor and playstyle. Creating unique playstyles between different games is a whole other matter entirely, and quite difficult to do at this stage, with so many different games out there. It's obvious some archtypes work and some don't.

 

It may not be the answer you are looking for, but I think it is a portion of what they had in mind.

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What are you guys talking about?!

 

I'm an assassin and I use my lightsaber all the time, about the same as I use lightning, if not more. Not sure how you guys play or what levels you are at, but later on you get more lightsaber abilities. I agree that we could use some more...but I disagree with the saber being a waste.

 

(edit)

Also, do you guys really think that sorc and assassin are not that different? Sorcerers stay in the back and use long range while healing Khem or another companion. Assassins are in the front slashing sabers around while spraying some elictricity and getting healed by their companions. Again, not sure how far you guys have played, but we get a pretty good healer companion and good tank abilities. We also have STEALTH MODE(ahem assassin) and some assassination techniques. I don't know why you guys are complaining. If you wanted all weapon attacks then play Sith WARRIOR.

Edited by SithM
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What are you guys talking about?!

 

I'm an assassin and I use my lightsaber all the time, about the same as I use lightning, if not more. Not sure how you guys play or what levels you are at, but later on you get more lightsaber abilities. I agree that we could use some more...but I disagree with the saber being a waste.

 

(edit)

Also, do you guys really think that sorc and assassin are not that different? Sorcerers stay in the back and use long range while healing Khem or another companion. Assassins are in the front slashing sabers around while spraying some elictricity and getting healed by their companions. Again, not sure how far you guys have played, but we get a pretty good healer companion and good tank abilities. We also have STEALTH MODE(ahem assassin) and some assassination techniques. I don't know why you guys are complaining. If you wanted all weapon attacks then play Sith WARRIOR.

 

Well I have a 50 Assassin and I've played all 3 specs thoroughly. The Deception spec is the only spec that feels anywhere close to the Darth Maul archetype However the rotation is 50/50 Melee/force. You can say we have the most melee but it still feels like we are spellcasters with some melee. Voltaic slash and Low slash are both Exclusive to Deception and require a ton of points to get them. Low Slash is useless as it fills resolve bars and has no real usefulness(not to mention the animation is unnoticeable). Tumult is the only other melee we get and it's useless against nearly everything and is given to both ACs. Regarding stealth we really only get 3 stealth abilities with only 1 being an attack (spike) but it also fills resolve bars and has a short knockdown. Stealth means nothing for this class besides setting up for the beginning of the fight or ambushing someone with a Maul. Speaking of Maul Its kinda lame that one of our main abilities has pretty much the same animation as spike. Assassinate is cool but as its our execution move we barely get to use it during PVE boss fights until the end and in PVP I press it and because of lag it usually doesn't go off until the guy I was fighting stops moving. I think they should either revamp this AC completely or give the Double blade to SW.

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I see a lot of comparisons to the assassin and what could be done to make them more like darth maul, but the only similarities are the type of weapon they used, the double bladed lightsaber. I think darth maul was closer to a marauder frankly. But I agree, why not let a marauder chose either 2 lightsabers or a double bladed one? I'm sure they will open up the styles as the game progresses, allowing classes to choose more than 1 type based on their style and or spec perhaps.

 

To the OP, if you really want to play a pure melee class then my recommendation would be......to play a pure melee class like juggernaut or marauder. Sadly at this time it means you would not get to use a double bladed lightsaber, or lightning, or stealth. But darth maul only used 1/3 of those things anyways so there ya go :)

Edited by otterscrubber
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Sin/Shadow are the peftect mix of Battle Mage with a bit of Rogue play. I dont see what you guys could complain about, from the tank perspective they fill the gap perfectly and honestly I believe they were intended to be Tanks more so than melee DPS.

 

They are the perfect mix of AoE Ability through Force Powers and Single Target Saber Strikes. But hey, I haven't really rolled down the DPS tree's on my Shadow and seeing as they're the exact same class with different spell effects I think I can cal this pretty even. I love my Shadow and cant wait to transfer him to a decent server.

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why would you think of darth maul as an assassin archetype?

only because of his lightsaber?

 

why do you think darth maul only uses a single blade after his

brother brought him back? because in the non-game-lore a

sith/jedi can use what ever blade he feels comfortable with,

no matter if he is more of a force user or a lightsaber fighter.

 

thats just a limitation BW chose for this game.

 

or would you say anakin went from juggernaut to marauder and

back again in episode 3 just because he used 2 sabers to strike

down dooku?

 

if anything darth maul is a marauder using a double blade imo.

 

 

that being said i have to add i am enjoying my sin pretty much right

now. after having played a jugg and PT for so long i wanted to try something

different and even tho i deleted my first sin after his AC choice,

because i really dont like double bladed sabers, the playstyle of

a sin is really nice imo. i really like how they did it in darkness spec -

thrash for crit shock proc which in return increases your melee crit

eventually force lightning for good dmg and some heals and finally

finishing off with assassinate.

as someone said its about 50/50 and thats what makes this class unique

in this game. if you want mainly melee with some force do yourself

a favor and get over your double blade and roll a warrior.

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You folks are looking at this all wrong imo.

 

The sin is probably one of the best done hybrids in any game currently. It is perfect mix of melee / spell casting and that's basically the entire idea the class was designed around.

 

Some call it a battle mage - which I would loosely agree with.

 

As I said it's not too often a game company can pull off a true hybrid correctly but they have done so with the sin and shadow.

 

Start playing the class for what is it instead of hoping they make it something it is not and you just might enjoy the play style.

 

If you want more melee reroll a melee based class.

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The mixed type of damage is what attracted me to the Assassin. I like the flexibility of switching up damage types based on the weakness / strength of the opponent I'm facing.

 

When I solo Heroic 2 / 2+ missions, I look for terrain advantages that let me take advantage of our ability to kite thanks in part to the ranged damage we can output.

 

I understand the desire for more acrobatic animations, as I personally hate that the only ability with a kick animation is Tumult. I'd love if our standard "out of force" animation randomly had the first or last attack in the series be a kick.

 

You know, just for fun.

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Assassin is the best tank class in the game for abilities and damage, lets see aoe kb, self heals, no cd 1 min duration cc, stealth and a 20 sec cd speed boost are just some of the greatness off the top of my head...i love this class its totally awesome it needs no changing, if you want to play a straight up melee you got mara and jugg. Edited by Morninglory
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